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drake262
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Originally posted by Corndog
Honestly, I've wanted to reformat the game so it's all Veteran level players with seasonal resets for awhile. Along with shifting some a lot of the cost towards team ownership, recouped by winning games. A tier system like the bronze/silver/gold of GLB Classic Peewee. Maybe lowered costs in the entry level bronze league to keep the upfront cost lower for new users, free "first team" on signing up, with renewal costs for seasons after that.

But that's a bit of a hard to sell a lot of users, as well as Bort.


Vet alluminum foil/copper/bronze/silver/gold
 
Xars
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Originally posted by Corndog
Honestly, I've wanted to reformat the game so it's all Veteran level players with seasonal resets for awhile. Along with shifting some a lot of the cost towards team ownership, recouped by winning games. A tier system like the bronze/silver/gold of GLB Classic Peewee. Maybe lowered costs in the entry level bronze league to keep the upfront cost lower for new users, free "first team" on signing up, with renewal costs for seasons after that.

But that's a bit of a hard to sell a lot of users, as well as Bort.


Make it a 2 Tier system: Rookie and Vet.

In Rookie, lock all Boosts so that nothing extra can be purchased. Similar to now where Cap Boosts aren't active until Soph.

New Agents (customers) can buy Teams and just reset every season so that they stay in Rookie until they are comfortable moving to Vet. You'd get 8 (max) Vet seasons.

You'd get more Teams per tier (meaning more Leagues) which creates better Ladder matchups. Less throw away games. Rookies play Rookies and Vet play Vet.

Seems pretty simple. Experiment and learn at Rookie, where you can start over every 53 days. Vet of 8 seasons means you can keep a good team going up to 400+ days.

 
_OSIRIS_
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But there would be no need for rookie at all. You guys are way over complicating this. Noobs start in Copper and play other noobs. When they start winning they get promoted to Silver with others at their experience level. If they lose in Silver they go back to Copper. When they consistently start winning in Silver they stay in Silver until they play in the Silver ship then they get promoted to Gold which is the elite level. You are always playing others at your experience level. It’s very simple and should stay simple.
 
Xars
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Originally posted by _OSIRIS_
But there would be no need for rookie at all. You guys are way over complicating this. Noobs start in Copper and play other noobs. When they start winning they get promoted to Silver with others at their experience level. If they lose in Silver they go back to Copper. When they consistently start winning in Silver they stay in Silver until they play in the Silver ship then they get promoted to Gold which is the elite level. You are always playing others at your experience level. It’s very simple and should stay simple.


That's fine but it's also different code.

If Bort/Cdog want to do that, no objection from me and it sounds better.

In the mean time...

My suggestion above is probably much easier to implement, hence why I mentioned it.

 
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Originally posted by Xars
Make it a 2 Tier system: Rookie and Vet.

In Rookie, lock all Boosts so that nothing extra can be purchased. Similar to now where Cap Boosts aren't active until Soph.

New Agents (customers) can buy Teams and just reset every season so that they stay in Rookie until they are comfortable moving to Vet. You'd get 8 (max) Vet seasons.

You'd get more Teams per tier (meaning more Leagues) which creates better Ladder matchups. Less throw away games. Rookies play Rookies and Vet play Vet.

Seems pretty simple. Experiment and learn at Rookie, where you can start over every 53 days. Vet of 8 seasons means you can keep a good team going up to 400+ days.



I like this... its pretty much a combination of what we currently have and the new idea. I'm not a fan of erasing my team every season and just copy pasting it again, tbh, so I like being able to just pay for the team each season to renew it and keep my dots until they have to retire.

Having a separate Rookie from the Vet/Pro whatever you want to call it would prob solve a lot of issues. Or call it college vs pro or whatever
Edited by Myrik_Justiciar on Jul 12, 2019 13:21:15
 
Hutch44
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Originally posted by Myrik_Justiciar
I like this... its pretty much a combination of what we currently have and the new idea. I'm not a fan of erasing my team every season and just copy pasting it again, tbh, so I like being able to just pay for the team each season to renew it and keep my dots until they have to retire.

Having a separate Rookie from the Vet/Pro whatever you want to call it would prob solve a lot of issues. Or call it college vs pro or whatever


I agree that Xars' suggestion is a good compromise to avoid different code. Personally, I think the promotion/relegation copper, silver, gold system would be a better system if it's feasible because it would naturally sort the users into tiers where they were playing a similar level of competition and provide an incentive structure that is performance-based rather than based on time played.

But to be clear, under the original (and OSIRIS's, I believe) suggestion, your team wouldn't AUTO erase every season. You would be able to simply check a box to keep the same team, your same players, and the same SP allocation. The point would be that others (particularly in the copper/beginner tier) could reset their teams/players and try a new build at no cost. If you want to flip that around and force them to check a box, that's fine with me.
Edited by Hutch44 on Jul 12, 2019 13:37:49
 
MistahEf
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How do you feel about frilly toothpicks?

I'm for 'em! And I'm for these proposed changes. Bronze/Silver/Gold, all vet players. Go! Go! Go!
 
_OSIRIS_
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Originally posted by Myrik_Justiciar


Having a separate Rookie from the Vet/Pro whatever you want to call it would prob solve a lot of issues. Or call it college vs pro or whatever


What purpose would rookie serve? It’s just slower dots that can’t do things.
 
_OSIRIS_
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Originally posted by Hutch44
I agree that Xars' suggestion is a good compromise to avoid different code. Personally, I think the promotion/relegation copper, silver, gold system would be a better system if it's feasible because it would naturally sort the users into tiers where they were playing a similar level of competition and provide an incentive structure that is performance-based rather than based on time played.

But to be clear, under the original (and OSIRIS's, I believe) suggestion, your team wouldn't AUTO erase every season.


Yes you renew your team every season, just like we have now.
 
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Originally posted by _OSIRIS_
What purpose would rookie serve? It’s just slower dots that can’t do things.


Use it like Xars suggested to make it kinda a basic version of the game to allow guys to learn how to coach... or Rookie can be like Vet but just reset every season like you suggested instead or some combo of both.

I think to get anything we done, we'd have to have something we all can compromise on and is easy to implement with the code we currently have.
Edited by Myrik_Justiciar on Jul 12, 2019 16:31:51
 
_OSIRIS_
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What’s a basic version of the game? I don’t think you guys get it. Copper is the tier for new guys and inexperienced teams. They only have to play other new and inexperienced teams. It worked perfect in GLB1. Copper Is only for guys learning to coach and they only play others learning to coach. Once they start learning and get better they automatically move up to silver, once again leaving only new and inexperienced teams in Copper. The only time a Copper team would play a Silver or Gold team would be in the tournament.

You have to earn your way to Silver by making the playoffs. They replace the bottom teams and/or CPUs in Silver. It may take some teams a while to gather the experience to get to Silver. They won’t be getting shanked by elite teams and can play in competitive games.

In GLB1 to get to Gold you had to play in a Silver championship game to get promoted, those teams would replace the bottom dwelling Gold teams. Keeping Gold extremely competitive.

I just don’t see how some separate learners tier would do anything to help anyone. It splits the user base for absolutely no reason. Copper IS the separate learners tier.

For me I played two seasons of Copper while I sponged up as mush information as I could and we started getting better and made the playoffs, getting promoted to Silver. I spent a while in Silver before finally winning a championship and getting promoted to Gold. It’s a natural progression.

Copper is the separate learners tier.
 
Hutch44
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^ Yeah, agree on all counts. This is the system that I think would be the best for the growth and general activity surrounding the game.
 
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Well, I'm generally good with whatever (though I still kinda like Xars idea) as long as I get to keep my squad without having to reset or copy paste or whatever. I like getting my 8 seasons or so before having to reset clean.

Though I'm curious how the ladder will work in that this system?
Edited by Myrik_Justiciar on Jul 12, 2019 20:29:39
 
_OSIRIS_
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Originally posted by Myrik_Justiciar
Well, I'm generally good with whatever (though I still kinda like Xars idea) as long as I get to keep my squad without having to reset or copy paste or whatever. I like getting my 8 seasons or so before having to reset clean.

Though I'm curious how the ladder will work in that this system?


I would replace the ladder with a tourney like we have in GLB1. http://glb.warriorgeneral.com/game/tournament.pl?tournament_id=20

I'm not sure how the ladder would work other than the dynasty part.
 
_OSIRIS_
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I doubt if Bort would go for any of this and the game will die a slow death.
 
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