User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > S40 Change Suggestions
Page:
 
_OSIRIS_
offline
Link
 
Originally posted by Xars
Effectively, this is available right now since you can covert Pickup Players. Allowing people to just make them at the Tier they want without playing all the Pickup games is easier.

Again, this mechanic already exists. The suggestion is to simply make it easier if conversion is the desired outcome (versus say testing a build theory).


You can ask support to buy a team. You would also never have to reset.
 
Link
 
The converting pick up players to the different tiers is hours and hours long process.
 
Bretto007
offline
Link
 
The quality and quantity of FAs available has nosedived.
 
Xars
offline
Link
 
Originally posted by _OSIRIS_
You can ask support to buy a team. You would also never have to reset.


You don't have to reset now.

You can start a new set of players now, build them up to Vet and then sign them to your Team that has stayed at Vet while the old players turn Legend.

I'm not following your point. What am I missing?

 
_OSIRIS_
offline
Link
 
Originally posted by Xars
You don't have to reset now.

You can start a new set of players now, build them up to Vet and then sign them to your Team that has stayed at Vet while the old players turn Legend.

I'm not following your point. What am I missing?



Those are players going through the system populating the mid tiers, that are seriously hurting as it is.
 
Xars
offline
Link
 
Originally posted by _OSIRIS_
Those are players going through the system populating the mid tiers, that are seriously hurting as it is.


Typically they aren’t.

There are players non-affiliated agents make that are going through the tiers now.

There are agents who are Vet Team owners who might stay at Vet a long time and repopulate their teams at Vet.

They are typically different agents although there is always overlap.

Sometimes someone should prefer just building a player at Journey/ Pro but just as often they’d want an agent who has a player with a good build that fits their scheme.

Too often we worry about agents with players rather than agents with team.

Again there is overlap but we can’t forget that the agents with teams are the ones who provide the opportunity.

It’s a balance.

If you’re against mid-tier (Soph to Pro) player building, then what is your solution for the agent who owns a mid-tier Team and can’t find the right player?

Clearly, there are situations when an agent has a mid-tier player on a team that folds and they need a home or the retire/and restart at Rookie or leave the game.

I think we are talking about different problems that sometime share common space.

Perhaps?
 
briansimoneau
brain saimin
offline
Link
 
Originally posted by Bretto007
The quality and quantity of FAs available has nosedived.


Yes, this has been the hardest offseason to recruit players.
 
dlcurt
offline
Link
 
Originally posted by briansimoneau
Yes, this has been the hardest offseason to recruit players.


Agreed, sent out many contracts, no responses
 
Link
 
Most cpu players I've ever had to use for a team, lol
 
Hutch44
offline
Link
 
Has the idea of a "Reset League" ever been discussed?

As I see it, the major issue (aside from getting new users, which I see as the principal problem, and retaining current users) is that many players, for whatever reason, are retired or abandoned after the rookie/sophomore tiers. I would take a guess that some combination of discouragement from being on a mediocre team, boredom with the monotonous nature of earning SP at a set (and relatively slow) rate/lack of engagement on the forums or in the gameplanning process, or wanting to scrap a build and start with something fresh are the driving forces behind what is happening.

In any event, we end up situations like this season's Pro tier where there are only 3 active teams. The idea behind a Reset League would be that you would create players/purchase teams that could exclusively play in the Reset League, similar to how pickup players currently work. This players/teams would be available at an increased flex cost relative to normal players but would not require SP boosts. The appeal to the Reset League would be a different wrinkle/twist each season - here are a few examples:


- a season where the rate at which SPs are earned are doubled or 2.5x (I think that it may be smart to include this each season)
- a season where each roster is capped at 24 players
- a season where all skills are capped at 99 for every player
- a season where each player starts with 9 AP

Obviously this is not a comprehensive list, but I'm sure that we could crowd source some good ideas for these seasonal twists.


The appeal would be that the Reset League would, fittingly, reset after each season and all players would be released from their teams. They would then be free to rejoin their previous team or join a new Reset League for the following season with a new twist. The idea behind this is that it may rejuvenate the game and create a break from the monotony for vets while also allowing new players to make mistakes on their builds and learn gameplanning, etc. without the harsh, time-consuming penalty of retiring their player and trying to find a new team at the rookie level. As an added benefit, the league would serve as a way to trial new ideas/features before they make their way into the main game.


I know that this has traditionally been rejected, but I sincerely believe that incorporating SOME type of incentive structure beyond a .jpg trophy for this type of league would go a long way towards curbing some of the apathy and loss of quality players that we're currently seeing. As an example, the flex buy-in for players and teams in the reset league could be increased on the front-end in order to pay some flex out to the team that ultimately wins the league each season.




I'm sure this is a somewhat half-baked idea because I'm typing it out at work, but I think the logic behind it is sound. Once upon a time, a now-dead game called Court Rivals introduced a similar league and I'm certain that it added over a year of lifespan to that site. If an idea like this is instituted correctly (or another "big swing" type of overhaul of the current system) then I truly think that it can inject some life (and flex purchases) into the game which can be parlayed into a more active/robust userbase in the main game.
Edited by Hutch44 on Jul 9, 2019 12:06:51
Edited by Hutch44 on Jul 9, 2019 12:05:48
Edited by Hutch44 on Jul 9, 2019 12:04:57
Edited by Hutch44 on Jul 9, 2019 12:04:27
 
Ghanima
offline
Link
 
My idea. For me this game has very high entry point and long learning curve. With abandoning real rookie tier it became much more expensive to start a team and it is harder to win against some1 with skill. I remember long time ago in 1st match of rookie tier my shitty team won somehow vs logzilla with belgaroth on qb. That kept me in the game for a long time. It took me like around 10 seasons to get some acceptable level. I get the idea of why vet tier is fun. Not so many clicking every day... So

Pls open build of every star and every other retired player that reached vet.

Pls bring back real rookie tier.

Abandon current system of paying and start season fees. Like 5 bucks for 3 players. Next tier with 20 backs for 15 players. 40 bucks for a 40 players. Team for 3 bucks per season. That would be some shift.

Add some kind of plan of spending sp for a player. Do it once and then mayby modify but that would help against inactive players and daily mindless clicking.

 
ThePh33P
offline
Link
 
Honestly, there's probably not much to be done about the player base. Its a niche game in a niche genre and its multiplayer only. really not going to get much better on the player base unless we start attracting more players. Events/Event Leagues are a good way to do that. The speed of the game is pretty slow, Pickup Players and games could do with some way to have player interaction. Overall the interaction between players should be increased.

Maybe a quick weekend tournament league. players who performed well in the weeks games get a nice sorta all star game to play in. it could be coached by a weekly community raffle. you could have it raffle OC and DC rather than head coach that way you would have two players who may not know each other now working together towards a common goal. You would suddenly have coaches reaching out to agents trying to figure out how to make it work. Social Engagement in a social game is very promising. Best two out of three would make it very exciting

Promos Do them! I've seen the Twitter and FB Page its pretty dead but it doesn't have to be. Easy tweet "Hey @Bears Quick poll who's the best LB of all time (1. Lawrence Taylor 2. Dick Butkus 3. Jack Lambert 4. Your Player) Comment your Agent name in this tweet get a Rookie LB on us #GOAT #GLB2 #FootballMMORPG"

there are so many possibility's to little promos like that. you could even go as far as team ownership for a season through this kind of promo. set up grudge matches through twitter/fb give two people an all star team and head coach jobs and let it happen for a weekend. the current flex system is very very good for a free 2 play game. Honestly more players wouldn't hurt but a subscription model would kill the game within a year.

A large portion of me questions whether or not this game would do better if it were on steam and epic games store as a single player experience but populated with other user created teams/players. It wouldn't be too difficult if it was ported to unity for steam and epic possibly windows xbox app aswell. make it a game pass game it would for sure see some play there. Going to unity would also let you go to android and IOS which is a fairly easy process. Surprisingly so as i have developed and released an android app previously.
Edited by ThePh33P on Jul 9, 2019 14:29:16
Edited by ThePh33P on Jul 9, 2019 14:28:27
 
Bretto007
offline
Link
 
Originally posted by ThePh33P
Honestly, there's probably not much to be done about the player base. Its a niche game in a niche genre and its multiplayer only. really not going to get much better on the player base unless we start attracting more players.


Anything to do with american football is a money maker right now. Fantasy football, video games.... This game could be extremely popular if there was marketing towards those audiences. Facebook ads ain't going to cut it. There should be advertisements on fantasy football websites and podcasts.
 
vipermaw82
offline
Link
 
Unfortunately, even when we get new blood, some vets just annihilate them in the opening season, if people are like me they give an app/browser game, no more than 3 days to blow me away. I feel if computer teams were adequate maybe there is a way to throw someone in on one of those teams even midseason (I'm aware of the multi account chance to abuse this but what can ya do) and let the noobs take over a team that is at least built to semi compete. For me I dont even like to run my team but i like to create my guys in a basic system and see what happens. But there are guys out there that want to micro manage and win some games as an owner as they dont have the time or resources to be messing around with player creation.

I would recommend a boost in cpu teams and any new agent gets a free season to run a team (no transactions allowed to add or take away from said team). We have got to find a way to retain new blood but unfortunately like any game out there these days there are two major issues. The players that will want to win at any cost including on capitalizing on metas and destroying everyone except other meta teams, then those that get whipped once and just quit instead of getting better.

I think for those guys that only want to manage cpu player templates (listed on profile) would be idea with maybe only half the boosts being available. Perhaps even make it so we can select to own a cpu or human driven team. It would be a good way to gauge your demographic of agents and what they want. Heck you can even allow all agents to own one of each (Cpu team/ separate list of tiers for 1,000 flex a season, and a human team). I like where the game is at but want to see the game grow. Advertising is very expensive especially on a system that doesnt have a reliable subscription base and could easily bury a company if it doesnt pan out.
 
Lemoncow
offline
Link
 
A huge part of the learning curve is figuring out how skills work. Maybe a little more transparency on that front would help keep players around longer. Post some example formulas on the FAQ perhaps? Show people the basic idea behind how their skills are being applied to the outcome of a game.

In my experience, creating a player, spending money, investing time in multiple seasons only to find out my player is built inefficiently creates a negative player experience. A negative player experience that a lot of people aren't going to give a second chance. No sense in recruiting new players if they're not going to stick around.





 
Page:
 


You are not logged in. Please log in if you want to post a reply.