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Corndog
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Originally posted by Raid
94 is a noticable drop off, not by a lot - but you can see it. 93 is slow af.


Lol
 
vipermaw82
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Wait are you arguing about speed on a sim that allows you 100 sprint and run power? There are undoubtedly more equations than what you're thinking of in the code. I'm still a bigger fan to some degree they reduce speed caps by 20 to 30 if someone uses a power back.

What's the balance, awareness on the back that cant pull away. Not saying this is a factor but could be. Maybe the rb is a bumbling idiot that can sometimes run fast. Heck give us a run speed consistenty akill lol
 
Raid
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Originally posted by Corndog
Lol


You lol, but I'm guessing they are a bigger difference than 95 to 100.

92 seems about as bad as 93, 91 and 90 are basically the same and both suck even worse, as you get lower breaking away for a long run without breaking 4 tackles becomes a near impossibility even with good blocking.
Edited by Raid on Apr 26, 2019 16:34:19
 
Corndog
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Originally posted by Raid
You lol, but I'm guessing they are a bigger difference than 95 to 100.


Then you'd be wrong.
 
Raid
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Originally posted by Corndog
Then you'd be wrong.


I've yet to have a HB have consistent success breaking long runs on the outside without breaking multiple tackles with power or straight up elusive cuts unless he has 94+ speed, the difference between 93 and 94 just feels palpable when you watch the backs run, 95 doesn't feel like that large of a bump up but it's noticeable so I tend to splurge up to it, and as I confirmed with these two the 100 bump is just a dumb move.
 
Corndog
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Since I'm tired of doing this, the equation for max velocity is 175 + Sprinting. You can do the math from there about how 95 is the maximum possible speed and 93 is literally unplayable.

Of course there's other factors like energy, morale, balance, chemistry, play diversity, play knowledge, SAs, and probably other things I forgot to mention, but we are apparently ignoring all other factors in this conversation so...
 
Raid
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I'm talking in generalities, and it's possibly 'quirks' in how the engine quantifies each 'max velocity' ticker. And I am talking about watching multiple backs with the same build at the end and then adding on a single point of sprint and watching another 10 of his games - rinse repeat til 95 sprint.

I've done that a few times now with pickups, it's hard to get over 95 sprint and have a decent pickup player still so I had to wait til S* to test the 100 sprint. I also had a couple backs on the same team before with 94 and 96 sprint, could tell you which one was returning a kick before the sim did just based on the top speed they'd hit, it's at least noticeable.


But if that's the case, then frankly going to only about 87ish speed would seem to be the 'ideal' point % wise...

So 85 sprint new meta?
Edited by Raid on Apr 26, 2019 16:59:15
Edited by Raid on Apr 26, 2019 16:58:02
Edited by Raid on Apr 26, 2019 16:56:38
Edited by Raid on Apr 26, 2019 16:56:29
Edited by Raid on Apr 26, 2019 16:48:04
 
Corndog
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Originally posted by Raid
So 85 sprint new meta?


I wouldn't say new, 85 sprint has been the meta for quite awhile for every position except HB for some reason
 
Raid
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Originally posted by Corndog
I wouldn't say new, 85 sprint has been the meta for quite awhile for every position except HB for some reason


Ever made a HB with 85 sprint that wasn't a powerback? I have, twice - and a bunch of pickups.

There's a good reason.
Edited by Raid on Apr 27, 2019 23:59:29
Edited by Raid on Apr 27, 2019 23:56:07
 
Bretto007
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85 on a power back even seems terrible because momentum is such a huge factor in breaking tackles
 
Oofty
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Originally posted by Bretto007
85 on a power back even seems terrible because momentum is such a huge factor in breaking tackles


It depends. You couldn't be any more right about momentum though.

If the 85 Sprinting comes with 30-40 Quickness, 25 Footwork, low balance, and low Awareness yeah, it's terrible. If it comes with 85 Sprinting, 70 Quickness, 75 Footwork, it could potentially be amazing if running between the tackles. The benefit of 100 Sprinting-level momentum is only good insofar as the RB is running in a pretty much straight line. Any diversion from a straight line, and the momentum dies. Sure, you might **call** such a back a combo back, but I think it could work even if tactics are set at combo/slippery and elusive running was pretty much 0.

It's true that elusives get royally screwed by TFLs, but with the right makeup, the fact that they're not hamstrung by any change in direction means they can often break tackles at rates at least comparable with some of the best powerbacks--even if they've got only 9 Power Rushing:

https://glb2.warriorgeneral.com/game/player_stats/288708

Though less so, Footwork provides similar benefits to elusives with as low as 86 Sprinting--and such a build is still pretty darn productive for a non-S*.

https://glb2.warriorgeneral.com/game/player_stats/284723
Edited by Oofty on May 17, 2019 17:38:37
 
Corndog
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Originally posted by Oofty
https://glb2.warriorgeneral.com/game/player_stats/284723


https://glb2.warriorgeneral.com/game/replay/632973/1946494?player_id=284723

BUT HES SO SLOW HES BARELY EVEN MOVING!
 
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