Originally posted by NLF
Chemistry penalties are too harsh.
Teams have players that go inactive shouldn't be overly penalized for replacing them in the offseason- plus Free Agency should be a fun part of the game.
Look at all the inactives on this roster- it's crazy
https://glb2.warriorgeneral.com/game/roster/3328
Free agency is not fun when you spend months putting together specific builds and someone volunteers to build them and commits for a run. Then you get to vet and league rivals poach them leaving you with no time to do anything about it. Then you have to play against your own builds with whatever you could pick up if anything.
When I respond to a recruiting thread I stick with that team until the team folds or the owner goes inactive. If I am just taking a player to vet for a specific team I'm not going to commit to some random team I'm planning to screw over. I will use CPU teams as placeholders.
I will never go on another run because of this free acency bull shit that has recently started.
Chemistry penalties are too harsh.
Teams have players that go inactive shouldn't be overly penalized for replacing them in the offseason- plus Free Agency should be a fun part of the game.
Look at all the inactives on this roster- it's crazy
https://glb2.warriorgeneral.com/game/roster/3328
Free agency is not fun when you spend months putting together specific builds and someone volunteers to build them and commits for a run. Then you get to vet and league rivals poach them leaving you with no time to do anything about it. Then you have to play against your own builds with whatever you could pick up if anything.
When I respond to a recruiting thread I stick with that team until the team folds or the owner goes inactive. If I am just taking a player to vet for a specific team I'm not going to commit to some random team I'm planning to screw over. I will use CPU teams as placeholders.
I will never go on another run because of this free acency bull shit that has recently started.






























