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Forum > Goal Line Blitz 2 > S34 Changelog Suggestions
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Lemoncow
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Truestats would be a great addition. Have a secondary ranking/HoF system that throws out CPU games.
 
vipermaw82
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Originally posted by Lemoncow
Good and appreciated advice Sov. I'm not the OC so I can't accurately defend our game planning decisions. Anecdotally, turnovers seem to be much more prevalent this season. I don't know if there were any changes made last off-season that would've caused this, or for our team is just having growing pains moving from sophomore to journeyman. What I do know is that our HB has increased his carrying grip by over 18 points this season, yet he has over twice the amount of fumbles.

I guess we're just stuck between a rock and a hard place. Pass or run, our team has suffered from an insurmountable amount of turnovers.


And Corndog, I'm too lazy to refute your numbers. But I'm a lot more curious about the turnover numbers in well matched games vs. overall season numbers.

These are two examples I can cite off the top of my head:

https://glb2.warriorgeneral.com/game/game/576741

https://glb2.warriorgeneral.com/game/game/576180

Instead of running the sim, we should just roll a d10 for turnovers. Whoever rolls higher gets the W.






Our previous games are similar (neb vs log) once we get the first pick it's a good hold out for us usually. However weve had games wr dont get any takeaways from him. Rng giveth and taketh away. I have a pure pass defense team and still allowed 500 yards against them a lot
 
vipermaw82
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I've also seen the plays so much I've got some gold caps at this point and a bunch of silvers on knowledge
 
Corndog
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Originally posted by Lemoncow
These are two examples I can cite off the top of my head:

https://glb2.warriorgeneral.com/game/game/576741

https://glb2.warriorgeneral.com/game/game/576180

Instead of running the sim, we should just roll a d10 for turnovers. Whoever rolls higher gets the W.


So your examples are one where the QB gets sacked 11 times, and turns the ball over multiple times, and one where the QB with literally zero investment in Heart has a bad game and still ends up throwing the ball over 60 times?

I mean, Xars has said the "theme" of the team is absolutely no investment in Heart. Let's not use bad games from an entirely "boom or bust" team as some kind if baseline example.
Edited by Corndog on Aug 25, 2018 11:46:00
Edited by Corndog on Aug 25, 2018 11:44:31
Edited by Corndog on Aug 25, 2018 11:43:20
Edited by Corndog on Aug 25, 2018 11:35:48
 
bhall43
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Ya getting sacked 11 times is going to lead to a few fumbles for sure.
 
vipermaw82
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Originally posted by bhall43
Ya getting sacked 11 times is going to lead to a few fumbles for sure.


Especially at the level where guys will ne 70 plus power tackling and he probably has 30 grip
 
Xars
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Originally posted by Corndog
So your examples are one where the QB gets sacked 11 times, and turns the ball over multiple times, and one where the QB with literally zero investment in Heart has a bad game and still ends up throwing the ball over 60 times?

I mean, Xars has said the "theme" of the team is absolutely no investment in Heart. Let's not use bad games from an entirely "boom or bust" team as some kind if baseline example.


Well when I or someone else can figure out which stats/actions are truly effected by Morale, then I’d invest potentially a lot in Heart.

But right now it seems like a crap shoot.

 
TyDavis315
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Buff tackling tech a bit. Power tacklers still reign supreme over technical tacklers which is fine, but if that's the case I feel like technical tackling should merit more towards assists. At least let the guy be able to hold on to the ball carrier/slow him down. It's less noticeable on the front seven due to mobbing, but when (let's say a run) play breaks into the second level, a technical tackler should be able to bring him down or at least greatly stop the rushers progress. Instead, they are hit with the power of a thousand corndog comments and cease to exist from the teams records.
 
Bretto007
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Originally posted by TyDavis315
Buff tackling tech a bit. Power tacklers still reign supreme over technical tacklers which is fine, but if that's the case I feel like technical tackling should merit more towards assists. At least let the guy be able to hold on to the ball carrier/slow him down. It's less noticeable on the front seven due to mobbing, but when (let's say a run) play breaks into the second level, a technical tackler should be able to bring him down or at least greatly stop the rushers progress. Instead, they are hit with the power of a thousand corndog comments and cease to exist from the teams records.



What level of Tackling Tech do you want to be effective? Currently I see a lot of builds of DT, LB, SS that try to get by with 70 or less in the Tackling Tech department and they end up with a ton of missed tackles. I think the game is set up to reward tackling attempts when the Tech rating is 80+. This seems reasonable to me. I believe balance and diving also influnce tacklling ability but I could be wrong. Tackling Technique is one of the most important skills in the NFL and it only makes sense that this be reflected in the sim.



 
Lemoncow
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I hate to be a dick. But the fact that this CB was ranked 8th in the HoF this season makes me question everything.

https://glb2.warriorgeneral.com/game/player/274940
 
TyDavis315
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Originally posted by Bretto007

What level of Tackling Tech do you want to be effective? Currently I see a lot of builds of DT, LB, SS that try to get by with 70 or less in the Tackling Tech department and they end up with a ton of missed tackles. I think the game is set up to reward tackling attempts when the Tech rating is 80+. This seems reasonable to me. I believe balance and diving also influnce tacklling ability but I could be wrong. Tackling Technique is one of the most important skills in the NFL and it only makes sense that this be reflected in the sim.





I've gone as high as 88 on a SS I believe. Was effective on blitzes on immediately bringing the ball carrier down on a catch, but all his TFL attempts ended up as missed tackles. Very explosive against the run which I LOVED, but powerbacks took away his opportunity to be a GLB 2 great unfortunately
 
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Brick wall and death grip FTW. Most of my defense has at least silver brick wall.
 
vipermaw82
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Originally posted by Lemoncow
I hate to be a dick. But the fact that this CB was ranked 8th in the HoF this season makes me question everything.

https://glb2.warriorgeneral.com/game/player/274940


15 picks isnt bad
 
eviltcat
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Originally posted by Sov.
the most simple answer is if you are throwing too many INTs per game is that you are throwing too many times per game. running opens up the pass.

we just played the #1 or #2 vet team for turnovers and turnover differential, so we ran 40x and passed 30x and only passed when we needed to or only against vulnerabilities in their defensive gameplan skewed towards countering the run (2TE in this case)

I know you did not ask for any help, but just based off your most recent game:

35 rushes (4.4 ypc - good average)
25/58 (5 yds per pass, 2 sacks, 2 ints - under 50% and under 7-10 yards per pass - not good)

https://glb2.warriorgeneral.com/game/replay/576631/1975652 TE drive from 2TE is a very unsafe play, try using TE angle or TE clearout instead

https://glb2.warriorgeneral.com/game/replay/576631/1975690 dont throw deep on 3rd and 15, be smart and run outside and punt if necessary

https://glb2.warriorgeneral.com/game/replay/576631/1975830 use "very short" pass playbook for 3rd and under 5 yards (even tho this was completed in triple coverage lol)

https://glb2.warriorgeneral.com/game/replay/576631/1975663
https://glb2.warriorgeneral.com/game/replay/576631/1975790
https://glb2.warriorgeneral.com/game/replay/576631/1975838 multiple 3WR passes into double or trip coverage (probably also set for "pass" tags)

overall (and just being 100% honest to help, not trying to be a dick or condescending) just too many errors in offensive playcalling here, with minor tweaks, probably a win for you guys.

suggestions: run more from 3wr more to open up 3wr passing, mix in more outside runs, smart key "very short" passes on 3rd less than 5

GL!



I always appreciate input and help, so don't find that condescending at all. I don't run the offense but I'll pass that along. That's not a great example of our gameplan since we left in defaults by accident, but generally we try for 40 or sometimes even 50% run.

Us fumbling a lot didn't help in that regard, but I get the gist.

From a defensive perspective, which is what I handle, we had been running a field management bend but don't break kind of defense that was very successful up until this season. I suspect the CIT change made our defense less viable, as all our CBs were less consistent than previous seasons and we weren't invested into int. Looking around at some other good team vs good team games, though, it wasn't just us that seemed to have a higher rate of turnovers.

Regardless, we will adjust, it just felt like TOs were the key this season.

 
Bretto007
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Allow roster to go below 36 during the offseason.
 
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