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Forum > Suggestions > Complete Defensive Play-calling Fix
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_OSIRIS_
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Originally posted by Sov.
i wouldnt call it garbage but yes technically the tactics for defense are unnecessary and just end up having the wrong plays fire at the wrong time because its near impossible to hit all of the criteria to fire a specific plays vs specific situations.

your idea would fix that, but it would need a major change to the interface of the game and a change to the code. for as many seasons as i can remember, all we have received is "tweaks" to the sim, which is essentially changing variables in the code by a few numbers. to expect anything more than that, i just dont see it happening.

shame because with borts full attention, i am sure the game would grow and become much more of an "earner" for them, but that does not seem to be the case at this point and the lower and lower the site activity goes the harder it would be for them to justify putting in the (or any) effort.


I have been suggesting this almost every season since season 7 or 8. We could have been playing all this time with a defensive system that worked. Now that the game has pretty much run it's course they finally respond with what I take as just shut up and play this garbage we don't care. You are correct it could have been an earner.

I just don't know what they were thinking. It's like someone wanted to put some idiotic spin on playcalling. They had to of known it was real bad but for whatever reason they just put it out anyways. I guess they just want us to call one play for every situation. Shame.

I just want to be able to call plays, why is that such an unreasonable request?
 
Corndog
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Originally posted by Sov.
shame because with borts full attention, i am sure the game would grow and become much more of an "earner" for them, but that does not seem to be the case at this point and the lower and lower the site activity goes the harder it would be for them to justify putting in the (or any) effort.


I mean, it had Bort's full attention, and mine, for several years. It didn't grow much, more like the opposite of that. I love the game and wish it was that simple. I wish completely revamping the tactics would rejuvenate the game and make hordes of people come rushing in, but let's be real. It'll make the hardcore of the hardcore happy, it'll annoy a good chunk of average users that now need to completely redo their tactics, and all new players won't give two shits because calling a very specific play against a specific formation on a specific down with a specific distance to go isn't really going to help when they're losing games 100-0 anyway.
Edited by Corndog on Jun 28, 2018 22:54:57
 
bhall43
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Keeping with the current tactics nightmare. Is there a way we could allow for one play to be called multiple ways?

Like say I want to run Middle Overload with a pass bias on first and second down but on third and short I want an inside run bias. Can we somehow import this into the current scheme of things? That may lighten up some of the headaches of the current tactics.
 
Bretto007
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Originally posted by Corndog
I mean, it had Bort's full attention, and mine, for several years. It didn't grow much, more like the opposite of that. I love the game and wish it was that simple. I wish completely revamping the tactics would rejuvenate the game and make hordes of people come rushing in, but let's be real. It'll make the hardcore of the hardcore happy, it'll annoy a good chunk of average users that now need to completely redo their tactics, and all new players won't give two shits because calling a very specific play against a specific formation on a specific down with a specific distance to go isn't really going to help when they're losing games 100-0 anyway.


I'm curious what is Warrior General Game's current most popular game?

 
_OSIRIS_
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Originally posted by bhall43
Keeping with the current tactics nightmare. Is there a way we could allow for one play to be called multiple ways?

Like say I want to run Middle Overload with a pass bias on first and second down but on third and short I want an inside run bias. Can we somehow import this into the current scheme of things? That may lighten up some of the headaches of the current tactics.


This would help a lot, I have suggested this before but after the bonuses and cushion I just want to do away with calling plays by tags.

This would work decent and be a huge improvement to the current state no doubt. I think most could live with this.
 
_OSIRIS_
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Originally posted by Corndog
I mean, it had Bort's full attention, and mine, for several years. It didn't grow much, more like the opposite of that. I love the game and wish it was that simple. I wish completely revamping the tactics would rejuvenate the game and make hordes of people come rushing in, but let's be real. It'll make the hardcore of the hardcore happy, it'll annoy a good chunk of average users that now need to completely redo their tactics, and all new players won't give two shits because calling a very specific play against a specific formation on a specific down with a specific distance to go isn't really going to help when they're losing games 100-0 anyway.


I doubt it would annoy anyone. New players would actually be able to understand how to actually call a play. Not look at the tactics and playbook and think what the hell is this. Just calling a play should be very very simple. My team is almost 900 games in and I still have to rack my brain to try to manipulate the system into letting me just call a play. Just last week I had one of those fun times where plays didn't fire as I hoped. It is beyond confusing for new players. I spent several seasons scouring the forums trying to learn just how to call a play. I kind of gave up and just went with the three play playbook I think many use. After the bonuses and cushions the three play playbook has dropped to two. Most new players I have worked with wont even attempt defense and rely on using random defaults from vets because it is way too complicated.
 
rackhound
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Originally posted by _OSIRIS_
I doubt it would annoy anyone. New players would actually be able to understand how to actually call a play. Not look at the tactics and playbook and think what the hell is this. Just calling a play should be very very simple. My team is almost 900 games in and I still have to rack my brain to try to manipulate the system into letting me just call a play. Just last week I had one of those fun times where plays didn't fire as I hoped. It is beyond confusing for new players. I spent several seasons scouring the forums trying to learn just how to call a play. I kind of gave up and just went with the three play playbook I think many use. After the bonuses and cushions the play playbook has dropped to two. Most new players I have worked with wont even attempt defense and rely on using random defaults from vets because it is way too complicated.



I avoided defense like the plague until last season because it was so confusing. I lost my coordinator mid season and decided to try and figure it out, because i was tired of not being able to set my own D......thank god for the old threads about it, and all the trial and error you guys had put in, because without that, and some good advice from vet guys, I would have never figured it out. It still took till the middle of this season to fully get the hang of it.
Edited by rackhound on Jun 29, 2018 06:10:40
 
bhall43
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Originally posted by Bretto007
I'm curious what is Warrior General Game's current most popular game?



Probably this one.

Not sure how their Glorch's Great Escape has done on steam and they are currently still working on Time Break Chronicles (which ultimately is probably a large reason this game gets put on the side burner for any major construction).
 
Bretto007
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Originally posted by bhall43
Probably this one.

Not sure how their Glorch's Great Escape has done on steam and they are currently still working on Time Break Chronicles (which ultimately is probably a large reason this game gets put on the side burner for any major construction).



The website is pretty empty and the other games look terrible compared to this one. http://warriorgeneral.com/
 
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Originally posted by Danthesportsman
"they purposely made this system so terrible so that you can't reliably call what you want to call for each down/distance/formation."




I thought the exact same thing. Their mindset was that only a genius could understand the system and how it works properly.
 
bhall43
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Originally posted by Bretto007

The website is pretty empty and the other games look terrible compared to this one. http://warriorgeneral.com/


Time Break Chronicles looks like it will be pretty fun but I am unsure on when it will be playable. Corndog last mentioned it could be ready last october but its still not out. Looks like the last update from Cdog was in April.

https://forums.tigsource.com/index.php?topic=49099.0

This game isnt on that website but was developed by them:


https://store.steampowered.com/app/549790/Glorchs_Great_Escape_Walking_is_for_Chumps/

Those 2 iOS games on that site you see from what I remember are just Bort getting his feet wet developing mobile games?
Edited by bhall43 on Jun 29, 2018 10:47:02
 
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Originally posted by _OSIRIS_
I doubt it would annoy anyone. New players would actually be able to understand how to actually call a play. Not look at the tactics and playbook and think what the hell is this. Just calling a play should be very very simple. My team is almost 900 games in and I still have to rack my brain to try to manipulate the system into letting me just call a play. Just last week I had one of those fun times where plays didn't fire as I hoped. It is beyond confusing for new players. I spent several seasons scouring the forums trying to learn just how to call a play. I kind of gave up and just went with the three play playbook I think many use. After the bonuses and cushions the three play playbook has dropped to two. Most new players I have worked with wont even attempt defense and rely on using random defaults from vets because it is way too complicated.


Exactly. It's why I bitched about unstoppable combos on offense, because I can only reliably pick 2 or 3 plays on defense for each formation due to the tactics being garbage and me just having it set up in way to ignore the system. It sucks to just hope you can slow down a stupid offensive combo. Now with Run Blitz's being FUBAR, it's even easier for offense.

And again, where's my full respecs.
 
stamango
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Originally posted by Myrik_Justiciar
And again, where's my full respecs.


This is the thing that makes me quit every so often. Then I get over it and come back. I can understand their perspective; the decision is purely a financial one. Why would they hand out full respecs when they can make agents re-roll a new player so we end up spending more flex? So when they change the game - thus making our current builds practically useless - it is to get us to re-roll IMHO. I am over it now. Whatever.

Edited by stamango on Jun 30, 2018 08:48:16
Edited by stamango on Jun 30, 2018 08:47:09
 
bhall43
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I dunno i think full respecs would be a bit spoiling. I would be ok with the ability to erase an SA and get the points back while getting that full season respec they give you. You guys think this sucks obviously havent gone through the pains of a GLB1 build and being stuck with your choices for the long haul.
 
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Originally posted by bhall43
I dunno i think full respecs would be a bit spoiling. I would be ok with the ability to erase an SA and get the points back while getting that full season respec they give you. You guys think this sucks obviously havent gone through the pains of a GLB1 build and being stuck with your choices for the long haul.


Maybe so, but it doesn't change the fact that it's a piss poor way of treating customers. It leaves a bad taste in your mouth when you planned for a meta for months and the game radically changes... especially when it takes months to get to Vet where the real fun of the game is. I don't want to reroll after I spent all that time and money to get the best part of the game. That's BS and it isn't fun.
Edited by Myrik_Justiciar on Jul 1, 2018 08:51:59
 
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