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Originally posted by bhall43
The best way to get more top end teams and better competition is to start to slowly let the idea that you need 36 human players to compete die.

Allow guys to branch out create better competition without having to find 10 plus quality agents to stand by them.


This is the biggest problem holding this game back. We need more human controlled, competitive teams. Only way to do that is allow for signing of competent CPU players.
Edited by Galactic Empire on Jan 26, 2018 18:10:31
 
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Originally posted by Bretto007
If I'm a player agent who owns 1-5 players and have no interest in spending extra money and time on Team ownership....you're effectively squeezing me out of the marketplace by allowing CPU players to be configured even more skilled.


Lol...no. Human controlled players will always be in higher demand than CPUs. The CPUs are only there if the owner cannot find a human player.
 
Bretto007
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Originally posted by Galactic Empire
Lol...no. Human controlled players will always be in higher demand than CPUs. The CPUs are only there if the owner cannot find a human player.


Why will human controlled players ALWAYS be in higher demand? If you make CPU players just as good or better than the average new agent players, why wouldn't I just sign the CPU player? If I could pick the build of a CPU player I would go that route instead of having human agents. A CPU can't go inactive on you, I have direct control of it's build, ect
 
bhall43
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Originally posted by Bretto007
If I'm a player agent who owns 1-5 players and have no interest in spending extra money and time on Team ownership....you're effectively squeezing me out of the marketplace by allowing CPU players to be configured even more skilled.


you think most team owners would value a player that spends fairly equally in all categories besides fairly higher levels in a couple skills and has only one gold SA over your human controlled player? Also you cant control the CPU tactics for their player.
 
bhall43
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Originally posted by Bretto007
I have direct control of it's build, ect


no you have no control over their build and cant even see it. you only have a vague idea what kind of player it could be.
 
Bretto007
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Originally posted by bhall43
you think most team owners would value a player that spends fairly equally in all categories besides fairly higher levels in a couple skills and has only one gold SA over your human controlled player? Also you cant control the CPU tactics for their player.


Dude have you tried putting together a team recently of agents that you don't know? What you just described is better than 80% of inexperienced agent builds.
 
Raid
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I think a way to work with Bretto's concerns would be to allow a free respec in rookie and sophomore years to give new players a chance to listen to the team owners/experience users and rebuild accordingly/more to the meta.
 
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Originally posted by Bretto007
Why will human controlled players ALWAYS be in higher demand? If you make CPU players just as good or better than the average new agent players, why wouldn't I just sign the CPU player? If I could pick the build of a CPU player I would go that route instead of having human agents. A CPU can't go inactive on you, I have direct control of it's build, ect


Because the CPU's have a direction to build towards. They will still spend SPs sporadically, just have better SAs and more concentrated skills to add SPs too. But they will still spend SPs at some random rate. A human controlled player has total control over every SP allocated. You can coach a new agent on how to build good players.
 
Bretto007
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Originally posted by Raid
I think a way to work with Bretto's concerns would be to allow a free respec in rookie and sophomore years to give new players a chance to listen to the team owners/experience users and rebuild accordingly/more to the meta.


That's an interesting idea and I like it.


Ultimately, if the objective is to get more Team Owners you have to look where are they going to be coming from. New Team Owners will be from Agents who have first experienced the game by experimenting and having 1-5 players. This is the user base that has to have a good experience otherwise they will quit the game and not advance to the Team Ownership level. All efforts at expanding the game should be directed at making a pleasant, easy, and fun experience for the new and small time players. If you grow this base you will have more and more Team Owners come from that.
 
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Originally posted by Bretto007
Dude have you tried putting together a team recently of agents that you don't know? What you just described is better than 80% of inexperienced agent builds.


Well then build your team with CPUs. Or teach the new agents how to build and get a better team. The entire point of this is to get more competent teams in the leagues.
 
Jagat0r
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Originally posted by Bretto007
Dude have you tried putting together a team recently of agents that you don't know? What you just described is better than 80% of inexperienced agent builds.


I bought a team halfway through rookie last season, stocked it with ...
35% Random Dots I found on CPU teams or through Forums
38% Completely Unboosted Dots
19% Only Partially Boosted Dots
22% Dots who keep their builds closed so we cant see them
Added that mix to 1 HB that was already on the team when I bought them and 3 s* I built back in season 23, wedged them into my systems offensively and defensively and took them to win a championship this season in sophomore. Point is your team is what you make of it. Too much stock is put into having to have perfectly built dots.
 
bhall43
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Originally posted by Bretto007
Dude have you tried putting together a team recently of agents that you don't know? What you just described is better than 80% of inexperienced agent builds.


ive helped a lot of inexperienced guys for sure. and maybe the cpu ends up being better. but you dont know their build to know either way. i mean if they are cut out in that scenario, they are pretty much already that way in the current way it is.
 
bhall43
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Originally posted by Jagat0r
I bought a team halfway through rookie last season, stocked it with ...
35% Random Dots I found on CPU teams or through Forums
38% Completely Unboosted Dots
19% Only Partially Boosted Dots
22% Dots who keep their builds closed so we cant see them
Added that mix to 1 HB that was already on the team when I bought them and 3 s* I built back in season 23, wedged them into my systems offensively and defensively and took them to win a championship this season in sophomore. Point is your team is what you make of it. Too much stock is put into having to have perfectly built dots.


certainly. good tactics can win at early stages. unfortunately that dwindles in journeyman and beyond because cpus are thay bad to have in so many places.
 
Jagat0r
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Originally posted by bhall43
certainly. good tactics can win at early stages. unfortunately that dwindles in journeyman and beyond because cpus are thay bad to have in so many places.


yeah I cant say I would go with CPU dots for long, at least my crew has some direction even if its not my vision they are following.
 
Team Nucleus
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I just came to say hell no to CPU Superstars...wait that even sounded funny sayin' CPU Superstars
 
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