Originally posted by Galactic Empire
This...it is a damn bug when a HB falls down or my fast as HB runs about 2 fucking MPH with a shit ton of energy. Balance is not needed to run in a straight line...
Balance is absolutely needed to run in a straight line. Have you ever tried sprinting while off balance? Do you know what tripping is? I think we should specify, the difference between Balance the skill, and a players current balance rating.
You shouldn't need Balance the skill to run in a straight line, that is true. But when you're off balance, it should absolutely affect your ability to run in a straight line. The same way it affects all interactions, whether blocking, tackling, throwing, or catching.
It should probably go without saying that the Balance skill should undeniably affect how thrown off balance you get, and how easy you recover from being off balance.
The reason that people are seeing a bigger difference now, is that the previous balance checks for cuts were...pretty much legitimately broke. Like, for comparison, the absolute maximum balance lost for making a 180 degree turn at maximum speed was half a percent. That's with base levels of balance, and failing every roll in worst possible way. So with 100 sprinting, you'd lose about a quarter of a point of sprinting if you failed every possible balance check while making a cut.
Edit; sorry for grammatical errors, on phone is some shitty hotel room, and it keeps autocorrecting incorrectly
This...it is a damn bug when a HB falls down or my fast as HB runs about 2 fucking MPH with a shit ton of energy. Balance is not needed to run in a straight line...
Balance is absolutely needed to run in a straight line. Have you ever tried sprinting while off balance? Do you know what tripping is? I think we should specify, the difference between Balance the skill, and a players current balance rating.
You shouldn't need Balance the skill to run in a straight line, that is true. But when you're off balance, it should absolutely affect your ability to run in a straight line. The same way it affects all interactions, whether blocking, tackling, throwing, or catching.
It should probably go without saying that the Balance skill should undeniably affect how thrown off balance you get, and how easy you recover from being off balance.
The reason that people are seeing a bigger difference now, is that the previous balance checks for cuts were...pretty much legitimately broke. Like, for comparison, the absolute maximum balance lost for making a 180 degree turn at maximum speed was half a percent. That's with base levels of balance, and failing every roll in worst possible way. So with 100 sprinting, you'd lose about a quarter of a point of sprinting if you failed every possible balance check while making a cut.
Edit; sorry for grammatical errors, on phone is some shitty hotel room, and it keeps autocorrecting incorrectly
Edited by Corndog on Dec 22, 2017 01:05:29
Edited by Corndog on Dec 22, 2017 01:03:30






























