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Corndog
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Originally posted by Galactic Empire
This...it is a damn bug when a HB falls down or my fast as HB runs about 2 fucking MPH with a shit ton of energy. Balance is not needed to run in a straight line...


Balance is absolutely needed to run in a straight line. Have you ever tried sprinting while off balance? Do you know what tripping is? I think we should specify, the difference between Balance the skill, and a players current balance rating.

You shouldn't need Balance the skill to run in a straight line, that is true. But when you're off balance, it should absolutely affect your ability to run in a straight line. The same way it affects all interactions, whether blocking, tackling, throwing, or catching.

It should probably go without saying that the Balance skill should undeniably affect how thrown off balance you get, and how easy you recover from being off balance.

The reason that people are seeing a bigger difference now, is that the previous balance checks for cuts were...pretty much legitimately broke. Like, for comparison, the absolute maximum balance lost for making a 180 degree turn at maximum speed was half a percent. That's with base levels of balance, and failing every roll in worst possible way. So with 100 sprinting, you'd lose about a quarter of a point of sprinting if you failed every possible balance check while making a cut.

Edit; sorry for grammatical errors, on phone is some shitty hotel room, and it keeps autocorrecting incorrectly
Edited by Corndog on Dec 22, 2017 01:05:29
Edited by Corndog on Dec 22, 2017 01:03:30
 
_OSIRIS_
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This all reminds me of a toddler just learning to walk.
 
DeVotchka
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Originally posted by Corndog
You shouldn't need Balance the skill to run in a straight line, that is true. But when you're off balance, it should absolutely affect your ability to run in a straight line. The same way it affects all interactions, whether blocking, tackling, throwing, or catching.


The question is why are players "off balance" at all after receiving a toss? Completely understand losing balance from contact, or maybe even making a cut, but these players are barely able to move at all and there's nobody anywhere around them.

Running outside untouched should have nothing to do with balance, right?
Edited by DeVotchka on Dec 22, 2017 01:30:06
Edited by DeVotchka on Dec 22, 2017 01:28:11
 
Corndog
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Originally posted by DeVotchka
The question is why are the players "off balance" at all after receiving a toss? Completely understand losing balance from contact, or maybe even making a cut, but these players are barely able to move at all and there's nobody anywhere around them. That has nothing to do with balance.


Because he's turning 180 degrees to catch it, then turning 180 degrees to run. All with about 7/100 balance. Not sure how it could be argued that some balance shouldn't be lost from that.
 
Corndog
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I mean, like, people don't expect players with base levels Sprinting to be fast, why expect players with base levels Balance to have perfect balance during intense cuts in a downpour?
 
Corndog
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It should also be noted that balance is widely considered one of, if not the most important skills in football.

Even then, it's not incredibly uncommon to see players just kind of fall down. Even at the highest levels of the game. Even without being hit. It happens.

The fact that, up to this point, it's been a complete garbage skill throughout most of the game for almost every position is, in my opinion, probably the greatest let down as far as skills go in this game.
Edited by Corndog on Dec 22, 2017 01:41:29
 
jakedood
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Originally posted by Corndog
It should also be noted that balance is widely considered one of, if not the most important skills in football.

Even then, it's not incredibly uncommon to see players just kind of fall down. Even at the highest levels of the game. Even without being hit. It happens.

The fact that, up to this point, it's been a complete garbage skill throughout most of the game for almost every position is, in my opinion, probably the greatest let down as far as skills go in this game.


This all makes a lot of sense, however one thing I'd say is it'd be good if off a toss, players didnt slow down so much, or there was less of a balance roll.. I think its a great thing for when youre changing direction whilst running, or bouncing off tackles, but off a toss is actually quite irritating and is really quite limitating in a lot of ways. Plus off a toss play, you'd expect it to be much more fluid in general, high balance or not
 
Bretto007
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Originally posted by Corndog
Basically, there's a piece of inverted code that essentially makes it that once you start losing balance, you're more or less guaranteed to keep losing balance. It's not supposed to be a guaranteed loss on that roll. It can definitely be overcome, and Balance is actually a pretty cheap skill, but that's the current state, and why the results are like they are.

Investment in Balance affects both how much you continue to lose, and how much you recover over time. This part is actually working as intended. It should be noted that heavy rain is a massive penalty to balance, on top of naturally low balance, players are going to be struggling to stay up, let alone sprinting down field.

Though, all that said, I have what I think is much more of an improvement to the system that I've been testing out ony devbox. Instead of the static gain/loss rolls always in effect once off balance, it's more of depreciation system...the longer ago the event that caused you to lose balance, the easier it becomes to recover. The more of a loss that was caused, the longer and more difficult it becomes to recover. It creates more of a consistent system than having a balance cascade after making a slight cut.

These changes will likely end up coming out sometime after Christmas, whenever we are both back in town. I was going to hold off until the off-season, but didn't realize how bad the results would end up being.



Thank you sir. You're work on a fix is much appreciated. Is there any chance we can get an adjustment to the morale beat down that is happening to Offenses? It's very extreme.
 
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Originally posted by _OSIRIS_
This all reminds me of a toddler just learning to walk.


 
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Originally posted by Corndog
Basically, there's a piece of inverted code that essentially makes it that once you start losing balance, you're more or less guaranteed to keep losing balance. It's not supposed to be a guaranteed loss on that roll. It can definitely be overcome, and Balance is actually a pretty cheap skill, but that's the current state, and why the results are like they are.

Investment in Balance affects both how much you continue to lose, and how much you recover over time. This part is actually working as intended. It should be noted that heavy rain is a massive penalty to balance, on top of naturally low balance, players are going to be struggling to stay up, let alone sprinting down field.

Though, all that said, I have what I think is much more of an improvement to the system that I've been testing out ony devbox. Instead of the static gain/loss rolls always in effect once off balance, it's more of depreciation system...the longer ago the event that caused you to lose balance, the easier it becomes to recover. The more of a loss that was caused, the longer and more difficult it becomes to recover. It creates more of a consistent system than having a balance cascade after making a slight cut.

These changes will likely end up coming out sometime after Christmas, whenever we are both back in town. I was going to hold off until the off-season, but didn't realize how bad the results would end up being.


Awesome...thanks for the post!
 
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Originally posted by Corndog
I mean, like, people don't expect players with base levels Sprinting to be fast, why expect players with base levels Balance to have perfect balance during intense cuts in a downpour?


I actually agree with this now. Makes sense....I also like the fact that players need to pump balance now. More skills needed, the better.
 
Da Phenom
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Originally posted by Corndog
It should also be noted that balance is widely considered one of, if not the most important skills in football.

Even then, it's not incredibly uncommon to see players just kind of fall down. Even at the highest levels of the game. Even without being hit. It happens.

The fact that, up to this point, it's been a complete garbage skill throughout most of the game for almost every position is, in my opinion, probably the greatest let down as far as skills go in this game.


Thanks for the insight CornDog
 
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While we are talking about balance, does balance play into breaking tackles at all? Xars proved with garbage truck that balance has little to no effect on breaking tackles
 
DeVotchka
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Thanks Corndog!
 
Jagat0r
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Originally posted by Corndog
I mean, like, people don't expect players with base levels Sprinting to be fast, why expect players with base levels Balance to have perfect balance during intense cuts in a downpour?


No... but Yes! Its GLB2 Chaos Theory like the WR with base levels of Diving diving 10 yards to make the catch, the TE with base levels of Vertical leaping 10 feet over a SS to snatch the ball, the CB with base levels of Intercepting picking the ball off...shall I continue?
 
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