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Originally posted by TyDavis315
Balance is literally one of the most important skills in this game. Helps with tackling, staying upright when being tackled, main factor in trying to rack up YAC, etc.


False...Xars proved this with his power FB. He has invested 0 SPs in balance and he has a shit ton of broken tackles.
 
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Originally posted by JokersChaos
Combo back is probably the most controversial and will have the highest range seperation for suggestion, but that's because it depends on what style of combo you choose;
Combo;
Carry: 60-80
Power: 55-100
Elusive: 40-70
Carry Awareness: 45-80
Balance: 25-35
Footwork: 35-45
Quickness: 40-60
Sprinting: 90-100
Conditioning: 95-100
Toughness: 35-60
Heart: 25-45
Intimidation: minimum-40


Skeletor will have a unique build. He will be combo-esque....Speed/Power combo with 85 quickness, 95 carry awareness and Gold Stiff Arm. I'm hoping the high carry awareness/quickness will allow him to find holes, hit them quickly and fire stiff arm a ton.

http://glb2.warriorgeneral.com/game/player/271369
Edited by Galactic Empire on Oct 26, 2017 19:28:22
 
JokersChaos
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Originally posted by JokersChaos
Combo back is probably the most controversial and will have the highest range seperation for suggestion, but that's because it depends on what style of combo you choose;
Combo;
Carry: 60-80
Power: 55-100
Elusive: 40-70
Carry Awareness: 45-80
Balance: 25-35
Footwork: 35-45
Quickness: 40-60
Sprinting: 90-100
Conditioning: 95-100
Toughness: 35-60
Heart: 25-45
Intimidation: minimum-40


Seems I was correct, look at all the controversy that has happened about combo specifically ha

Originally posted by TyDavis315
Your upper end goals are impossible to reach, even for a S* HB. Carrying awareness should be taken as high to max as possible. Balance is one of the most import attributes regarding this build. The upper end for quickness should be lower-mid level. Intimidation isn't necessary at all.


Upper end goals? You obviously can't Max out all of the options, I'm stating depending on the style of COMBO you should you would want to apply your points into those categories and nothing else. I'm helping people to realize not to waste points on other things.
As for your points of references, intimidation does help a combo back that is still power tilted.
 
BoDiddley
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Originally posted by bhall43
i dunno ive seen plenty of the teams with zero balance backs destroy me with screens.

I've had the same backs kick my teeth in from time to time too, but having thrown various types of HBs into screen heavy offenses, there's a decent difference. Really comes down to cost/benefits though. It's a luxury for non-scatbacks, but not needed if a team isn't going to pass to the HB often.

Dream had Jordan's Highlight Reel(combo/scat), and for the few who may want to try a Marshall Faulk combo/scatback type build out, I would point out SAa like First Step and Catch in Stride to pai with Stiff/Juke. This type of HB can really open up an offense's versatility, and if you invest in all the secondary skills like quick/carry aware/balance they fire pretty often for a scatback. http://glb2.warriorgeneral.com/game/replay/420874/452118
 
Sov.
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ok so i know alot of you more "sensitive" guys are going to down vote this, but i cant help myself here, lol.

anyone giving all this advice in this thread wanna link one of your HBs averaging over 5-7 YPC? aside from all the people laughing at "balance being the most important stat" advice, GE is the most reputable source in this thread... (meant that as a compliment GE, lol)

all ive seen in these "build" threads is a bunch of personal opinions, ZERO facts verified or confirmed by stats, and yet its all relayed as a matter of fact to these "new players" (who dont exist aside from like 3 people anyway)

the best thing these "new players" that you are attempting to help can do is experiment on their own, learn the game themselves by watching game film and testing different builds, and then ask specific questions on things they need more help understanding. builds mean absolutely zero if you dont understand how the individual stats effect (affect?) the player and their performance. you know, give a guy a fish he eats for a day, etc etc. no shortcuts to learn the game faster and incorrect information hurts that process more than it helps.
Edited by Sov. on Oct 26, 2017 20:22:41
 
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Originally posted by Sov.
ok so i know alot of you more "sensitive" guys are going to down vote this, but i cant help myself here, lol.

anyone giving all this advice in this thread wanna link one of your HBs averaging over 5-7 YPC? aside from all the people laughing at "balance being the most important stat" advice, GE is the most reputable source in this thread... (meant that as a compliment GE, lol)

my advice to you all is learn the game better yourself before you try giving all these "build guides" or whatever to others. all ive seen in these "build" threads is a bunch of personal opinions, ZERO facts verified or confirmed by stats, and its all relayed as a matter of fact to these "new players" (who dont exist aside from like 3 people anyway)

the best thing these "new players" that you are attempting to help can do is experiment on their own, learn the game themselves by watching game film and testing different builds, and then ask specific questions on things they need more help understanding. builds mean absolutely zero if you dont understand how the individual stats effect (affect?) the player and their performance. you know, give a guy a fish he eats for a day, etc etc. no shortcuts to learn the game faster and incorrect information hurts that process more than it helps.


http://glb2.warriorgeneral.com/game/player/258311

http://glb2.warriorgeneral.com/game/player/209314

http://glb2.warriorgeneral.com/game/player/179209

http://glb2.warriorgeneral.com/game/player/182582

I don't have much flex to spend so I don't build a huge amount of HBs, but the ones I do have okay stats. I build a lot of pickup HBs, like too many :/
 
JokersChaos
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Originally posted by Sov.
ok so i know alot of you more "sensitive" guys are going to down vote this, but i cant help myself here, lol.

anyone giving all this advice in this thread wanna link one of your HBs averaging over 5-7 YPC? aside from all the people laughing at "balance being the most important stat" advice, GE is the most reputable source in this thread... (meant that as a compliment GE, lol)

all ive seen in these "build" threads is a bunch of personal opinions, ZERO facts verified or confirmed by stats, and yet its all relayed as a matter of fact to these "new players" (who dont exist aside from like 3 people anyway)

the best thing these "new players" that you are attempting to help can do is experiment on their own, learn the game themselves by watching game film and testing different builds, and then ask specific questions on things they need more help understanding. builds mean absolutely zero if you dont understand how the individual stats effect (affect?) the player and their performance. you know, give a guy a fish he eats for a day, etc etc. no shortcuts to learn the game faster and incorrect information hurts that process more than it helps.


I'm unsure if you're saying that I'm not reputable? Or if you're saying that my starting points aren't good ideas to begin with for success? I also linked a source for new people to review the forum that does go over the basics of what the attributes effect and how. This post and my recent others are for people to have an idea of how to start, and experiment beyond that.

I know I'm not "Rob" or some of you original Agents, but I've learned a lot with a lot of success.
 
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Originally posted by Sov.
ok so i know alot of you more "sensitive" guys are going to down vote this, but i cant help myself here, lol.

anyone giving all this advice in this thread wanna link one of your HBs averaging over 5-7 YPC? aside from all the people laughing at "balance being the most important stat" advice, GE is the most reputable source in this thread... (meant that as a compliment GE, lol)

all ive seen in these "build" threads is a bunch of personal opinions, ZERO facts verified or confirmed by stats, and yet its all relayed as a matter of fact to these "new players" (who dont exist aside from like 3 people anyway)

the best thing these "new players" that you are attempting to help can do is experiment on their own, learn the game themselves by watching game film and testing different builds, and then ask specific questions on things they need more help understanding. builds mean absolutely zero if you dont understand how the individual stats effect (affect?) the player and their performance. you know, give a guy a fish he eats for a day, etc etc. no shortcuts to learn the game faster and incorrect information hurts that process more than it helps.


I agree partially, the game is not noob friendly, its isn't easy to learn, and there is some consensus on some skills, like pass tech being the most important for QB (+ pass con), power backs needing 95+ power running to be effective, run block tech being mandatory for o-line, the minimum conditioning for each position for them to play all snaps without getting depleted, pass rush tech being useless for blitzing LBs.

Explanning what stats do (the ones we know) helps too.

If they try testing it would take a long ass time, and they would get crushed while doing it, probably giving up after some seasons.

And yeah there aren't many new players, but it can help out some people.
 
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Originally posted by Raid
http://glb2.warriorgeneral.com/game/player/258311

http://glb2.warriorgeneral.com/game/player/209314

http://glb2.warriorgeneral.com/game/player/179209

http://glb2.warriorgeneral.com/game/player/182582

I don't have much flex to spend so I don't build a huge amount of HBs, but the ones I do have okay stats. I build a lot of pickup HBs, like too many :/


You probably done some testing, but me and a lot of people would bet that if you had 0 investment on balance they would be better.
 
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Originally posted by McLovinCowboys
You probably done some testing, but me and a lot of people would bet that if you had 0 investment on balance they would be better.


It's minimally effective on power running, and for elusive running taking it to exactly 45 seems to be a sweet spot.

Otherwise, it is not all that effective for a powerback, helps to take it to 55 if you like not falling down on screens, but not worth it overall. It does help a bit with mobility at 30-40 so a speed powerback can at least make a case for using it to a minimal extent.

But if you are just a pure powerback, or have like 25 quickness/footwork anyhow, you might as well leave it at 0, same for rushing awareness with that low a mobility.

Just In my opinion.

It's come after a lot of testing, but I do find new things a lot and often times can be wrong a bit because the overall course of a pickup players games is only so much to work with. But everyone has their own views and that's what makes it all fun.
Edited by Raid on Oct 26, 2017 20:55:42
Edited by Raid on Oct 26, 2017 20:54:54
Edited by Raid on Oct 26, 2017 20:54:09
Edited by Raid on Oct 26, 2017 20:51:32
 
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I had 20 balance, 90 power, 97 speed, 100 cond, power through, stiff arm...averaged 11 ypc his last season, and was in top 5 for vet each season

http://glb2.warriorgeneral.com/game/player/234757
Edited by Myrik_Justiciar on Oct 26, 2017 20:58:11
Edited by Myrik_Justiciar on Oct 26, 2017 20:56:01
 
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Originally posted by Myrik_Justiciar
I had 20 balance, 90 power, 97 speed, 100 cond power through, stiff arm...averaged 11 ypc was in top 5 for vet each season

http://glb2.warriorgeneral.com/game/player/234757


when you have that much physical, and don't care at all about quickness or footwork, you don't need awareness or balance. You just need good blocking.
Edited by Raid on Oct 26, 2017 20:58:32
 
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Originally posted by Raid
when you have that much physical as I said, and don't care at all about quickness or footwork, you don't need awareness or balance. You just need good blocking.


70 Awareness, 40 quick & foot
 
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Originally posted by Myrik_Justiciar
70 Awareness, 40 quick & foot


I mean, mobility can't hurt; but I've found anything over 35 aware on power running is useless.

Edit: I'm an idiot, you said you had stiff-arm and the fire rate of that is tied to aware.
Edited by Raid on Oct 26, 2017 21:02:26
Edited by Raid on Oct 26, 2017 21:01:40
 
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Originally posted by Raid
I mean it can't hurt, but I've found anything over 35 aware on power running is useless.


Wasn't a power runner
 
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