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JokersChaos
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Originally posted by bhall43
true altho you also dont want to make people assume plays are good for them. the game is a bit stagnant right now so this works (but will also push the game more in that direction) but a meta/new offense play change will throw everything out of whack.


Absolutely correct. But as long as we periodically update these particular posts, it'll make it easier to keep new people around when they can be competitive atleast.
 
_OSIRIS_
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Originally posted by JokersChaos
I'm confused? I posted some and McLovin commented on as well?


Just because you guys posted them doesn't make them good. They are just what we have to settle for.
 
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Well i'm just pointing out decent plays, that tend to perform better then most in comparison, considering data acquired in recent seasons, watching the matchups on the sim, analizing glb2scout, top teams gameplans, etc. The objective, i believe, is to provide decent plays for new owners/coaches, first they need to learn the meta and the basics so they don't get crushed, then adapt and inovate.

In my first season as a coach my team was abused by trips rollout rush strong, zeb and bi te crosses, and i didn't know what to do, i tought it was OP, almost gave up.

Yes they are what we have settled, defense is reactive to offense, the meta is stabilished, anyone can try new things, but they will mostly play against 2 TE: sweeps and counter left + bi te crosses; 2 WR: pro hb sweep, si sweep str, I and WI WR screen, i double back out and up; 3 WR pitch strong, weak, counter strong, rollout rush strong, te post, sg wr hook; 4 WR: dives and off tks, flags and post.

I'm nothing encouraging status quo, but since they will play against these 95% of the time, i see nothing wrong with pointing out good plays against these.
 
JokersChaos
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Originally posted by McLovinCowboys
Well i'm just pointing out decent plays, that tend to perform better then most in comparison, considering data acquired in recent seasons, watching the matchups on the sim, analizing glb2scout, top teams gameplans, etc. The objective, i believe, is to provide decent plays for new owners/coaches, first they need to learn the meta and the basics so they don't get crushed, then adapt and inovate.

In my first season as a coach my team was abused by trips rollout rush strong, zeb and bi te crosses, and i didn't know what to do, i tought it was OP, almost gave up.

Yes they are what we have settled, defense is reactive to offense, the meta is stabilished, anyone can try new things, but they will mostly play against 2 TE: sweeps and counter left + bi te crosses; 2 WR: pro hb sweep, si sweep str, I and WI WR screen, i double back out and up; 3 WR pitch strong, weak, counter strong, rollout rush strong, te post, sg wr hook; 4 WR: dives and off tks, flags and post.

I'm nothing encouraging status quo, but since they will play against these 95% of the time, i see nothing wrong with pointing out good plays against these.


This is exactly what I was going for, give them a decent "FLOOR" game plan to build off of.
 
BoDiddley
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My first GLB2 season I just studied Myrik_Justiciar's lockdown defense and that was more helpful than all the guides I browsed combined.

One thing new coaches tend to overlook is depth charts. Putting players in the right spots, and adjusting them to fit the actual plays you run...gives a big edge. Everyone knows to put a blitzing Lb in the ROLB spot for 3-4 tiger(if you run it). But little things like using the LOLB spot for a coverage LB seems to get overlooked. Sure, it may seem like a good idea to have another blitzer there, but most plays will send that LOLB into coverage against the TE.
 
BoDiddley
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....
Edited by BoDiddley on Oct 26, 2017 21:28:19
 
_OSIRIS_
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Originally posted by McLovinCowboys
Well i'm just pointing out decent plays, that tend to perform better then most in comparison, considering data acquired in recent seasons, watching the matchups on the sim, analizing glb2scout, top teams gameplans, etc. The objective, i believe, is to provide decent plays for new owners/coaches, first they need to learn the meta and the basics so they don't get crushed, then adapt and inovate.

In my first season as a coach my team was abused by trips rollout rush strong, zeb and bi te crosses, and i didn't know what to do, i tought it was OP, almost gave up.

Yes they are what we have settled, defense is reactive to offense, the meta is stabilished, anyone can try new things, but they will mostly play against 2 TE: sweeps and counter left + bi te crosses; 2 WR: pro hb sweep, si sweep str, I and WI WR screen, i double back out and up; 3 WR pitch strong, weak, counter strong, rollout rush strong, te post, sg wr hook; 4 WR: dives and off tks, flags and post.

I'm nothing encouraging status quo, but since they will play against these 95% of the time, i see nothing wrong with pointing out good plays against these.


I was just referring to the 2TE set. I just don't like a single play against it, not one. I usually settle for sky man under because it is the least likely to get me killed, but it is still pretty bad. Every 2TE defense (which is every defense in the game) seems to have several huge holes in it. Originally posted by BoDiddley
My first GLB2 season I just studied Myrik_Justiciar's lockdown defense and that was more helpful than all the guides I browsed combined.

One thing new coaches tend to overlook is depth charts. Putting players in the right spots, and adjusting them to fit the actual plays you run...gives a big edge. Everyone knows to put a blitzing Lb in the ROLB spot for 3-4 tiger(if you run it). But little things like using the LOLB spot for a coverage LB seems to get overlooked. Sure, it may seem like a good idea to have another blitzer there, but most plays will send that LOLB into coverage against the TE.


Depth charts are huge. I do a custom depth chart for every team I face outside of rookie.

I try to run certain formations vs specific formations to ensure guys are at the right spot. These change sometime but are generally.

2TE: 3-4, 5-2, quarter
2WR: 4-3, 4-4
3WR: Nickle, Nickle 3-3-5
4WR: 4-3, 3-2-6, dime

So in the 3-4 the ROLB is your best run stuffer maybe even throw in a run stuff CB at CB1. RDE is your best anti-run DE. This will not conflict with any other formation because 3-4 is exclusively a 2TE defense.

This is all more advanced stuff. Just calling the plays you all have listed should help these guys a lot.
 
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Originally posted by _OSIRIS_
Really good stuff. So there are no good defenses against 2TE sets? I have spent hours and hours trying to find one and have found absolutely nothing.


There are no good defenses vs 2TE as far as I know either, I hate that damn formation. I've asked for more defensive plays vs it the last 2 seasons to no avail (along with my usual request to fix intimidation).
Edited by Myrik_Justiciar on Oct 27, 2017 00:06:10
Edited by Myrik_Justiciar on Oct 27, 2017 00:05:16
 
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If 2TE is so hard to defend, why hasn't anybody ran a team that solely runs 2TE sets?
 
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Yeah 2 TE have everything, specially outside run, regular outside, the best counter in the game, rollouts, solid off tackle runs, good pass plays, great QB protection, so if you try to stomp outside run, pass and off tks are going to destroy you, in short situations stopping off tks is pretty hard, and if you use a specialized play, if the oponnent use an outside its a TD, if you go against the pass, outside and off tk will have a good time, 4-4 plays are horrible against outside run due pathing and containment logic, dime and quarter usually suffer against off tk, zone gets absolutelly destroyed against the pass, and so on.

Separating 2 TE and 1 WR would be a decent start to help out the defense.
 
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And yeah on Vape vet seasons i used to just spam 3-4 sky man under, it was solid against everything.
 
bhall43
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Originally posted by Galactic Empire
If 2TE is so hard to defend, why hasn't anybody ran a team that solely runs 2TE sets?


limited successful passing plays really.
 
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Originally posted by Galactic Empire
If 2TE is so hard to defend, why hasn't anybody ran a team that solely runs 2TE sets?


LOL, I've been considering it.
 
Detroit Leos
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Originally posted by Myrik_Justiciar
LOL, I've been considering it.


Runs -
BIG I Counter Swp Left
BI Swp Left
BI Swp Right
SB Big Swp Left
SB Big Swp Right

Add off tackles/inside runs for inside rushing

Passing -
BI TE Crosses
SB Big Iso HB Under
SB Big TE Drive
SB Big TE Flags (new)
SB Big Flags (new)
 
HayRow
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Originally posted by Galactic Empire
If 2TE is so hard to defend, why hasn't anybody ran a team that solely runs 2TE sets?


I did it with one of my D'Haran runs but had to drop one of the 2 S*TEs because it just wasn't as effective for big plays
 
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