Here's the Energy Regen problem shown by results:
http://glb2.warriorgeneral.com/game/game/474801
What do you notice about this game?
It was a Home Game where my Road WR2 had 342 yards Receiving and 5 TDs while my Home WR2 was on the field for 12 plays with zero catches and zero yards.
My Home player has the same build as the Road and has HTH giving a Conditioning, Toughness and Heart boost.
None of that mattered. Yes, my substitution settings were at frequent.
Because at 96 Conditioning, you can SPRINT for 342 yards in a game and still not get replaced by the backup with 100 Conditioning.
INTRA-play Energy is important and should continue to be important. High Conditioning players should have an advantage DURING a play.
But the idea that they should play every play over a 30 game season is ridiculous.
Energy recovery AFTER the play needs to be looked at.
Teams don't want 2 QBs, but QBs don't really burn that much Energy. But sprinting for 342 yards during a game should mean you take more than 12 plays off.
http://glb2.warriorgeneral.com/game/game/474801
What do you notice about this game?
It was a Home Game where my Road WR2 had 342 yards Receiving and 5 TDs while my Home WR2 was on the field for 12 plays with zero catches and zero yards.
My Home player has the same build as the Road and has HTH giving a Conditioning, Toughness and Heart boost.
None of that mattered. Yes, my substitution settings were at frequent.
Because at 96 Conditioning, you can SPRINT for 342 yards in a game and still not get replaced by the backup with 100 Conditioning.
INTRA-play Energy is important and should continue to be important. High Conditioning players should have an advantage DURING a play.
But the idea that they should play every play over a 30 game season is ridiculous.
Energy recovery AFTER the play needs to be looked at.
Teams don't want 2 QBs, but QBs don't really burn that much Energy. But sprinting for 342 yards during a game should mean you take more than 12 plays off.






























