User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Fix Energy Regen
Page:
 
Xars
offline
Link
 
Here's the Energy Regen problem shown by results:

http://glb2.warriorgeneral.com/game/game/474801

What do you notice about this game?

It was a Home Game where my Road WR2 had 342 yards Receiving and 5 TDs while my Home WR2 was on the field for 12 plays with zero catches and zero yards.

My Home player has the same build as the Road and has HTH giving a Conditioning, Toughness and Heart boost.

None of that mattered. Yes, my substitution settings were at frequent.

Because at 96 Conditioning, you can SPRINT for 342 yards in a game and still not get replaced by the backup with 100 Conditioning.

INTRA-play Energy is important and should continue to be important. High Conditioning players should have an advantage DURING a play.

But the idea that they should play every play over a 30 game season is ridiculous.

Energy recovery AFTER the play needs to be looked at.

Teams don't want 2 QBs, but QBs don't really burn that much Energy. But sprinting for 342 yards during a game should mean you take more than 12 plays off.



 
Xars
offline
Link
 
Originally posted by Myrik_Justiciar
If Intimidation was fixed, you'd get more energy drain per contact.


Yes if Intimidation was buffed you wouldn't need to fix Energy Recovery.

Intimidation should be the next Interception. It's been under-powered since S1.

Fixing / buffing it is potentially another solution. I thought of it too after I made my OP.

Edited by Xars on Aug 16, 2017 04:36:56
 
Link
 
Originally posted by Xars
Here's the Energy Regen problem shown by results:

http://glb2.warriorgeneral.com/game/game/474801

What do you notice about this game?





A defense that was built terrible and can't tackle a power back? 80s would shut down GT.
 
Link
 
Originally posted by Xars
Yes if Intimidation was buffed you wouldn't need to fix Energy Recovery.

Intimidation should be the next Interception. It's been under-powered since S1.

Fixing / buffing it is potentially another solution. I thought of it too after I made my OP.



Ive been champion this for several seasons.
 
vipermaw82
offline
Link
 
i want to troll here but i just cant... xars is exactly right, the crazy post(s) here dont dignify my trolling abilities.
 
Link
 
Originally posted by Xars
Yes if Intimidation was buffed you wouldn't need to fix Energy Recovery.

Intimidation should be the next Interception. It's been under-powered since S1.

Fixing / buffing it is potentially another solution. I thought of it too after I made my OP.



Its also the easiest fix to the problem as far as I can tell.
 
Xars
offline
Link
 
Since this is my OP and I've read through this thread, I think this is the appropriate summary:

1. Buff Intimidation. To the degree we can test it, all tests seem to indicate very little effectiveness for a skill with its cost structure.

2. Consecutive plays cause more Energy Drain. When you've been on the field for 30 straight snaps and you still start a play at 95+ Energy, something is wrong.

3. Increase Energy regen for taking a play off / sitting in the sidelines. (If needed).
 
Link
 
Originally posted by Xars
Since this is my OP and I've read through this thread, I think this is the appropriate summary:

1. Buff Intimidation. To the degree we can test it, all tests seem to indicate very little effectiveness for a skill with its cost structure.

2. Consecutive plays cause more Energy Drain. When you've been on the field for 30 straight snaps and you still start a play at 95+ Energy, something is wrong.

3. Increase Energy regen for taking a play off / sitting in the sidelines. (If needed).


Make an SA that counsels out #2.
 
bhall43
offline
Link
 
Originally posted by Xars


2. Consecutive plays cause more Energy Drain. When you've been on the field for 30 straight snaps and you still start a play at 95+ Energy, something is wrong.




This would be fine if conditioning wasn't a skill. Unfortunately it is and at the rookie level you are going to end up with a bunch of slugs on the field for the most part. Or any level for that matter unless you are pushing huge amounts of conditioning on your players first and foremost.
 
bhall43
offline
Link
 
Originally posted by Galactic Empire
Make an SA that counsels out #2.


That makes no sense.
 
Link
 
Originally posted by bhall43
That makes no sense.


Sure it does. Iron Man SA. You would just have to use up one of your SAs for it.
 
o The Boss x
offline
Link
 
Buff to intim would be cool - pairing that with an energy change could be over the top and the devs tend to make multiple changes that contribute to over-solving the same issue. I don't see the energy as much of a problem though, it is a game after all.

Originally posted by Xars
Teams don't want 2 QBs, but QBs don't really burn that much Energy.


Tell that to the teams that run and watch their QB haul ass down field to get caked on pitches.
Edited by o The Boss x on Aug 18, 2017 09:02:12
 
Detroit Leos
offline
Link
 
If they go crazy on any energy related change it could really cripple BSB and surely many other teams. I definitely think that intimidation needs work but the a big change in regard to energy does have me a bit concerned. It is not like the marketplace and players looking for teams forum is loaded with options (if any) to make changes for teams that are in upper tiers. Making necessary changes to a rookie team is pretty easy and teams that will be Soph can make changes semi easily a season out or during the season. Teams at higher tiers could be crushed if the adjustments are too severe which is my main concern. Another thing to think about is that if teams need more depth that will also mean that they need more players on their rosters and there are plenty of people who are having a difficult time even filling rosters these days. It could also be the death of rushing QBs as Boss stated as there may not be many teams willing to have 2 QBs at that salary on their roster to make it happen when depth is needed elsewhere. Changes to energy would definitely have to be gradual IMO if they do it. Dropping the hammer might just be too devastating for existing squads. Also, if a change of large magnitude is made, it would be really nice to get a heads up well in advance and/or lessen the effects for upper tier teams that cannot adjust as easily.
 
Rob.
offline
Link
 
Currently the power of 100 conditioning is too strong. Just scale back the impact of conditioning above like 70. Lower the ceiling. This won't force teams to have 2 QB's and will only impact the super high conditioning players.
Edited by Rob. on Aug 18, 2017 09:41:33
 
bhall43
offline
Link
 
Originally posted by Galactic Empire
Sure it does. Iron Man SA. You would just have to use up one of your SAs for it.


Considering the entire point is to calm down power backs (which seems honestly silly to me) why would you make this change and then give them the easy 6 AP's to undo the change completely. Because let's be realistic. All power backs really need is power thru sa. The rest is just gravy on top.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.