Originally posted by Corndog
Hmm. Seems like it could be interesting to have Chemistry and Health be two opposing forces when managing players on a team.
Something like, playing less than 66% of plays a game lowers your chemistry gains (up to a penalty below 33%), while player health is the opposite, anything anything more than 33% of plays a game diminishes your health gains, and more than 66% results in a penalty.
Might kind of give an incentive to have a deeper roster with more team management during the season?
I'm not so sure it should be a set percent all around. Example, a DE that plays on approx 54% of plays is a good amount. They are specialists a lot of the time. You start doing limits to hurt players chem and it could really throw off the importance some specialists in certain positions, which is a big key even in real world.