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Forum > Suggestions > Nerf passing and fix zone
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Some things you touched on. I think if the QB had to invest in other things (pass power, drop back grip, drop back power), then passing wouldn't be so OP. But then you say, drop back grip and power isn't important because he never gets sacked? If they fixed blitzing so the defenders get to the QB more, he would have to invest in DBP and DBG. In real life, many times the QB can shrug off a blitzer. That NEVER happens in GLB 2.

So...fix blitzing so they get to the QB more often (QB releases the ball to fast). Fix DBP so the QB can actually break a sack. I think DBP is broken too. This will make the QB invest in other skills, which will make passing less OP. It's a start...
Edited by Galactic Empire on Jun 17, 2017 12:44:05
Edited by Galactic Empire on Jun 17, 2017 12:43:20
Edited by Galactic Empire on Jun 17, 2017 12:42:00
 
BoDiddley
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Vet teams still gets sacks in droves, not sure where this notion that blitzing is broken came from. Nor the thought that passing is OP when GLB2 stats are right in line with their NFL counterparts, as opposed to rushing where ypc is twice as much in GLB as the NFL. Good CBs will hold WRs under 50%, hell I have CBs holding at a 30% rate on lower tiers, lol.
 
bhall43
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Originally posted by Galactic Empire
LOL...high quickness on a WR has been preached by Xars for several seasons, since he had that Gilgamesh guy or whatever his name was. Plageuis has 85 quick and 85 sprint right now.


85? I have 4 skills over 90.
 
bhall43
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Originally posted by HayRow
doing what, high sprint/cond/quick?

I had Julio Jones doing that well before you, I believe he was kind of the first receiver of his kind.


There wasn't a 4.2 40 before our Wrs and lbs.

In fact xars even made a brag thread about his hb being the fastest player in glb2 but he wasn't even top 4.
Edited by bhall43 on Jun 17, 2017 15:24:37
 
HayRow
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Originally posted by bhall43
There wasn't a 4.2 40 before our Wrs and lbs.

In fact xars even made a brag thread about his hb being the fastest player in glb2 but he wasn't even top 4.


yes you cleaned up the mistakes that were made on his build. I think I joined the team his soph season and guided the build from there, not from conception. Bottom line is that was really the first build to do it, you saw the results he had and made a more perfected version. Just kinda meh when people try to take credit for stuff that they didn't really do.

Rob with Barry was really the actual founder of the max sprint/cond builds
 
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Originally posted by BoDiddley
Vet teams still gets sacks in droves, not sure where this notion that blitzing is broken came from. Nor the thought that passing is OP when GLB2 stats are right in line with their NFL counterparts, as opposed to rushing where ypc is twice as much in GLB as the NFL. Good CBs will hold WRs under 50%, hell I have CBs holding at a 30% rate on lower tiers, lol.


Vet QBs don't get sacked, only sometimes in very long situations, and its probably a 3-4 3 tiger blitz, of course i'm exagerating when i say this, its not like 0% sack rate, but pass rushing isn't relevant.

I'm not saying passing is OP, i'm saying pass is unrealistic, problematic, bugged, kinda boring...

Rushing high YPC its an illusion, i don't think that any top vet team lost to rushing when we were there, at least all our losses were to passing or turnovers, AND our defense couldn't force fumbles at all, 0 monster hits, low power tackling, a power hiting defense against a power rushing HB, its not even a game, if i ran against BB i would lose, couldn't even HB screen.
 
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Originally posted by Galactic Empire
But then you say, drop back grip and power isn't important because he never gets sacked? If they fixed blitzing so the defenders get to the QB more, he would have to invest in DBP and DBG. In real life, many times the QB can shrug off a blitzer. That NEVER happens in GLB 2.


Yeah but not only that, i feel like even getting sacked the fumble rate is too low for players with 12 drop back grip and power. I mean QBs shouldn't need to go like 80, but all skills should be relevant, some are more then others, but having 12 in some skills means that you are god awfull garbage in holding the ball, it means that even if the player is a professional, his skills don't match with the required level of play (vet for exemple).

The same applies to pass block tech, having 50 in it should mean that you are way bellow average, you are mediocre in pass blocking, specially if you pair up with 30ish pass block power, you should get schooled by a D-Lineman with 95 PRT, you should get ran over and pushed 10 yards back by a d-line with 80+ pass rush power, etc.

Players are allowed to get away with no investment in some skills.
 
bhall43
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Originally posted by HayRow
yes you cleaned up the mistakes that were made on his build. I think I joined the team his soph season and guided the build from there, not from conception. Bottom line is that was really the first build to do it, you saw the results he had and made a more perfected version. Just kinda meh when people try to take credit for stuff that they didn't really do.

Rob with Barry was really the actual founder of the max sprint/cond builds


I'm not taking any credit for sprinting and conditioning. I'm the first to take the 4 main skills to that level while basically ignoring most other skills all together. Really didn't think it would work well but it ended up working great.

Not really sure what you mean by I seen the build and cleaned It? I've never even seen Julios build but I do know it wasn't a 4.2 40.
Edited by bhall43 on Jun 17, 2017 17:08:42
 
HayRow
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Originally posted by bhall43
I'm not taking any credit for sprinting and conditioning. I'm the first to take the 4 main skills to that level while basically ignoring most other skills all together. Really didn't think it would work well but it ended up working great.

Not really sure what you mean by I seen the build and cleaned It? I've never even seen Julios build but I do know it wasn't a 4.2 40.


yeah only a 4.23 7 seasons before you...

You aren't an innovator with this WR build, that's all I'm saying
Edited by HayRow on Jun 17, 2017 18:22:09
 
HayRow
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Edited by HayRow on Jun 17, 2017 18:21:58
 
BoDiddley
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Originally posted by McLovinCowboys
Vet QBs don't get sacked, only sometimes in very long situations, and its probably a 3-4 3 tiger blitz, of course i'm exagerating when i say this, its not like 0% sack rate, but pass rushing isn't relevant.

I'm not saying passing is OP, i'm saying pass is unrealistic, problematic, bugged, kinda boring...

GLB2's sack rate is pretty much on par with the NFL though. Empire has 5.45 sacks a game, Alaska is at 4.95/game, and Dream 4.4/game. In fact, 13 teams average over 2 sack/game and that's in a league where teams rush most of the time. Grizzly Bear has 51 sacks and 27 FF. I have two non S* DEs that get a sack or hurry nearly a quarter the time a QB drops back.

Biggest issue I see from Vet defenses is that teams tend to run plays that don't yield sacks(which isn't a bad thing necessarily, many prefer to play the run). Make builds that really aren't going to get to the QB often. And use tactics like elusive on blitzers(can't count how many times I see this). We had 3 sacks on Denali last game and he had been sacked only once all season before that. I'm sure Grizzly Bear would be saying Hi to Denali if their offense faced their defense.

Originally posted by

Rushing high YPC its an illusion, i don't think that any top vet team lost to rushing when we were there, at least all our losses were to passing or turnovers, AND our defense couldn't force fumbles at all, 0 monster hits, low power tackling, a power hiting defense against a power rushing HB, its not even a game, if i ran against BB i would lose, couldn't even HB screen.

Well, Dream has lost two games just this season where we were up 31-3 and 28-7 to powerback who literally couldn't be tackled all second half long by our 90 power defenders, lol. Don't get me wrong, I hear were you're coming from, sometimes its tough watching a QB carve up your defense, but that's almost always due to defensive coverage and/or builds.

Look at it this way, out of the Top 25 players in Vet....only 5 are QBs and 16 are HBs.

And two of those 5 QBs are Dual Threats. Can't say I've ever feared a QB outside of Denali before. Nor has any heavy passing team really worried me except Alaska and the Deadites. NPW threw a lot, but Messi is who I feared.
 
BoDiddley
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Originally posted by HayRow
yeah only a 4.23 7 seasons before you...

You aren't an innovator with this WR build, that's all I'm saying


I think people are misreading what bhall meant. He seemed to be telling GE that his zone defense wouldn't be handling the wave of super fast WRs coming up, not that he created that type of build.
 
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Originally posted by bhall43
85? I have 4 skills over 90.


4??? He isnt finished yet.
 
Xars
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Originally posted by bhall43


In fact xars even made a brag thread about his hb being the fastest player in glb2 but he wasn't even top 4.


LOL.

You still don't understand INTRA-play energy drain and therefore what HTH+RW really does.

Conditioning helps you maintain high speed on the field. Otherwise you slow down (every player does).

Name the other 100 Sprinting/97+ Quickness builds that had 105/107 Conditioning for *every* play.

DeeVee has built multiple Power HBs with no where near 100 Sprinting that are the fastest player on the field for the second half of the play. Every incremental bit of Conditioning has a huge effect on field speed.

The Combine numbers are the MAX they hit. Not what a player sustains at through the course of each and every play.
Edited by Xars on Jun 17, 2017 21:08:44
Edited by Xars on Jun 17, 2017 21:08:35
 
bhall43
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Originally posted by Galactic Empire
4??? He isnt finished yet.


Ya. 3 skills at 100, 1 at 90+.
 
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