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Forum > Suggestions > S26 Fix Rushing: Buff Inside Rushing & Nerf Outside Rushing
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DeeVee8
Bucc'd Up
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Originally posted by bhall43
http://glb2.warriorgeneral.com/game/replay/454219/70808

Looks like a buff is needed. I am convinced.


What does a GLB2 God have to do with puny mortal players such as ours?
 
bhall43
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Originally posted by _OSIRIS_
The thing with inside run offenses is that we use to force 7 and eight man fronts opening up huge gains with screens and a high percentage possession passing game. Our QB almost always finished with a top 3 passing percentage. Now 5 man fronts can do that about the same. It use to be outside runs were what needed the weak spot. Now you can just spam outside runs and if that is stopped you can just make ridiculous catches on retarded DBs.

And how do we change our finished builds? This change happened right when we got to Vet.

Our scheme has always involved a lot of first down inside runs. Did we get 4 yards? If so run inside again. Did we get to 3rd and 2? If so run inside again. It controls the clock through ToP and limits total possessions. It would all come down to our third down defense which was usually pretty fresh. Seems most have been using the outside run deep passing spam for so long they didn't realize others prefer different schemes. This diversity was a strong point of this game. Why nurf a scheme that most of you consider under-powered?





Seems like your scheme is working just fine still? Am I missing something? There were a couple drives against Dakota, a team with 7 defensive superstars i might add, where you handed off up the middle repeatedly for 5+ yards a carry towards a td.

Is it not enough until inside rush is just as good as outside rush despite the defense?
 
bhall43
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Problem with defending the outside run is that most of the defenses that are best suited to do it leave you absolutely corn holed for pass defense and the 4-3 DE flats plays are extremely vulnerable to just about everything except outside pitches that aren't counters. They even suck against screens.
 
_OSIRIS_
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Originally posted by bhall43
Seems like your scheme is working just fine still? Am I missing something? There were a couple drives against Dakota, a team with 7 defensive superstars i might add, where you handed off up the middle repeatedly for 5+ yards a carry towards a td.

Is it not enough until inside rush is just as good as outside rush despite the defense?


We probably should have been running up the middle for 6+ yards then. My argument is that I keep hearing how the power run game is the same as ever, even better than ever! They reference the scout tool as proof, yet the actual numbers are way way down. I am forced to play the outside run deep pass spam and our roster was not built for that. Instead of running 50-70% inside on first down we are down between 20 and 30% inside run on that down. Inside run should never have the ypc as good outside runs but outside runs should have way more risk.

We will see how the numbers are this season with a lot of last season's top teams gone. I suspect numbers will creep up a bit.

Originally posted by bhall43
Problem with defending the outside run is that most of the defenses that are best suited to do it leave you absolutely corn holed for pass defense and the 4-3 DE flats plays are extremely vulnerable to just about everything except outside pitches that aren't counters. They even suck against screens.

We just need better defensive plays and maybe secondaries that aren't totally retarded. Out of the 3WR formation you can stop the outside run but you are leaving the SS on the TE and they never seem to be in the right position. The whole thing is a mess.

 
Xars
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Originally posted by bhall43
http://glb2.warriorgeneral.com/game/replay/454219/70808

Looks like a buff is needed. I am convinced.


Originally posted by bhall43
http://glb2.warriorgeneral.com/game/replay/453713/75351

Buff this now. Not enough yards after his first carry of the season!


You know nothing about statistics if you think two plays represent an argument after _OSIRIS_ posts Global Data of 1000s of plays.

This is a Straw Man argument.

Frankly, you're much smarter than this.
Edited by Xars on May 19, 2017 05:40:00
 
Xars
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Originally posted by dbill
I'd argue that elusive backs shouldn't take a huge hit just because of weight and power tackling. A good elusive back would not allow anyone to get a clean hit on them imo.


Most of the time, yes. When they don't, they should get their clock cleaned. That doesn't happen.

Morn Hyland http://glb2.warriorgeneral.com/game/player/207572 had 6,944 touches in her career. She had 20 lost Fumbles. That's .288%.

She ran Inside quite often. Those runs didn't ever hurt her even with only 40 (58RW/60HTH) Toughness.

The Outside runs frequently caused her to go out of bounds, clearly avoiding hits. But those Inside runs didn't sap her Energy levels and didn't cause Fumbles.

Edited by Xars on May 19, 2017 06:55:05
Edited by Xars on May 19, 2017 05:49:12
Edited by Xars on May 19, 2017 05:48:58
Edited by Xars on May 19, 2017 05:48:29
 
Xars
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Originally posted by _OSIRIS_

I'd be fine with the season 24 numbers if the outside run/pass numbers were not so lofty in proportion.


This is the issue.

Inside runs are more like real football while Outside runs are a Pinball Machine.

Both the RATIO (Outside vs. Inside) and the ABSOLUTE (Outside) numbers are wrong.
 
bhall43
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Originally posted by Xars
You know nothing about statistics if you think two plays represent an argument after _OSIRIS_ posts Global Data of 1000s of plays.

This is a Straw Man argument.

Frankly, you're much smarter than this.


Is it tho? You guys are running consistently into the middle of 7 man fronts. If anything needs to be changed it's defensive pathing and better defenses.
 
Detroit Leos
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Originally posted by bhall43
Is it tho? You guys are running consistently into the middle of 7 man fronts. If anything needs to be changed it's defensive pathing and better defenses.


I have pound on the table a few times about pathing as if pathing was fixed, outside rushing would be contained. While outside rushes would still pick up chunks against defensive plays that left defenders out of position, they would not be the home run threat that they are now. However, the defenses would likely be able to plug in some other defensive plays that would perform better against inside rushes. When inside running is working right now and somewhat steady, it is typically a result of DCs running certain plays to prevent outside rushes (off tackles and DE flats for example). With that said, inside rushes should not be steady realistically but should still have the occasional decent gains. Inside rushing is all about hitting defenses that are anticipating something else on 1st or 2nd downs depending on the situation and 3rd and shorts. Since we do not call plays on the fly in games and the sim is not perfect, it makes it difficult for inside rushes to perform as it would in reality. With that said, if inside runs are game planned and the right inside runs are called against weaknesses in a defense, a team will have more success with them. Game planned offenses are helpful. The set it and forget it strategy is not as effective as it once was IMO.
 
jakedood
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Originally posted by Detroit Leos
I have pound on the table a few times about pathing as if pathing was fixed, outside rushing would be contained. While outside rushes would still pick up chunks against defensive plays that left defenders out of position, they would not be the home run threat that they are now. However, the defenses would likely be able to plug in some other defensive plays that would perform better against inside rushes. When inside running is working right now and somewhat steady, it is typically a result of DCs running certain plays to prevent outside rushes (off tackles and DE flats for example). With that said, inside rushes should not be steady realistically but should still have the occasional decent gains. Inside rushing is all about hitting defenses that are anticipating something else on 1st or 2nd downs depending on the situation and 3rd and shorts. Since we do not call plays on the fly in games and the sim is not perfect, it makes it difficult for inside rushes to perform as it would in reality. With that said, if inside runs are game planned and the right inside runs are called against weaknesses in a defense, a team will have more success with them. Game planned offenses are helpful. The set it and forget it strategy is not as effective as it once was IMO.


AGreed. A few times Ive controlled the clock, and a game in big matches with running up the guy v teams that sit back with some deep zones and man coverage elsewhere to cover rushing and deep passes, and its really been a big help to me. Its a nice thing to have as a changeup, but i think actually at the moment passing is more effective than rushing the ball in terms of scoring big points regularly, and I quite like the offensive balance in place currently
 
HayRow
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Originally posted by McLovinCowboys
And i think that one of rushing problems is the players body, body blocking, colisions, etc, for both inside rushing and outside, but it is prejudicial for inside and bennefitial for outside. The body hitbox should be lower, RBs can't get past blockers and defenders too well if they are too close, even if the guy lost the blocking interaction.

I like the tackling radius increase on outside rushing, lateral tackle is very different from frontal.


I believe in diving as the attribute to increase the tackling radius
 
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Originally posted by HayRow
I believe in diving as the attribute to increase the tackling radius


I know, but i mean the default, and its hard to tell how effective is diving for tackling radius.
 
TyDavis315
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Originally posted by jakedood
AGreed. A few times Ive controlled the clock, and a game in big matches with running up the guy v teams that sit back with some deep zones and man coverage elsewhere to cover rushing and deep passes, and its really been a big help to me. Its a nice thing to have as a changeup, but i think actually at the moment passing is more effective than rushing the ball in terms of scoring big points regularly, and I quite like the offensive balance in place currently


Your backup HB on Genesis had 38 TDs. I mostly run inside. Contradictions, contradictions......
 
TyDavis315
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I have determined that you guys don't care about the overall flow of this game. You all only think of what will help you score mkre points, completely disregarding the fact that defense in this game is barely holding on (based on inconsistencies throughout a season due to the plus of having specialized offenses and a shitload of S* players that result in better offensive players that shit on defenses).


You all are the type of people to change the sliders in madden so your team can have 42 by half
 
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Originally posted by TyDavis315


You all are the type of people to change the sliders in madden so your team can have 42 by half


Pretty sure you have no clue what you are talking about. Most people on this forum want a balance/fair game.
 
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