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Forum > Suggestions > Firing rate of Stiff Arm SA
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Originally posted by Raid

So to make a good stiff arm back you need a lot of quickness, a lot of awareness, a good amount of balance and a minor amount of power running in my opinion.


Drago:
88 power run
82 run aware
45 balance
67 quickness

It should fire more than 5% of the time
Edited by Galactic Empire on Mar 28, 2017 16:31:16
Edited by Galactic Empire on Mar 28, 2017 16:30:46
 
bhall43
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Are you running drago on power?

 
Sov.
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Originally posted by Galactic Empire
Drago:
88 power run
82 run aware
45 balance
67 quickness

It should fire more than 5% of the time


yes, if those items were actually a factor, however, they are not.

as we were discussing, the main factor is playcalling adjustments to call plays which involve the HB getting a single tackler on the side. you will not have the HB in that situation very much when you are running them from a GL set, so that is the problem, NOT the stats. geez GE lol
 
bhall43
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And holy shit you nerfed the he'll out for drago. He now has less power run than our rushing qb last season.
 
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Originally posted by bhall43
Are you running drago on power?



Yes....I need the +5 to power running
 
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Originally posted by Sov.
yes, if those items were actually a factor, however, they are not.

as we were discussing, the main factor is playcalling adjustments to call plays which involve the HB getting a single tackler on the side. you will not have the HB in that situation very much when you are running them from a GL set, so that is the problem, NOT the stats. geez GE lol


I forgot about the single tackler on the side thing...

Oh well...time for Plan P 3.0!
Edited by Galactic Empire on Mar 28, 2017 16:59:16
 
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No, stiff arm isn't a skill that HBs use often, its kinda "rare", for some very specific situations, and even if the tackler is on the side, you can't use 100% of the time, depends on other factors.

The game doesn't need more broken tackles, the power running in GLB is already completely unrealistic.
 
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Only 88 power running? Lol RIP Drago
 
DigitalDaggers
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Stiff Arm fired for you on this play today! https://glb2.warriorgeneral.com/game/replay/439243/319206
 
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BoDiddley
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Raid
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Originally posted by Galactic Empire
Yes....I need the +5 to power running


Run North/South for a couple games and see is the freedom helps to make stiff arm fire more, combo would be even better since you upgraded his mobility.
 
HayRow
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Originally posted by Galactic Empire
Drago:
88 power run
82 run aware
45 balance
67 quickness

It should fire more than 5% of the time


You just ignored what most people said, and that is your play calling NEVER sends him outside...jesus you have a thick skull
 
Raid
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Originally posted by BoDiddley
Though I also have him set to run slippery which may also help.


I've noticed that it fires the most from slippery, but I hate how the running style acts on a footwork heavy back :/

For high quickness it's probably the best style to run, makes juke and stiff arm fire a lot.
 
Raid
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Originally posted by HayRow
You just ignored what most people said, and that is your play calling NEVER sends him outside...jesus you have a thick skull


Detroit also ran up the gut a healthy amount in the time Hype was there, you can create stiff arm opportunities up the gut, just not on power running. Can't stiff arm a guy you are running head-long into.
 
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