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Originally posted by jhiggseiu14
Relationships and communication is key.


Or you can just be awesome like GE.
 
jhiggseiu14
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Originally posted by Galactic Empire
Or you can just be awesome like GE.


 
rackhound
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Originally posted by Galactic Empire
Or you can just be awesome like GE.


 
rackhound
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Originally posted by Zagam
I put myself on a list for a team, I would like help on being successful right out of the gates. If someone or multiple people could help me with builds, plays, and tactics to win games, I would appreciate it greatly.

For how to build go to the Hall of fame and look for open builds. you will notice similarities in players stats and that will give you an idea on how to build your guys.
Edited by rackhound on Sep 2, 2016 15:16:19
 
JokersChaos
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My suggestion for an all balanced team in general with no S* players. On defense make sure to build your players to fill a very specific role to start with, even if it balances out later. Like zone coverage guys with hard hitting, man specialists combined with pass rush DL, Break run block DL with Pursuit safeties and LB. If you only have so many players of particular positions, use the D playbook to decide what formations to fit what you have and build your play to a specific spot, not to be moved around from there and that duty.

Offense, a lot of the same. Make sure your QB can through and go through reads quick for facing those strong S* studded defenses that will get to you quick. Make sure your RB can protect the ball and perform whatever action you need from them. Your TE decide how many and importance of blocking or Recieving for your gameplan. and your WR I would make sure to decide if you want a couple power WR that are good at blocking for those outside runs that you decide to perform.

Make sure with your defense you decide what position is going to be your focal points and emphasis and build around them.

Just my opinion from my experiences thus far. I also don't have the luxury of being able to utilize GLB2 Scout, so it's all been hard work and dedication, combined with previous experiences and understandings of original GLB.

That might be a lot that I typed, but hopefully it helps you in whatever direction you choose.
 
TyDavis315
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Originally posted by Galactic Empire
Or you can just be awesome like GE.


Don't be like GE
 
TyDavis315
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Originally posted by Zagam
I want to make a balanced offense and defense.


I'd say your pretty solid atm in rookie ball. I'm going based off of the game our rookie teams have played. 4 games in and your the only team to have scored on us. Yeah defense is pretty shotty, but you put together something solid. What's really gonna carry you however is how diverse you made your playbook. You threw in QB runs, regular runs, and some good passing plays. You didn't go too heavy on any of them and that made it possible for you to score on us. Keep developing that unique type of game, your on the right track.
 
GoGetta
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Some solid suggestions in this thread, so I'll pick some of them out for emphasis.

JHiggseiu14 is spot on, networking is vital in this game. Getting on a few different teams ran by different guys, reaching out and PM'ing some vets to ask questions, etc. I think a lot of us are getting tired of every team being coordinated by the same guys (those guys being Dredgar and Detroit Leos) so you'll have a very positive reception to opening discussion with people one on one. This game could definitely use more people willing to learn how to coordinate. Using forums, making buddies with other people in which you can now share knowledge with, or build for each other, whatever. This is pretty important.

TyDavis315 is right on the playbooks. Taking offense into mind, if I am running plays to the right side only during 2wr sets, it's easy to gameplan and stop. I added the HB weak screen (don't do this at lower tiers for the love of god) to counter it. It's a dangerous play, so if people go all in on stopping the runs to the right, that screen is going for a TD every time. Take a run or pass, figure out what would stop it, and have something in your playbook that will excel under those circumstances. _OSIRIS_ directed you to the scout tool, and really, it's going to be a night or day difference in how good your team does if you learn how to use that tool. One other thing, as you move up to the later tiers, I think 4WR sets underutilized. A couple great outside runs, and you can throw in some passes to stay balanced. It's just one more thing that defenses have to plan for, and I consider it an easy day in the office when I only have to worry about defending the normal 2wr/3wr/2te playbooks.

Only thing I disagree with is Canterob's "no superstar" statement, but it's nice because that's become a more important topic of conversation lately than it used to. Last season there was a change to conditioning and how much it contributed. It certainly thinned the gap between ultra-superstar teams and cant-find-any-stars teams. Seeing some success at the lower tiers with no star teams, but I don't know that there's any at the vet tier, I'll have to look. Stars in the right places will give you a huge advantage. RB/TE/WR (for me, in that order) are the consensus, whereas defense it would be SS/LB/then either corner or DE. Having any of those can't possibly hurt you in any way. Xars once mentioned a philosophy with building star players. Offensive guys should be specialists, having higher speed/power/receiving abilities than any defensive player can handle, because that's all you need them to do. Star defensive guys should be great at multiple things, and specialists can be paired next to them. I would want a star defensive end to defend the run and pass both at high levels, and I can put a run/pass specialist on the other side, depending on the team I'm playing. Basically, this point about no stars being the way to go for a balanced team may hold more merit than it used to, but there's not enough data to say that's the trend.

Good points from lots of people here. Gonna be upvotes all around.
 
Zagam
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Thanks guys, yeah I'm trying that scout tool, hoping I kep the wins coming in, I'm still fairly unsure about the defense though
 
JokersChaos
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Originally posted by GoGetta
Some solid suggestions in this thread, so I'll pick some of them out for emphasis.

JHiggseiu14 is spot on, networking is vital in this game. Getting on a few different teams ran by different guys, reaching out and PM'ing some vets to ask questions, etc. I think a lot of us are getting tired of every team being coordinated by the same guys (those guys being Dredgar and Detroit Leos) so you'll have a very positive reception to opening discussion with people one on one. This game could definitely use more people willing to learn how to coordinate. Using forums, making buddies with other people in which you can now share knowledge with, or build for each other, whatever. This is pretty important.

TyDavis315 is right on the playbooks. Taking offense into mind, if I am running plays to the right side only during 2wr sets, it's easy to gameplan and stop. I added the HB weak screen (don't do this at lower tiers for the love of god) to counter it. It's a dangerous play, so if people go all in on stopping the runs to the right, that screen is going for a TD every time. Take a run or pass, figure out what would stop it, and have something in your playbook that will excel under those circumstances. _OSIRIS_ directed you to the scout tool, and really, it's going to be a night or day difference in how good your team does if you learn how to use that tool. One other thing, as you move up to the later tiers, I think 4WR sets underutilized. A couple great outside runs, and you can throw in some passes to stay balanced. It's just one more thing that defenses have to plan for, and I consider it an easy day in the office when I only have to worry about defending the normal 2wr/3wr/2te playbooks.

Only thing I disagree with is Canterob's "no superstar" statement, but it's nice because that's become a more important topic of conversation lately than it used to. Last season there was a change to conditioning and how much it contributed. It certainly thinned the gap between ultra-superstar teams and cant-find-any-stars teams. Seeing some success at the lower tiers with no star teams, but I don't know that there's any at the vet tier, I'll have to look. Stars in the right places will give you a huge advantage. RB/TE/WR (for me, in that order) are the consensus, whereas defense it would be SS/LB/then either corner or DE. Having any of those can't possibly hurt you in any way. Xars once mentioned a philosophy with building star players. Offensive guys should be specialists, having higher speed/power/receiving abilities than any defensive player can handle, because that's all you need them to do. Star defensive guys should be great at multiple things, and specialists can be paired next to them. I would want a star defensive end to defend the run and pass both at high levels, and I can put a run/pass specialist on the other side, depending on the team I'm playing. Basically, this point about no stars being the way to go for a balanced team may hold more merit than it used to, but there's not enough data to say that's the trend.

Good points from lots of people here. Gonna be upvotes all around.


I think there was a misunderstanding with what I said and meant, versus apparently how it was taken.
In the first part where I stated "My suggestion for an all balanced team in general with no S* players."

What I was meaning, I looked at his team at that moment, and noticed there were no S* players ("with no S* players) on his team. So I made a suggestion going off of that.
I however don't believe it's better than having S* help, just easier to make balanced S* than regular player. So with regular players you want to make sure they Specialize in something instead of spreading out there points thin. Fill your roster with Specialists for any situation that you want your team to be ready for. Don't make every player balanced although going for balanced game plan is what I was meaning
 
AirMcMVP
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Originally posted by TyDavis315
Don't be like GE


For the love of God, don't be like GE.
 
redoct
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Originally posted by canterob
I think there was a misunderstanding with what I said and meant, versus apparently how it was taken.
In the first part where I stated "My suggestion for an all balanced team in general with no S* players."

What I was meaning, I looked at his team at that moment, and noticed there were no S* players ("with no S* players) on his team. So I made a suggestion going off of that.
I however don't believe it's better than having S* help, just easier to make balanced S* than regular player. So with regular players you want to make sure they Specialize in something instead of spreading out there points thin. Fill your roster with Specialists for any situation that you want your team to be ready for. Don't make every player balanced although going for balanced game plan is what I was meaning


For learning the game I don't see any problem with rolling with a non-S* squad - learn what works and doesn't then add the S* when you've got a good grasp of what sort of scheme you want to run. Plus at rookie level it's possibly more advantageous to have the cap room for extra players/higher contracts.
 
GoGetta
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Originally posted by canterob
I think there was a misunderstanding with what I said and meant, versus apparently how it was taken.
In the first part where I stated "My suggestion for an all balanced team in general with no S* players."

What I was meaning, I looked at his team at that moment, and noticed there were no S* players ("with no S* players) on his team. So I made a suggestion going off of that.
I however don't believe it's better than having S* help, just easier to make balanced S* than regular player. So with regular players you want to make sure they Specialize in something instead of spreading out there points thin. Fill your roster with Specialists for any situation that you want your team to be ready for. Don't make every player balanced although going for balanced game plan is what I was meaning


Thanks for the clarification. This I definitely agree with. If you're paying your stars that much money, they should be on the field every snap. I wouldn't ever want to spend 8 mil on a pure coverage corner that's not even going to be on the depth chart against top run teams. Like you said, that's what the normal dots are for (unless you're all normal dots, in which case have your specialists then have some balanced.)

Originally posted by redoct
For learning the game I don't see any problem with rolling with a non-S* squad - learn what works and doesn't then add the S* when you've got a good grasp of what sort of scheme you want to run. Plus at rookie level it's possibly more advantageous to have the cap room for extra players/higher contracts.


Agreed. Especially if they're your own stars, wait til you know what you want, then use em.
Edited by GoGetta on Sep 5, 2016 05:34:03
 
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