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Forum > FAQ's, Player Guides and Game Help > Gravitational nerf = bad for passing
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Detroit Leos
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Originally posted by Cuivienen
That can't be true because morale not moving back to 50 as fast as before would increase consistency considering morale isn't going to change as fast as it did last season. It is going to be more consistent, not less.


The problem without the higher gravitational pull is when the passing attack goes south it stays south and is in the gutter longer. If the opposing team has the builds to capitalize with their own offense it leaves pass heavy teams in the gutter for a whole half and longer sometimes and they simply cannot recover. Additionally, with passing there seem to always be downturns at some point which results in more chances to gutter bomb a quarter or half or whatever.
Edited by Detroit Leos on Jul 13, 2016 14:18:17
Edited by Detroit Leos on Jul 13, 2016 14:17:56
 
bhall43
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Originally posted by Cuivienen
That can't be true because morale not moving back to 50 as fast as before would increase consistency considering morale isn't going to change as fast as it did last season. It is going to be more consistent, not less.


Sorry you are right. I thought for some reason it was increased. So really the decrease plus the hurry/consistency stuff is actually making it harder to recover. I guess I just felt it was increased because there are a ton more bad plays in the passing game launching the gravitational pull downward.
 
Cuivienen
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Originally posted by Detroit Leos
The bottom line is once it goes south it gets really bad. Morale gravitation or not makes no difference to me as I can see the reasoning behind either argument. I agree that passing needs to be better with the lower morale though. Better passing between 25-60 morale or whatever might allow teams that lean toward the pass to dig themselves out of holes.


Yes, I would agree with that. 50 morale needs to be better, or perhaps the gravitation point needs to be set higher.
 
BoDiddley
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Originally posted by Detroit Leos
Morale is really important for teams with passing leans or pure passing. When things are good they are good but as soon as things go south (a KL, PD, sack) they can spiral to a low point pretty fast. Balanced teams with META HBs are able to prop up their team morale with a killer rushing attack and keep the chains moving. Those without or simply leaning more toward the pass suffer serious spiral issues. Just my take on passing though. The gravitational change is a good one IMO as it should have been lessened. Passing simply needs to be able to bounce back better and not be completely destroyed for quarters or halves so that teams that do rely more on the pass are able to still compete.


Passing is still worse than before even when things are going well and morale is high though. It's the pressure/consistency changes that are causing the drop in passing. Devs did lessen it some after the initial changes, but its still not where it was last season. When Bort tweeked passing a few seasons ago, consistency was one of the things he referenced if I remember correctly.
 
Cuivienen
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Originally posted by Detroit Leos
The problem without the higher gravitational pull is when the passing attack goes south it stays south and is in the gutter longer. If the opposing team has the builds to capitalize with their own offense it leaves pass heavy teams in the gutter for a whole half and longer sometimes and they simply cannot recover. Additionally, with passing there seem to always be downturns at some point which results in more chances to gutter bomb a quarter or half or whatever.


Yeah, but I think the bigger problem is passing sucks right now even at 50 morale. Recovering to 50 easier, your passing will still suck, and so you will never even get to 50 as you continue to run bad plays that knock you back down.
 
Cuivienen
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Originally posted by BoDiddley
Passing is still worse than before even when things are going well and morale is high though.


Yes, exactly. The real culprit has to be the pressure/consistency changes.
 
Cuivienen
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Originally posted by BoDiddley
It's the pressure/consistency changes that are causing the drop in passing. Devs did lessen it some after the initial changes, but its still not where it was last season. When Bort tweeked passing a few seasons ago, consistency was one of the things he referenced if I remember correctly.


So here is my thesis on what happened:

Just like with the acceleration nerf, they lessened something (sprinting) without restoring it somewhere else. The community pointed out the problem with acceleration, so they dumped it into quickness and it is now theoretically possible to achieve old levels of acceleration.

They reduced gravitation, but increased it on pressure plays. So that change was theoretically inherently balanced.

On the pressure/consistency changes, they increased the effects without a countering change. This theoretically could bring something OP into balance, like outside running. Thing is, passing was pretty balanced before, so this killed passing.

What they need to do is put back what they took out of passing somewhere else. So successful passing in pressure situations got harder. That is fine in theory and that can stay, but they need to make passing easier in non pressure situations to balance it.

They apparently reduced the pressure/consistency changes when it comes to passing specifically (sure doesn't feel like it though, maybe yet another bug due to sloppy, last minute coding?). Either take the changes out completely for passing, or make another piece of passing easier to bring it back into balance.

I don't think anyone though passing was unbalanced before, but the changelog has made it unbalanced.
 
BoDiddley
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Originally posted by Cuivienen

I don't think anyone though passing was unbalanced before, but the changelog has made it unbalanced.


Yep, passing was fine before, not sure why the change. Gives running teams even more of an advantage.
 
bhall43
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Why was pressure/consistency messed with at all? It only touches passing and the only teams passing with ridiculous consistency are teams using wr screens.

That change basically just killed the balance all together. Hell my builds all have high consistency on the receiving game but it even hurt me by falling in a rut early letting HOF just run the table the entire game against me. Plus all the power running teams I put up a fight with last year. Ya I have no chance now outside of if deevee is their DC.
 
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Originally posted by Cuivienen
Morale gravitation effect reduced significantly cuts both ways. Are you saying that offenses staying at high morale levels easier is making passing worse?


I'm saying bad plays don't effect running teams nearly as much as passing teams. It is easier for a passing team to morale spiral.
 
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Originally posted by Detroit Leos
Additionally, today's HBs are more about physical skills that rely less on morale/heart.


This. WRs and QBs rely heavily on "skills" while HBs rely heavily on "physicals". Heart doesn't really effect physicals like it does skills.
 
Cuivienen
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Originally posted by Galactic Empire
I'm saying bad plays don't effect running teams nearly as much as passing teams. It is easier for a passing team to morale spiral.


Reading is your friend.
 
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Originally posted by bhall43
Why was pressure/consistency messed with at all? .


I don't remember them changing this at all until they said "making pressure/consistency better". Did they actually nerf pressure/consistency in the off season?
 
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Nevermind...went back and read this:

- Increased effects of pressure/consistency to be more impactful
 
Cuivienen
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Originally posted by bhall43
Why was pressure/consistency messed with at all? It only touches passing and the only teams passing with ridiculous consistency are teams using wr screens.


Quite frankly, good question. My guess would be because Xars made a convincing suggestion on how to bring heart back into the game. Unfortunately, the devs didn't really think it through.

Pressure effects the run game a little bit in that I have noticed a material difference in 3rd down blocking if block con is not invested in (which hurts inside running more). But the defense has def con, so they can also suck in return. But it is clearly mostly a passing mechanic as there is no such thing as carrying consistency.
 
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