I'm eager to spend my SP, where are the changes? Hints about what they cover?
Forum > Goal Line Blitz 2 > S18 Changelog & Discussion
Originally posted by Galactic Empire
Pretty sure any change won't effect rookie.
In classic "don't listen to this guy" fashion.
slow
Pretty sure any change won't effect rookie.
In classic "don't listen to this guy" fashion.
slow

MadCow420
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Originally posted by jhiggseiu14
disable downvotes
The more you care about them, the more people will do them to get under your skin.
disable downvotes
The more you care about them, the more people will do them to get under your skin.
jhiggseiu14
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Originally posted by MadCow420
The more you care about them, the more people will do them to get under your skin.
i have no skin tho
The more you care about them, the more people will do them to get under your skin.
i have no skin tho
Absolut Zero
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Bort and CDog sightings last night/this morning!
http://glb2.warriorgeneral.com/game/forum/thread/5259874?page=1#49406156
Guesses for when the Changelog lights up? 22:00 Game Time today, the 12th.
Anyone else got a guess?
http://glb2.warriorgeneral.com/game/forum/thread/5259874?page=1#49406156
Guesses for when the Changelog lights up? 22:00 Game Time today, the 12th.
Anyone else got a guess?
Mysterio
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Play knowledge...how will this mechanic play out? Reduce counter spam? Hurt all-run teams? Not have much effect?
TMonsta
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Originally posted by Bort
- Position demand counts are now determined only by the number of lower level players and teams, instead of all players/teams
- Updated playbook design and added a checkbox to allow you to group plays by formation
- Fixed bug on Legend players where "spend SP" plus buttons wouldn't be enabled even if they had skill points
- Fixed bug with Hail Mary sig. ability where it only worked in overtime
- Updated TE's Blocking Specialist trait to include power, awareness, and technique skills, instead of just two of them that were listed incorrectly (will run script to refund SP's for those who have it)
- Buffed or adjusted a few of the less used Sig Abilities (Trash Talk, Inspire Fear, Streaky, Tuck and Run, Protect the Lead, You're Next, Pinned Deep, Entrapment)
- Added "Brick Wall" signature ability for defense players
- Slightly increased the effect of wind and light rain/snow weather effects
- Rebalanced morale gains and losses for tackle interactions to be less heavily in favor of the ball carrier, especially in relation to dragging tacklers
- Increased effect of intimidation and toughness as far as increasing or decreasing morale gains and losses
- New system added: Play Knowledge
Play Knowledge
Every non-pickup player now has a lifetime play knowledge repertoire, which gives him attribute bonuses when facing a play he knows, depending on how well he knows it. XP is earned toward each play's knowledge score simply by playing against them in league or ladder games. As the play levels up, it will be displayed at bronze, silver, or gold level, with increasing bonuses. Each play's level can be viewed on the new "Knowledge" tab on a player's profile. A play won't show up until the player has seen it a number of times and earned a bit of XP.
This means the most popular plays game-wide will tend to be known fairly well by most players, while lesser used plays may catch them by surprise!
I like all of this
- Position demand counts are now determined only by the number of lower level players and teams, instead of all players/teams
- Updated playbook design and added a checkbox to allow you to group plays by formation
- Fixed bug on Legend players where "spend SP" plus buttons wouldn't be enabled even if they had skill points
- Fixed bug with Hail Mary sig. ability where it only worked in overtime
- Updated TE's Blocking Specialist trait to include power, awareness, and technique skills, instead of just two of them that were listed incorrectly (will run script to refund SP's for those who have it)
- Buffed or adjusted a few of the less used Sig Abilities (Trash Talk, Inspire Fear, Streaky, Tuck and Run, Protect the Lead, You're Next, Pinned Deep, Entrapment)
- Added "Brick Wall" signature ability for defense players
- Slightly increased the effect of wind and light rain/snow weather effects
- Rebalanced morale gains and losses for tackle interactions to be less heavily in favor of the ball carrier, especially in relation to dragging tacklers
- Increased effect of intimidation and toughness as far as increasing or decreasing morale gains and losses
- New system added: Play Knowledge
Play Knowledge
Every non-pickup player now has a lifetime play knowledge repertoire, which gives him attribute bonuses when facing a play he knows, depending on how well he knows it. XP is earned toward each play's knowledge score simply by playing against them in league or ladder games. As the play levels up, it will be displayed at bronze, silver, or gold level, with increasing bonuses. Each play's level can be viewed on the new "Knowledge" tab on a player's profile. A play won't show up until the player has seen it a number of times and earned a bit of XP.
This means the most popular plays game-wide will tend to be known fairly well by most players, while lesser used plays may catch them by surprise!
I like all of this
HayRow
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Originally posted by Mysterio
Play knowledge...how will this mechanic play out? Reduce counter spam? Hurt all-run teams? Not have much effect?
all run teams will likely take a hit
Play knowledge...how will this mechanic play out? Reduce counter spam? Hurt all-run teams? Not have much effect?
all run teams will likely take a hit

Cuivienen
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Wow, Brick Wall is OP. New must have SA.
Also, a little disappointed that existing players have no knowledge.
Also, a little disappointed that existing players have no knowledge.
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