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dredgar
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now guys we arent wanting to completely bash bort or corndog here.

I know if someone is bashing me im not coming out to talk either.

What we are trying to say is that we just want communication more than a changelog once a year. We want to be spoken to on a regular basis.

Hell you want an idea hire me, You can pay me in flex points just to play here. I will be able to talk with the community and bort and corndog a the same time and at least give everyone some type of communication on a weekly basis. I know a lot of agents that would do the same thing easily. You guys are the owners, we are essentially the hourly employees, and you guys need a manager that communicates everything in between. Most companies work this way. A manager speaks to owners and board members and he relays everything back to the hourly employees.
 
o The Boss x
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Giving us new plays/formations would satisfy a lot of users without actually fixing all the little problems that exist. I'm extremely tired of seeing the same plays... to the point where I don't even watch the plays anymore, I just look at the playcalls and press next play most of the time knowing what the outcome will/should be and only going back to watch the ones where I am surprised by the outcome.

Additionally, giving us the option to 'flip' a play would be just as good, essentially creating two versions of each play.

Just give us something.
 
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Originally posted by MileHighShoes


At one point GLB1 had over 100,000 active users.


Edited by Galactic Empire on Mar 17, 2016 09:52:33
 
MileHighShoes
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Originally posted by Galactic Empire
Originally posted by MileHighShoes



At one point GLB1 had over 100,000 active users.




I'm not entirely sure where I got that number now. I tried trolling the old threads, and I don't know if it was ever that high at one time. I don't know how many WG accounts have been created, but I see it's at least 447k total accounts, but we can assume maybe 1/8 are multis's, and 1/2 were never really active for more than a game or two.

It's still quite a bit, and I know when GLB2 started it had 17k active users, and that was still considered a fraction of the GLB1 users at GLB1's peak. It very well may have been 100k, but upon further investigation, I can't say for certain it was that high, and want to make sure my estimate is colored by the fact that I can't exactly corroborate that number. So it's probably wrong, but it'd be pretty safe to say that GLB at least eclipsed 40k active users at one point or another. Definitely possibly higher.
 
Stobie
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Originally posted by MileHighShoes
I'm not entirely sure where I got that number now. I tried trolling the old threads, and I don't know if it was ever that high at one time. I don't know how many WG accounts have been created, but I see it's at least 447k total accounts, but we can assume maybe 1/8 are multis's, and 1/2 were never really active for more than a game or two.

It's still quite a bit, and I know when GLB2 started it had 17k active users, and that was still considered a fraction of the GLB1 users at GLB1's peak. It very well may have been 100k, but upon further investigation, I can't say for certain it was that high, and want to make sure my estimate is colored by the fact that I can't exactly corroborate that number. So it's probably wrong, but it'd be pretty safe to say that GLB at least eclipsed 40k active users at one point or another. Definitely possibly higher.


Over 9000 ldo
 
dredgar
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can we get a response bort or corndog seriously.
 
GoGetta
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Any sort of response as to the direction of the game would be great. Just for us all to be able to get on the same page. If there's less interest in this game from a development standpoint due to the other ones being made, alright. I might not agree with it, but I'l respect it. If it's just silent treatment, then I have a problem.

Corndog, I know you're around as I've seen you posting about The Walking Dead. Can you come help us maybe come to an understanding of your guys' plans?
 
vinman
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If you are expecting some kind of in depth response don't hold your breath. Just go look at GLB to see where this game is headed.
 
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They don't care. They would have said something by now...
 
GoGetta
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That's a possibility, yes.

For what it's worth, I think it would be unfair for me to say that they just don't care. Yes, it's very clear that this game is not their focus right now. But the simulation is in a working state right now, and even if there are some real screwy things for it, we all still find it fun. Plus I'm sure they have to do a lot of work keeping everything functional that we just don't see.

Maybe I shouldn't expect an in depth response, as there may or may not be one to give. It might be as simple as "we've moved on past this game, it'll now be maintained every offseason." Maybe they have plans after getting a bit further along their RPG. I owe them a bit of patience. But it's fair to expect, as someone that's been dropping 60 bucks a season on this game, some sort of heads up. Being constructive, as a customer I think this is the biggest area that I'd like to see them get better at.

I'll get my answer too. If I don't get it on the forums, It just means I'll have to petition support. Maybe this isn't a big deal to a lot of people, but it is to me. Too many people on my friends list that feel like the writing's on the wall, and if I have to be a little bit annoying but it ends up helping, then so be it.
 
GoGetta
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In the meantime I think we should do what we can to support the community. GE, for as much as you can drive me crazy with your opinions, you're terrific for the community, and little ideas like that pick-up/tournament thing are great. People like Stobie, who have spent countless hours working on an amazing tool to help this game be more accessible for coordinators and player builders alike. PaulM deserves some love, as his write-ups for the senior league are fresh and interesting, and honestly the only reason I've ever kept people in the senior league. I like these guys because they haven't given up on the game, rather, they're looking for ways to improve it.
 
Rob.
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The first big issue for me is the lack of communication and effort from the devs. We have bugs that have been around since season 1 that have never been addressed. Some simple and some complex but it seems they never even read the bugs forum. While these bugs might not make a huge difference from game to game it just makes you kind of uneasy about pouring money into a game when they don't care about their customers. This delves into suggestions forum too. There are a ton of great suggestions that get no response from anyone. There are a lot of agents who want to make this game better but it seems like it's only the agents that actually care.

The second issue is bringing in new players. The game seems to be mostly surviving based on the agents who have been around since the beginning. Not too many new agents come along and stick. As many great agents have walked out the door, there hasn't been anyone to replace them. The teams, competition and forum activity has slowly died off.

What we really need is someone in the forums who can be the voice between the agents and the devs. We need acknowledgement that we are heard or at least tell us that certain suggestions aren't feasible and here's why. We just want communication.
 
aMaizenBlue
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Great posts by you 2. I agree 100%. I do enjoy the game but it would be nice to have some communication with the higher ups and a way to bring in some new solid agents.

I will say there little partnership or whatever with yahoo was solid, seemed like a handful of good agents have stuck.

I'd like to see like a light version of the game made into an app. Maybe just allow people to create players through the app or something. So many people play games on apps so that would be away to breathe in some new life.
 
td577
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I think there are some simple fixes that might keep new blood around a bit longer, especially in the game planning/ownership part of the game.

1. There should be rookie leagues with true rookie owners. Part of this is on the developers to allow new owners to slot themselves as wanting to be in a new owner only rookie league and part up to veteran owners and coordinators to not have direct input in their teams by being OCs and DCs in these designated leagues. Or give people a chance to take on the OC/DC role of a D-league team to cut their teeth a little bit.

2. If new people in the game are going to dive right in but are hoping for the help of a mentor, playbooks should be transferrable and open to coaching staffs and ownership. As an owner, I should be able to see the playbooks anyways, but if I am mentoring a new grasshopper, it would be a lot easier to share a playbook and tactics rather than having to give it to them in another format so they can see it. It also shouldn't be on a third party to allow sharing options. Lastly, on this topic, while I can recreate pretty much any playbook with GLB2 scout, I shouldn't have to for my own team just because I bring someone else in to coordinate it.

3. While I don't like play calling, I can do it and if you knew which games I have called, you would know I can do a pretty good job. That being said, I completely understand why it is a burnout, especially on the defensive side. On offense, I don't have to change a playbook on the second time I face someone, just the tactics because the same plays will work, just changing when they are being used is all that is needed. On defense, you have to stay on top of everything and pretty much make a decision to sell out stopping one facet of the game and guessing when they are going to primarily use that single facet. Nothing difficult, just time consuming and tedious if you are going to do it right.

4. There are parts of the game that seriously still need to be tweaked. Rob. made mention of this and he is spot on. I don't mind losing games to poor game calling on our part, but I do mind losing to bad logic within the game we have no control over. Either change the logic or add a feature allowing coordinators to check off on intentional tendencies. Punting on the opponent 42 on 4th and inches, down by 4, and with 38 seconds left on the clock doesn't make any sense.

5. I am not confident this game will endure without some changes. I still keep buying more seasons to Stobie's scout tool because he has put a lot of time and energy into creating a great product. At least with that, I can turn the parts of the current game I like into being a few minutes rather than hours coordinating. I like this game and when there are games between those in the top tier of knowledge, it is generally a lot of fun. There are a handful of guys I know I have to bring my A game to or the game will get ugly. While there are some deficiencies in the game, there has been a direct correlation between time spent on game planning and winning to a certain point. Of course you can overthink stuff, but generally, if there is some time put into planning, the end result is usually a win. It is the small amount of games where the final outcome was far too random or based on way too illogical chain of events which can make the game frustrating. By random, I mean watching a game where receivers are triple covered all game making catch after catch. Even if a less than optimal play is called, the build of a dot should not be negated or enhanced.

I do think communication would alleviate most issues in either terms of something getting changed more timely or an explanation of why something needs to stay the same. I will be in a position at some point where a complete lack of communication does indicate a complete lack of appreciation for the occasional purchase of flex points to enhance the game experience.
 
Team Nucleus
Draft Man
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Originally posted by vinman
If you are expecting some kind of in depth response don't hold your breath. Just go look at GLB to see where this game is headed.


100% fact
 
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