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Xars
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Here's what Cdog and I spat about when it came to the gravitation change:

My argument was that he nerfed high Heart values with the change and I had a high Heart team, particularly at QB.

We went back and forth but in the end he did nerf Heart. He argued that high Heart decreased the gravitation pull back to 50 so it was still valuable.

But he also mentioned something else that I/we didn't know: Toughness is part of the gravitation effect. High Toughness reduces the gravitation back to 50.

Toughness was given a new effect, while Heart on a pure basis was nerfed. How it plays out on your team is based on a combination of the two.

My team's O players were also high on Toughness, again particularly at QB.

QB Toughness got another effective buff when they made the changes that Hurries effect QB Morale more. Toughness is the offset. So while it was a Passing nerf, it was less of a nerf to a high Toughness QB.

So here's how all of the logic sums up:

Heart and Intimidation effects are helped/mitigated by Toughness. Heart and Intimidation are high cost skills relative to Toughness.

Meaning that Toughness > Heart or Intimidation.

Edited by Xars on Jan 29, 2016 02:55:26
 
Aeir
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The only other reason to take intimidation would be a ball carrier utilizing the Freight Train SA, but from all my testing with FT, the effect isn't as good as it would seem at first glance.

IIRC I can count on 2 hands the number of times it fired over the coarse of a season, and that's with 80 intimidation. Anything higher and the stats required to be effective take a serious hit.
Edited by Aeir on Jan 29, 2016 06:22:39
 
WarHammer2015
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Originally posted by Aeir
The only other reason to take intimidation would be a ball carrier utilizing the Freight Train SA, but from all my testing with FT, the effect isn't as good as it would seem at first glance.

IIRC I can count on 2 hands the number of times it fired over the coarse of a season, and that's with 80 intimidation. Anything higher and the stats required to be effective take a serious hit.


I have a RB pickup player, working on Intimidation getting it higher.. you are correct Freight Train doesn't fire a lot.. I don't watch every run.. but the majority and I just don't see it. Still going to add Intimidation and see what happens. Is there a formula or at least a guess on at the range Intimidation affects Freight Train? Intimidation 0-15 16-30 etc? or is just random as hell?
 
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