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Forum > Goal Line Blitz 2 > What skills do people overlook on offense and defense when constructing players?
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Hua
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Originally posted by Couchduck
But when a 65 speed HB gets the corner on a defense.. it's soooooo sweet to watch at Rookie.


Oh yeah lol, was mainly speaking of WR and TE in that statement though. Sprint on LBs and HBs in rookie is not overrated at all.
 
USC_Trojans
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Pursuit. You can tell which teams have it and which teams don't when facing counters.
 
BoDiddley
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Hard to answer, this really depends on the type of team scheme the player is working within.

I will say though that way too many players are built for the main skills, and have very little versatility. For example, I hardly see WRs who can run block even a little bit. It's not a sexy skill to upgrade but can have a significant impact on the offense.
 
FairForever
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Originally posted by USC_Trojans
Pursuit. You can tell which teams have it and which teams don't when facing counters.


I know you don't run the D, but looks like one of the teams you're heavily involved with doesn't know how to stop counters. Maybe they don't have enough pursuit

http://glb2.warriorgeneral.com/game/game/242658
Edited by FairForever on Nov 28, 2015 12:32:05
Edited by FairForever on Nov 28, 2015 12:23:06
 
HayRow
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Originally posted by FairForever
I know you don't run the D, but looks like on of the teams you're heavily involved with doesn't know how to stop counters. Maybe they don't have enough pursuit

http://glb2.warriorgeneral.com/game/game/242658


Has nothing to do with me saying I put in a dumb defense
 
FairForever
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Originally posted by HayRow
Has nothing to do with me saying I put in a dumb defense


Has nothing to do with the fact that counters are ridiculously OP right now. It's not your fault that you allowed 101 points - there's literally very little that can be done.
Edited by FairForever on Nov 28, 2015 12:33:13
 
HayRow
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Originally posted by FairForever
Has nothing to do with the fact that counters are ridiculously OP right now.


Yes of course, but that game is not a good barometer because of the defensive plan in (although it was pure zone flat defense)
 
FairForever
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Originally posted by HayRow
Yes of course, but that game is not a good barometer because of the defensive plan in (although it was pure zone flat defense)


Agreed - I'm taking issue with the original premise that the reason counters seem strong is because pursuit is undervalued - which is not at all the case. In fact I don't think there's any evidence to suggest that pursuit actually helps a team stop counters other than by getting closing speed to fire (Xars posted a visual analysis previously with his unproven hypothesis that investing in pursuit actually negatively impact's a team's defense in attempting to stop counters).
 
TDiddy8701
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yea, nothing really stops counters right now... pursuit doesn't do jack squat to stop counters

quickness, speed, closing speed SA helps... blitz awareness if you're blitzing CBs/LBs

Originally posted by Kayoh

there's a good chunk of the userbase that thinks sprinting is "overrated" because of how expensive it is. IMO, it's worth the cost.


I think speed is overrated once the SP cost gets insane once it's in the 80s... until then, important
Edited by TDiddy8701 on Nov 28, 2015 12:45:26
Edited by TDiddy8701 on Nov 28, 2015 12:44:51
 
Jagat0r
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Originally posted by TDiddy8701
I think speed is overrated once the SP cost gets insane once it's in the 80s... until then, important


I think pursuit probably does more to make counters better. Its the overpursuit that gives counters their effectiveness, first the defense biting on the fake, second the safeties taking pursuit angles toward the line of scrimmage leaving the second level of the defense open. Once the HB turns the corner there is no one to stop him, everyone is chasing the play.
 
Sov.
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my guess would be blitz awa for the counters, pursuit probably does the opposite and causes the defender to over commit
 
USC_Trojans
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Originally posted by FairForever
I know you don't run the D, but looks like one of the teams you're heavily involved with doesn't know how to stop counters. Maybe they don't have enough pursuit

http://glb2.warriorgeneral.com/game/game/242658


the only defenses I run with high pursuit is MeM. We all know MeM is strong against the run but a lot of that has to do with our lbs and safeties being able to avoid blocks. MeM gets a tfl on outside rushing plays 31.6% of attempts and most of the time it comes from a lb or safety and not the front 4. Honestly if MeM's linebackers had more quickness and sprinting I dont think id even need bother game planning against counters.
 
MadCow420
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Originally posted by mutleyddmc DTD
Not as much as the conditioning etc I'd say the majority of WR builds in this game are more likely to have 85+ sprinting than they are to have 40+ conditioning

Newbs love speed hate stamina


lol
 
Aeir
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Originally posted by USC_Trojans
the only defenses I run with high pursuit is MeM. We all know MeM is strong against the run but a lot of that has to do with our lbs and safeties being able to avoid blocks. MeM gets a tfl on outside rushing plays 31.6% of attempts and most of the time it comes from a lb or safety and not the front 4. Honestly if MeM's linebackers had more quickness and sprinting I dont think id even need bother game planning against counters.


HT has minimum 90+ pursuit on all non-blitz specific LBs and FS/SSs and 50+ on CBs. There's no way that pursuit plays THAT big of a role. You either have plays that are good at stopping counters or you don't. Which is why they are OP... it's the play that stops them, not the skills like it should be.
Edited by Aeir on Nov 29, 2015 20:58:41
Edited by Aeir on Nov 29, 2015 20:58:07
Edited by Aeir on Nov 29, 2015 20:56:35
 
TxSteve
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can't say for sure it is still relevant - but 5 or 6 seasons ago: blitz awareness in the 70 range was the key to stopping counters on my team.


I'd go back to my arguments of the preseason -- biggest problem imo is that defenses don't follow the play art / blitz baths that they are supposed to follow!
 
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