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Parab00n
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Just used ESPN to cross reference and those stats are correct. Even with the amount of passing attempts going up in the NFL the past 10 years, INTs have dropped significantly. The last time someone had double digit INTs in a season was 2007, that was Antionio Cromartie with 10.
 
TxSteve
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which would put (if we were trying to have comparable stats -- and I know we are not):

10 / 16 games = .625 per game

.625x30 = 18.75

add in a few extra to account for CPU teams, etc.
add in a few more still to account for the increased # of pass attempts per game in GLB2


and we are off a great deal.

Could that be because we don't have a 100 int skill CB? definitely
Could that be because we still haven't figured out optimal CB build? sure

 
chronicbomb
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Originally posted by Absolut Zero
Good point. Really curious about the fumble rate for guys when not sacking the QB.


number 2 sitting at 9 is a safety, with no sacks. i gots some good safetys my S* will hit vet. lets see how he does
 
Parab00n
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Originally posted by TxSteve
which would put (if we were trying to have comparable stats -- and I know we are not):

10 / 16 games = .625 per game

.625x30 = 18.75

add in a few extra to account for CPU teams, etc.
add in a few more still to account for the increased # of pass attempts per game in GLB2


and we are off a great deal.

Could that be because we don't have a 100 int skill CB? definitely
Could that be because we still haven't figured out optimal CB build? sure



You are getting confused between the NFL leader and the median, and why choose a number that was last reached 8 years ago as your reference? Also, why no mention of the fact that most of those FFs you are referencing are coming against QBs? If anything from my quick look, FFs need to be buffed against RBs or Carry Grip needs to be nerfed.
 
Cuivienen
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Originally posted by Parab00n
Just used ESPN to cross reference and those stats are correct. Even with the amount of passing attempts going up in the NFL the past 10 years, INTs have dropped significantly. The last time someone had double digit INTs in a season was 2007, that was Antionio Cromartie with 10.


Here is a list:
https://en.wikipedia.org/wiki/List_of_National_Football_League_season_interception_leaders

As I said, less than one per game. Although Dick Night Train Lane got 14 in a 12 game season. He also picked off a ball with casts on both hands. That is what 100 intercepting should look like imo - all time.

I think it is fair to round up to 1 for GLB purposes. How many 800 yard games have NFL QBs ever had? Hell, a Lane should maybe finish the season in the 40s.
 
TxSteve
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Originally posted by Parab00n
You are getting confused between the NFL leader and the median, and why choose a number that was last reached 8 years ago as your reference? Also, why no mention of the fact that most of those FFs you are referencing are coming against QBs? If anything from my quick look, FFs need to be buffed against RBs or Carry Grip needs to be nerfed.


I'm not saying FF is overpowered and INT is underpowered.

I'm just saying it seems to me INT is overpriced or underpowered.

I only included the FF #s because I thought they were interesting and right there on stobie's sheet where I was getting INT numbers.


Surely we would agree that someone with 100 INT would be "leader" rather than the "median"?

Your guys who are making 5 Ints per year -- do you know how many skill points they spent on their INT skill?


 
Parab00n
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Originally posted by Cuivienen
Here is a list:
https://en.wikipedia.org/wiki/List_of_National_Football_League_season_interception_leaders

As I said, less than one per game. Although Dick Night Train Lane got 14 in a 12 game season. He also picked off a ball with casts on both hands. That is what 100 intercepting should look like imo - all time.

I think it is fair to round up to 1 for GLB purposes. How many 800 yard games have NFL QBs ever had? Hell, a Lane should maybe finish the season in the 40s.


The difference between 0.5 and 1 is a pretty big, not really fair at all to round up. That's the equivalent of giving a guy 16 INTs when he only has 8...

 
Parab00n
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Originally posted by TxSteve
I'm not saying FF is overpowered and INT is underpowered.

I'm just saying it seems to me INT is overpriced or underpowered.

I only included the FF #s because I thought they were interesting and right there on stobie's sheet where I was getting INT numbers.


Surely we would agree that someone with 100 INT would be "leader" rather than the "median"?

Your guys who are making 5 Ints per year -- do you know how many skill points they spent on their INT skill?





~24000 SPs, a.k.a ~9K less than what my LBs have in Power/Strip.
Edited by Parab00n on Nov 13, 2015 16:06:16
Edited by Parab00n on Nov 13, 2015 16:05:50
 
Cuivienen
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Originally posted by Parab00n
The difference between 0.5 and 1 is a pretty big, not really fair at all to round up. That's the equivalent of giving a guy 16 INTs when he only has 8...



Is it that same as the difference between nfl qbs throwing 500 yards and glb qbs throwing 1000?

Also, there are pros that have exceeded 1 per game.
 
Cuivienen
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Or did you just black out during that part of my post?
 
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I've always thought that Int skill was over priced and under powered, there has been no reason for me to not build my DB players to ignore this skill and use points where I can get more bang for my buck.
Edited by Myrik_Justiciar on Nov 15, 2015 02:09:15
 
Parab00n
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Originally posted by Cuivienen
Is it that same as the difference between nfl qbs throwing 500 yards and glb qbs throwing 1000?

Also, there are pros that have exceeded 1 per game.


What are you even trying to say here? A NFL QB throwing 500 yards and a GLB2 QB throwing 1000 isn't even relevant to what you said. You wanted to take a guy who averages 0.5 INTs a season and round it up to a even 1 for your argument. Are you wanting to round up all QBs who throw over 500 to 1000 as well?

When was the last time a guy played a full season and averaged more than 1 INT a game? I doubt we want to model GLB2 after the 1952 season. I would be pretty pumped about seeing a bunch of 4.9 40 white guys with a lot of heart "flying" all over the field.


Originally posted by Myrik_Justiciar
I've always thought that Int skill was over priced and under powered, there has been no reason for me to not build my DB players to ignore this skill and use it where I can get more bang for my buck.



I think you are looking at it the wrong way. Interceptions are a lot easier to get vs good teams than FFs which normally happen against QBs, even then you still have to recover it. This is coming from a guy who would benefit more than anyone else with a cheaper INT price since I probably have the most team wide out of anyone. The biggest reason I was able to finish at #2 last season was because of TOs.


Season 13 DD TOs:

FFs vs Rushing QBs/RBs/FBs - 31 Forced, unsure of how many were recovered
FFs vs Receiving RBs/FBs/WRs/TEs and Passing QBs - 32 forced, no clue how many were recovered
INTs - 55


I spent a lot more on Power Tackling/Strip Tech across the defense than I did on Intercepting.
 
TxSteve
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argument gets very murky though - as I would expect your zone defense contributes a great deal to the INT more so than your INT skill --- but I'm just guessing
 
Cuivienen
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Originally posted by Parab00n
What are you even trying to say here? A NFL QB throwing 500 yards and a GLB2 QB throwing 1000 isn't even relevant to what you said. You wanted to take a guy who averages 0.5 INTs a season and round it up to a even 1 for your argument. Are you wanting to round up all QBs who throw over 500 to 1000 as well?

When was the last time a guy played a full season and averaged more than 1 INT a game? I doubt we want to model GLB2 after the 1952 season. I would be pretty pumped about seeing a bunch of 4.9 40 white guys with a lot of heart "flying" all over the field.


What is the point of making stupid comments like that? Lane was black and faster than 4.9, but nice strawman I guess (really, terrible strawman if I am honest).

It's not that complicated. Even a simpleton should be able to understand it quickly. GLB is an arcadey sim. Stats are inflated. If QBs and HBs are putting up the stats they do, it is not unreasonable AT ALL for defenders to put up some inflated stats.

The single game rushing record is just shy of 300 yards. Getting in the high 200s happened a handful of times in history. You can regularly churn out 800+ yard games in GLB (do it multiple times a season), but you have problems with the best of the best defenders getting 1 pick a game?
 
TxSteve
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very imperfect - but I've been trying to look at this with my pickup player.

Had ~70 INT for journeyman. Now up to 82 and climbing in pro -- not really sure but thinking I should be near mid 90s for vet.

http://glb2.warriorgeneral.com/game/player/189525

in big problem - when the rest of the CB's are CPU -- I don't think I get thrown at all that often. Beyond that many of the plays are zone...which isn't very helpful. Only get to analyze maybe 10 plays a game (man D against a passing play)


Perhaps an entire secondary with 80+ INT would show something...but so far - seems like I'm just wasting all of those skill points (1528 to go from 82 to 83)
 
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