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Xars
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Originally posted by Cuivienen
He is going to be terrible with max 40 conditioning.


Originally posted by Galactic Empire
Not if he only plays in 50% of my offensive plays. He actually ends the game with more energy than most players on my team.


49 Stamina playing 52 plays a game. http://glb2.warriorgeneral.com/game/player/97638

If GE plays him 30-35 plays a game, 40 Stamina should be ok. That's a Stamlay ratio of 1.14:1

Belgarion has 65 Stam for 78 plays a game. Stamlay is 1:1.2

He'd actually have more Stam per play than Belgarion. The biggest problem is he'll be using his Cap Boosters to get to 40 Conditioning, which means he's at 25 right now. He's going to have more problems in Journey/Pro is my thought.
 
Cuivienen
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Originally posted by Galactic Empire
Not if he only plays in 50% of my offensive plays. He actually ends the game with more energy than most players on my team.


If he only plays 1% of your plays, he will be terrible.

How much energy will he have at the end of plays?
 
Cuivienen
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Originally posted by Xars
I disagree. The real answer is: It depends.

If you are going for huge investment into Physicals, then it's clearly a consideration. Combining it with Workhorse is usually how the Conditioning hit is offset.

That's why Stobie's site is so great. You can build a player with Egotist and without it. Depending on the Physicals, it can really help with the SP savings.


As I said, you could get away with it on niche builds.

I have had better luck using different traits to cheapen physicals. Many positions have specific physical reducing traits for instance, such as Speedster on WRs. Early Bloomer is more versatile as well imo.

You can only take three, so if Workhorse is mandatory, Egotist is essentially costing you two slots. If you could take unlimited traits, Egotist would be easier to use.
 
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Originally posted by Cuivienen
If he only plays 1% of your plays, he will be terrible.

How much energy will he have at the end of plays?


What? He plays in about 50% of my plays and he has a ton of energy because he only plays in 50% of my plays.
 
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Originally posted by Cuivienen

You can only take three, so if Workhorse is mandatory, Egotist is essentially costing you two slots. If you could take unlimited traits, Egotist would be easier to use.


Workhorse is not manditory. If you pick Egotist, then your stamina is pretty screwed to begin with, so you are better off just going with Early Bloomer and 1 stamina anyway. Boost stamina up to 40. Then pick whatever trait you want for the 3rd trait. He will do just fine with a limited snap count.
 
Cuivienen
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GE, I didn't say it's mandatory. Xars suggested that.
 
Cuivienen
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Originally posted by Galactic Empire
What? He plays in about 50% of my plays and he has a ton of energy because he only plays in 50% of my plays.


I didn't think it was that complicated of a question:

At the end of an individual play, how much energy will he have?

Having a ton of energy at the beginning of a play isn't that great if he is gassed a few ticks into it. Energy at the end/in the middle of a play is far more meaningful.

You got a low conditioning (25-40) player theoretically running around a lot. I don't know the build, the SAs, the routes you intend to run him on, but I can make some reasonable assumptions. Like, if you are so focused on reducing the cost of physicals, it is probably because you want to take them very high. If you have high physicals, I would assume First Step is an SA you are likely to take.

If the dot starts the play at 100 energy, and First Step fires with only 40 conditioning (or less), he is going to be down in the 80s before he takes a step. That SA slams energy. And then he is going to be running his route at very high speed, further draining energy. By the time he is trying to catch a ball, he is going to have a significant energy penalty applied to his skills, even though he started the play on 100 energy.

And good luck ever hitting a home run with him. If he catches the ball and gets free, he will be on almost no energy by the time he is 20 yards down field and a decent defense will chase him down.
 
Xars
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Originally posted by Galactic Empire
Workhorse is not manditory. If you pick Egotist, then your stamina is pretty screwed to begin with, so you are better off just going with Early Bloomer and 1 stamina anyway. Boost stamina up to 40. Then pick whatever trait you want for the 3rd trait. He will do just fine with a limited snap count.


You can have a niche player with 1 Stam and 40 Conditioning cap, but expecting a monster on those plays isn't going to happen.

Cuivienen is right in that you need Energy throughout the play in order to be a effective.
 
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