Originally posted by AirMcMVP
So you want the defense to auto-adjust but don't offer the same of the offense? Defensive play spam is worse in rookie than offensive, imo.
BTW, thinking about this a bit more, if you wanted to add it to the sim and allow offense to have it too, you would have to rethink how it works on that side of the ball.
The way the sim works, offense dictates play. To simplify, they pick their play based on down and distance. Then defense picks their play based on the formation the offense trots out, among other things.
So it is relatively easy/simple to allow the defense to react to offense spam, because they already react to the offense. The offense does not however.
Additionally, theoretically the defense could spam play A, and the best counter to that is play 1. But when you trot out play 1, defensive tactics could dictate that play B is run, and you're not auto exploiting the play A spam at all.
Also, in my original suggestion, I did not want defense to just be auto good against spam. The DC would still have had to run a good defense against the spam play during the game, rather than the sim knowing the best defense and selecting it for the DC. I wouldn't want it to auto bailout a terrible DC who was selected totally wrong plays to defend with. It's really just a way for the DC to run a defense for a balanced offense and still be able to protect themselves against unexpected spam (as opposed to an unexpected diverse offensive strategy).
I'm not sure I have a good idea on how to get around those obstacles. Perhaps the only way to really beat a spam defense is to scout it beforehand and select plays to beat it? Perhaps not.
You would need toggles on both for OCs and DCs to control whether they what an auto adjust to control their tactics or not, as it might just end up messing up a very nuanced strategy if it is always on.