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TxSteve
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I watched Jimbo carry thousands of times. Acceleration was not ever...not once...a problem at 36 quickness (much of that coming late in his career).

You see how this is working...I'm trying to have a discussion where I show plays...and attempt to convey WHY it is my belief that quickness does not impact acceleration. I'm doing this by showing plays. By sharing my build, and by offering up thousands of plays as the thousands of reasons why I am convinced.


You also have your own opinions and beliefs. That is your right. Instead of attempting to share any kind of plays or game film...you are simply saying NUH UH! and LOL WAT??!


Got it.

 
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I gave you evidence of why quickness is tied to acceleration. Why would First Step be powered by quickness if quickness had nothing to do with acceleration? The 40 yard dash is comprised of 3 skills...sprint, quick and conditioning. This was confirmed. We already know what conditioning and sprinting bring to the table in the 40. What the hell would quickness provide if not acceleration? The 40 yard dash is a straight line sprint.
 
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http://glb2.warriorgeneral.com/game/replay/220164/707179

This guy does this on inside runs consistently. He has no footwork at all. None. If I was felt like experimenting I could start pumping it to see if it changes but I can't see what footwork is going to add when he does that consistently anyway
 
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I definitely think First Step is a big part of why Quickness is misunderstood. The fact that Quickness powers an SA that helps acceleration does NOT mean Quickness = acceleration. e.g. Pick 6 is powered by Balance. That connection doesn't mean anything.

Quickness very clearly impacts changing direction without losing built up speed. I think it probably helps acceleration some too, but Sprinting helps it more imo.

40 time means nothing.
 
TxSteve
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Originally posted by Galactic Empire
I gave you evidence of why quickness is tied to acceleration. Why would First Step be powered by quickness if quickness had nothing to do with acceleration? The 40 yard dash is comprised of 3 skills...sprint, quick and conditioning. This was confirmed. We already know what conditioning and sprinting bring to the table in the 40. What the hell would quickness provide if not acceleration? The 40 yard dash is a straight line sprint.


lots of silly SA's tied to strange stats.

Carry Awareness is tied to surge...which is an increase in acceleration. By your logic...that means carry awareness is 1/2 of acceleration.

Combine numbers are also highly suspect as indicators. Show me a HB playing with high quickness and let's actually see his acceleration.
 
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I wonder if some people overlook the fact that the 20yd shuttle is not just a shortened version of the 40yd dash. It's a cone drill with back and forth movement..pretty much exactly what I'd expect Quickness to help, running one way and stopping and starting in the opposite direction.

It makes perfect sense Quickness would help that combine stat more than Sprinting. It does NOT necessarily imply that Quickness helps more than Sprinting at getting off the LOS.
 
Cuivienen
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Don't forget snap reaction guys.
 
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Ok...I guess you have a point about the First Step SA...maybe. But the 40 yard dash is pretty straight forward. There are 3 skills directly involved...conditioning, sprint and quickness. Tell me where quickness comes into the equation. If you can answer that question, I'll stop the discussion.
Edited by Galactic Empire on Sep 9, 2015 14:27:15
 
TxSteve
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This is just my own opinion -- based on nothing provable off hand.

It is my opinion that the combine stats were a later addition to the game and that they aren't really related to the sim engine.

I think somebody just said "oh hey; let's toss in some combine stats to fill out the player page" - and then they said "ok, what are we going to do?" and they settled on:

60 yard shuttle...let's make that 20% conditioning / 60% sprint and 20% quick
20 yard shuttle...let's make that 40% quick / 40% sprint / 20% conditioning
Broad jump....let's make that 80% vertical and 20% balance

etc.

But again - that is pure guess and I could be completely wrong. I've never spent much time looking at or thinking about combine stats.
Edited by TxSteve on Sep 9, 2015 14:39:18
Edited by TxSteve on Sep 9, 2015 14:36:10
 
TxSteve
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It is also my opinion that the greatest tips we have as far as what does what is on the tooltips over the skills themselves.

footwork: ability to backpedal and sidestep quickly
quickness: the ability to change direction quickly
sprinting: determines how fast this player can run at full speed

I think acceleration was intentionally tied to sprinting -- and more importantly tied to SA's in order to avoid some of the over-powered-ness at times of quickness in GLB1

 
AirMcMVP
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In my opinion, combine stats are equivalent to the lolBars from GLB Classic. Rather than making them something arbitrary, they made them more relevant to football. Hence, combine stats.

What are they there for? To provide a way to get an idea about a build without the build being public. That way, if someone comes up with a unique build that works, the "average joe" can figure out some of the build but not enough to duplicate it (without a bit of luck).
Edited by AirMcMVP on Sep 9, 2015 14:46:36
 
TxSteve
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So based on that...it is certainly possible combine stats have very little to do with game mechanics in the sim, right?
 
AirMcMVP
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Edited my last post with "in my opinion". I'm guessing just like everyone else.

I do think the tie between Quickness and First Step fools people into thinking Quickness improves acceleration. I agree, to an extent, with Steve. Sprinting is the driving force behind acceleration. The tie-in between Quickness and First Step is there to force players from being able to completely ignore Quickness and get a huge burst off the line.
 
Corndog
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Maybe footwork affects your decision to turn your body or not when changing/adjusting direction?

Edited by Corndog on Sep 9, 2015 21:53:13
 
Jagat0r
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Barry Allen http://glb2.warriorgeneral.com/game/player/141438
Quickness 35 ... Footwork 37... Acceleration Just Fine Thanks
http://glb2.warriorgeneral.com/game/replay/220138/738552
http://glb2.warriorgeneral.com/game/replay/220138/737599
Its my opinion that Conditioning has as much or even more to do with acceleration than Quickness
Edited by Jagat0r on Sep 9, 2015 22:16:45
 
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