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Merik
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Originally posted by Kayoh
is it really necessary to go past 50 quickness for any player, at any position? I kinda feel like no.


nope it's not totally wasted on QB when that high unless he runs
 
Merik
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not needed on kickers either
 
Kayoh
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Originally posted by Xars
Absolutely.

WRs need First Step which is powered by Quickness.
is at 87. It's his highest skill.

http://glb2.warriorgeneral.com/game/player/97220

Dude, Belgarion has so many other high skills, for you to say he's as good as he is because of quickness is a completely biased statement with no real factual basis. You're hypothesizing based on correlation.

Originally posted by Absolut Zero
More quickness seems to be total money on elusive RB's, but I've never built one, so I'm just guessing based on tape.

Who is the best elusive RB in GLB2 history? Jimbo Jumpback. His quickness was under 50.

Originally posted by Mysterio
Quickness on blitzing LBs activates their best SA first step

still no need to go over 50 imo. First Step doesn't get any more powerful with higher quickness, it just has a higher chance of activating.

The very lowest amount of SP you're spending to get Quickness from 50 -> 60 is 6k. That's with a min height, min weight CB with 10 agility and superstar, early bloomer and egotist. Completely unrealistic build, but I wanted to aim for the lowest possible SP cost for quickness. 6k for +10 at that point. Alternatively, you could build a player with a quickness cap in the 50-55 range, and get better caps in sprinting, snap reaction, conditioning, intimidation and strip tech/power tackling. You could either take Quickness from 50 to 60, or take Conditioning from 50 to 65 and maintain that max sprinting for longer on each play and for more plays in a game. Just saying. Or you could just pump it into Strip Tech and get more strip sacks. I dunno, I just feel like pumping one skill past 50 exclusively for the sake of powering an SA isn't the most reasonable thing to do.
 
MileHighShoes
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Originally posted by Kayoh
is it really necessary to go past 50 quickness for any player, at any position? I kinda feel like no.


I actually agree with you.
I recently respecced my S* WR for 15 points less of quickness and he's been nothing but better. The cost of quickness below 50 is relatively inexpensive compared to it past 50, Even on my Elusive Hback, 65 quickness really doesn't seem to offer much value, if I had to redo it, I'd go for less Quickness there as well.

I don't know if it's bad for a CB to have more than 50 quickness though, all of mine so far have had 70+ quickness, but I am kind of wondering how a well built CB who simply had left quickness would perform, so far quickness seems to be a vastly over-rated skill.

http://glb2.warriorgeneral.com/game/player/85481
 
David146
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OK, I have a Pro Blitzing LB here who has done pretty well (A-Star each year, top 10 HoF last couple seasons), but I was initially thinking of getting Quick up to 70 to finish him off. I am reconsidering. Strip to 65 was my plan too as was 70 Tack T, 50 T Grip. He doesn't get too many mis-tackles though and might shave a few off there. Would dive help? meh. Speed is limited yet expensive.

To summarize I think I might max snap (73), and def consist (48), strip to 65 (though I don't see strip and even Int helping all that much or at least not enough to make a central part of ones plan (something MileHile will prob disagree with) and with any SP left over put it into TT, Grip and Speed. Do you all have any thoughts/advise?

So here's the open build.

http://glb2.warriorgeneral.com/game/player/122463

thx
 
Xars
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Originally posted by Kayoh

Dude, Belgarion has so many other high skills, for you to say he's as good as he is because of quickness is a completely biased statement with no real factual basis. You're hypothesizing based on correlation.


Not completely (then again most of what the community does is hypothesizing - including me and you).

The only thing to test is where his skills are different from other Elite WRs.

Belgarion doesn't have Sedita's pure speed. (4.31 vs. 4.57) And can't beat him in the 60yd Shuttle (11.5 vs 11.64).

But Belgarion does win the 20yd Shuttle (4.18 vs. 4.46) and the Three Cone Drill (6.81 vs. 7.18).

So Belgarion is faster to the First Down marker than Sedita without First Step and with Gold First Step activating often on an 87 Quickness, has a far higher % of snaps where he gets to the First Down marker significantly faster than Sedita.

That's why Belgarath can get hurried a lot but still avoids sacks and make completions. It's also why against a high% of Over Will Blitzes, Belgarion has had multiple 40+ target games. Look at the S11 LZ-FSM game where UM had 22 hurries but only 1 sack.

Sedita is great on Screens with his higher Sprinting and Balance which is why Rob uses him as such. He's a monster.

But for a standard 3WR Passing set, Belgarion is/should be the fastest WR in the game to the First Down marker. And that's (probably) before his 76 Snap Reaction kicks in. (I don't think the 20yd Shuttle would incorporate Snap but maybe it does.)

So yeah I think his 87 Quickness is invaluable and it's the only (ok, maybe not only but primary) way I've survived the 3-3-5 Over Will onslaught of the past 2 seasons as compared to other Passing teams.
Edited by Xars on Aug 4, 2015 08:04:41
Edited by Xars on Aug 4, 2015 07:49:40
Edited by Xars on Aug 4, 2015 07:47:10
Edited by Xars on Aug 4, 2015 07:45:32
Edited by Xars on Aug 4, 2015 07:43:49
 
MileHighShoes
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Originally posted by David146
(though I don't see strip and even Int helping all that much or at least not enough to make a central part of ones plan (something MileHile will prob disagree with)



I don't really have any advice for you other than what you've already planned of cap boosting sprinting and maxing consistency and snap reaction. Unfortunately you're kind of limited by your caps so you have nothing else to spend your last few points on besides tackling skills, and maybe some more intimidation.
 
Absolut Zero
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Originally posted by Kayoh
Who is the best elusive RB in GLB2 history? Jimbo Jumpback. His quickness was under 50.


Was he though? Was he the best elusive RB or was he just playing behind the best o-line in GLB2 history? I mean, both of those non-S* Power Backs on that roster were outperforming actual S* Power Backs on other teams.

That said, I never played the Stunners, so I can't really say.
 
Kayoh
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Originally posted by Absolut Zero
Was he though? Was he the best elusive RB or was he just playing behind the best o-line in GLB2 history? I mean, both of those non-S* Power Backs on that roster were outperforming actual S* Power Backs on other teams.

That said, I never played the Stunners, so I can't really say.

I don't think anybody would deny that Minnesota was the ultimate "right idea, right time" team. That said though, Jimbo just had a season (11) with DA and still averaged 6 ypc despite not having that insanely powerful pure run blocking setup to run behind.
 
Merik
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just saw jimbo's build and wouldn't really call him elusive, he's more a mix of everything
 
Kayoh
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Originally posted by Merik
just saw jimbo's build and wouldn't really call him elusive, he's more a mix of everything

Yeah, he's a bit of a dual threat, but over 90 elusive running is really telling of where Steve wanted to go with him.
Edited by Kayoh on Aug 5, 2015 10:06:00
 
Merik
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Originally posted by Kayoh

Yeah, he's a bit of a dual threat, but over 90 elusive running is really telling of where Steve wanted to go with him.


i see 89 elusive....

also i would more call him a speed back then with 95 speed, which many S* HB's probally are since they can afford it
 
Jagat0r
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Barry may not be the greatest elusive back, but hes no S* and having a very productive season. His build goes to further prove the point about quickness not being a priority though.
https://glb2.warriorgeneral.com/game/player/141438
 
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Originally posted by Kayoh

still no need to go over 50 imo. First Step doesn't get any more powerful with higher quickness, it just has a higher chance of activating.

The very lowest amount of SP you're spending to get Quickness from 50 -> 60 is 6k. That's with a min height, min weight CB with 10 agility and superstar, early bloomer and egotist. Completely unrealistic build, but I wanted to aim for the lowest possible SP cost for quickness. 6k for +10 at that point. Alternatively, you could build a player with a quickness cap in the 50-55 range, and get better caps in sprinting, snap reaction, conditioning, intimidation and strip tech/power tackling. You could either take Quickness from 50 to 60, or take Conditioning from 50 to 65 and maintain that max sprinting for longer on each play and for more plays in a game. Just saying. Or you could just pump it into Strip Tech and get more strip sacks. I dunno, I just feel like pumping one skill past 50 exclusively for the sake of powering an SA isn't the most reasonable thing to do.


You don't need a lot of quickness if your player is not making many cuts and running mostly long distances in a straight line. Quickness on zone defenders is THE #1 skill needed, with footwork close behind. They change directions constantly. WRs that run deep routes don't need much quickness, but WRs that run alot of patterns with cuts do. It all boils down to how much cutting and change of direction your player is doing...or acceleration.
Edited by Galactic Empire on Aug 5, 2015 14:37:28
 
Jagat0r
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Originally posted by Galactic Empire
You don't need a lot of quickness if your player is not making many cuts and running mostly long distances in a straight line. Quickness on zone defenders is THE #1 skill needed, with footwork close behind. They change directions constantly. WRs that run deep routes don't need much quickness, but WRs that run alot of patterns with cuts do. It all boils down to how much cutting and change of direction your player is doing...or acceleration.


The HB I just posted makes a living making cuts and changing directions, maybe its important in zone defense but I dont see where it could make a huge impact on offensive players that change directions.
 
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