User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > How many GLB2 players never played GLB1?
Page:
 
Link
 
Originally posted by HayRow
i've done both and most def prefer the coaching of GLB1 but the player building here on GLB2 is light years better


Do you just mean the fact that the player is competitive at an earlier stage or the way points are distributed and spent? I feel like those are 2 different things. I quit GLB2 in the beta testing phase because I found the player building part of the game to be rather dull. It was basically here is a bunch of points, spend them wherever and however you want. IMO they took away a good portion of build strategy and dumbed it down way too much.
 
Stobie
MoD
offline
Link
 
Originally posted by Dustin Diamond
Do you just mean the fact that the player is competitive at an earlier stage or the way points are distributed and spent? I feel like those are 2 different things. I quit GLB2 in the beta testing phase because I found the player building part of the game to be rather dull. It was basically here is a bunch of points, spend them wherever and however you want. IMO they took away a good portion of build strategy and dumbed it down way too much.


That is a very simplistic way to look at things though.

Putting points into certain areas do matter, just plopping them all around doesn't make sense. But the biggest part of the build process in GLB2 is the fact that the team has competitive relevance along the whole journey so you do have to build your toon each season to what the team specialties are and that level of play will be. Rookie requires different attributes to be focused on than Veteran. But the part I enjoy about GLB2 is that the real rule of thumb is that if you start off on the wrong foot, you have the ability to steer to the right solution where in GLB1 it was a simple statement. Retire and try again.
 
TxSteve
Not A Mod
offline
Link
 
build strategy being: get to a point where ALG's give you the most benefit?



I doubt building has changed since alpha. 750 skill points per game. chunks of points 4-5 times per season. Spend them any way you want. Want to try to correct drops? put it in recieving hands. Want to get open more? speed/agility/route running. Want to get faster? Speed. Energy levels getting low? conditioning. Getting pancaked? balance/hold ground. etc etc
 
Link
 
Originally posted by Stobie
Spread, though I am not trying to incite anything, but why are you constantly trying to recruit to GLB1? Is there a reason? Are you not happy with it at the moment and would like new blood? Do you see issues with the game users leaving?


Stobie I am not trying to recruit to either game bud. I asked this same question on the GLB forums about GLB2.
I just want to know why guys have not tried one or the other.

If someone wanted to try GLB that has never, I would be willing to help them in any way I could.
At this time I am not interested in GLB2, but if I was, noone has offered any help at all.
 
Absolut Zero
offline
Link
 
Originally posted by Dustin Diamond
I found the player building part of the game to be rather dull. It was basically here is a bunch of points, spend them wherever and however you want. IMO they took away a good portion of build strategy and dumbed it down way too much.


Really? GLB1 always seemed simplistic. You only had few things to put points into, once you got done maxing one attribute for ALG's, move to the next.

Did they change anything after equipment got added to make it less straight forward?
 
Link
 
Originally posted by Stobie
Spread, though I am not trying to incite anything


And if you go back to my original post before it got merged the other day, I tried to word it as to not incite anything also. I quickly got derailed though and the shit talk started
 
Link
 
Originally posted by Absolut Zero
Really? GLB1 always seemed simplistic. You only had few things to put points into, once you got done maxing one attribute for ALG's, move to the next.

Did they change anything after equipment got added to make it less straight forward?


you still have to know where to target those points. Where to stop, etc.
 
Link
 
Originally posted by TxSteve
build strategy being: get to a point where ALG's give you the most benefit?


yeah that is kind of my point. I know a lot of people hate ALG's(probably most over here) and they are the reason that builds don't matter in GLB until the end of a dot's life, but they incentivize building well. That said, it is complicated for new players and those that can't grasp the concept.

 
TxSteve
Not A Mod
offline
Link
 
I certainly understand that some people enjoy that. I just don't.

For my taste - it is too formulaic. Building could almost be delegated to a bot of some kind:
day 1 spend x
day 2 spend y
day 3 get this to that.

etc.

Not for me.
 
TehKyou
offline
Link
 
I'm sure many of the GLB1 holdovers understand the concept of ALG's and how they affect building. They just don't want to deal with the process of actually utilizing those concepts.

You may call it being lazy, but others would see it as being practical
 
TehKyou
offline
Link
 
Flipside, you might view GLB2 process as simple or lame. Others would say it's user friendly or convenient.

Really neither is wrong (although lame is more an opinion)
 
AirMcMVP
Mod
offline
Link
 
Originally posted by TxSteve
I certainly understand that some people enjoy that. I just don't.

For my taste - it is too formulaic. Building could almost be delegated to a bot of some kind:
day 1 spend x
day 2 spend y
day 3 get this to that.

etc.

Not for me.


If there were a bot for building I may still be playing Classic. I messed up WAY too many builds by missing critical training points. It was probably a sign I was losing interest in the game, though. It rarely happened in the first 25 or so seasons but happened frequently in the last 10.
 
Link
 
Originally posted by TehKyou
I'm sure many of the GLB1 holdovers understand the concept of ALG's and how they affect building. They just don't want to deal with the process of actually utilizing those concepts.

You may call it being lazy, but others would see it as being practical


I like the concept that building up certain attributes becomes less and less effective/valuable over time. It creates an awful situation for competitive dots at lower levels though.

Originally posted by TehKyou
Flipside, you might view GLB2 process as simple or lame. Others would say it's user friendly or convenient.

Really neither is wrong (although lame is more an opinion)


Yes it is certainly more user friendly and anyone can jump in and understand it. It corrects the issue of making the lower levels matter, but I felt like it made building too easy.
 
MadCow420
offline
Link
 
Whats the yahoo connection... Why would new users be just from yahoo...

 
TxSteve
Not A Mod
offline
Link
 
Originally posted by MadCow420
Whats the yahoo connection... Why would new users be just from yahoo...



they ran some kind of partnership / promo which picked up a few new users because Yahoo links it on a game page or something (I'm not even really sure to be honest)
 
Page:
 


You are not logged in. Please log in if you want to post a reply.