Originally posted by TxSteve
would have hurt you worse then him.
What are you talking about?
I'm talking about the things that I hate about this game. Spamming is part of it because there are some plays that are just flat out better than others. I never said I hated Queen City for spamming, I said I hate spamming being part of the game. That drive just exemplified it because it was the exact same outside run play over and over.
If the RPP existed or if you had to call a minimum of 25% pass and run plays, or if your roster size wasn't so limited that you could actually HAVE players built to deal with 100% run and 100% pass teams on D (which would force the O to actually diversify)...
When I used to watch GLB dots, I could actually see the tactics and it felt like a football game more often than not.
When I watch these games, there's nothing about the chess match of real football to the game. It is "I'm going to do something really well, and you can try and stop me". The nerfs and buffs around the game are all based on that reality.
In the NFL, you can't be only one thing or the defense will win 100% of the time. Creative coordination is what I love about football. You make the other guy think that you are going to do one thing and you do something else. The D shows blitz and then drops back into a zone after the QB calls an audible.
But in this game there is no changing what you are doing based on success. In GLB1 you could put three D play calls in a package and have two different packages get called depending on the situation and both the package play selection and which package gets selected can be auto adjusted. When you don't have live playcalling, that's the closest thing you've got for a simulation.
This game abandoned the spirit of creativity that lives in football.