Originally posted by TxSteve
Rookie would be incredibly brutal for a rookie/soph team now (in my opinion) since there is no GL roll out / GL sweep to at least put occasional points on the board.
Also - still remains to be seen what the blocking changes (which aren't in full effect yet at Vet) will do to end game running.
Also - would be way too boring to start over with the same stuff.
but ultimately -- I think there will be continued tweaks to the game to eventually make a balanced offense (using that term loosely to mean even 80/20 at times) the most powerful in the sense that it is the most difficult to game plan for.
IF the changes Bort and Co actually worked we are already seeing what end game blocking looks like, knowing this game though they most likely forgot to actually apply them.
Sim Stuff
- Sim will treat blocking skill values as a rebalanced lower level based on amount of extra SP currently in player build, in order to account for recent blocking SP value changes and differences between existing players and new. Effect will be scaled each season in order to "ease" into it as players retire and are replaced.