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Forum > FAQ's, Player Guides and Game Help > How do you stop a power S* HB?
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Detroit Leos
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Just let him in the end zone... They typically stop there.
 
TxSteve
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It is especially challenging at levels less than Pro - as defensive builds don't get rounded out particularly well until pro/vet and extreme builds are tough to deal with.


You've got to be planning for it now in all honesty - I think it takes a season or more of points into tackling skills to start slowing down power backs - in the mean time - their weakness is that they tend to fumble a lot when dragging someone.

It definitely makes defensive play calling a much more precise requirement -- it needs to be right on - there isn't a lot of wiggle room.

It is one of the funny parts of this game though -- if you'd had a power back in your leagues previously -- you'd have been FORCED to build to stop him. Since I guess you didn't - you're now finding yourself stuck behind the 8 ball a bit.

on my team every DE/DT/LB/FS/SS (and a few CBs) has capped tackling skills (tech/grip/power). In addition - many of them used their skill cap boosts on tackling skills. This naturally makes my team more susceptible to the passing game...that's the way it goes.

Just looking at your 2 league games - here are your missed tackles:
ss 10
fs 9
lb 9
fs 6
lb 4
dt 3
dt 3
cb 3
cb 3
cb 2
lb 2
lb 2
de 1
p 1
dt 1
lb 1
cb 1

Based on that -- and based on your consistent posts about trying to make zone defense work against the pass -- it seems reasonable to assume you've neglected run defense skills in a big way (plus if I recall - you try to successfully cover with your LB's which would point to this even more).

You've chosen pass defense with most of your points -- as a result you are not currently an elite run D -- as a result extreme and focused power backs are your kryptonite right now. It is probably fixable but it will take a season or so.
 
Zaranthuul
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Originally posted by TxSteve
It is especially challenging at levels less than Pro - as defensive builds don't get rounded out particularly well until pro/vet and extreme builds are tough to deal with.


You've got to be planning for it now in all honesty - I think it takes a season or more of points into tackling skills to start slowing down power backs - in the mean time - their weakness is that they tend to fumble a lot when dragging someone.

It definitely makes defensive play calling a much more precise requirement -- it needs to be right on - there isn't a lot of wiggle room.

It is one of the funny parts of this game though -- if you'd had a power back in your leagues previously -- you'd have been FORCED to build to stop him. Since I guess you didn't - you're now finding yourself stuck behind the 8 ball a bit.

on my team every DE/DT/LB/FS/SS (and a few CBs) has capped tackling skills (tech/grip/power). In addition - many of them used their skill cap boosts on tackling skills. This naturally makes my team more susceptible to the passing game...that's the way it goes.

Just looking at your 2 league games - here are your missed tackles:
ss 10
fs 9
lb 9
fs 6
lb 4
dt 3
dt 3
cb 3
cb 3
cb 2
lb 2
lb 2
de 1
p 1
dt 1
lb 1
cb 1

Based on that -- and based on your consistent posts about trying to make zone defense work against the pass -- it seems reasonable to assume you've neglected run defense skills in a big way (plus if I recall - you try to successfully cover with your LB's which would point to this even more).

You've chosen pass defense with most of your points -- as a result you are not currently an elite run D -- as a result extreme and focused power backs are your kryptonite right now. It is probably fixable but it will take a season or so.


Was the note I took from my first ladder game. Only have Seattle, Hub, SoA and MCM that had power backs and not to the level we faced. And until this season (Seattle joined my league) didn't have one in league to deal with. So I fell way behind on tkl skills for my team and we will pay for it all year.
 
Absolut Zero
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Originally posted by TxSteve
Based on that -- and based on your consistent posts about trying to make zone defense work against the pass -- it seems reasonable to assume you've neglected run defense skills in a big way (plus if I recall - you try to successfully cover with your LB's which would point to this even more).

You've chosen pass defense with most of your points -- as a result you are not currently an elite run D -- as a result extreme and focused power backs are your kryptonite right now. It is probably fixable but it will take a season or so.


For funsies, I'm trying to build a Zone LB that can work against all opponents. This is hard. It has to be a realistic build too, nobody is going to spend their 150 S* slots on zone defenders.

Let's see if this sharing build stuff works, so far this is what I've come up with:

http://www.glb2scout.com/virtualplayer.php?Code=9b70e8fe62e40c570a322f1b0b659098
 
TxSteve
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Nice - it did work.

interesting build.
 
USC_Trojans
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Originally posted by Absolut Zero
For funsies, I'm trying to build a Zone LB that can work against all opponents. This is hard. It has to be a realistic build too, nobody is going to spend their 150 S* slots on zone defenders.

Let's see if this sharing build stuff works, so far this is what I've come up with:

http://www.glb2scout.com/virtualplayer.php?Code=9b70e8fe62e40c570a322f1b0b659098


Leaves you vunerable for broken tackles with such low grip and bqlance is kinda low for trying to take on power backs. In all honesty the best defenses to stop run and deal with non air raid teams is to build the front 7 as pure run stoppers and build your secondary to stop the pass. Your lbs are there just to be bodies in passing lanes to force the qbs to look elsewhere.
Edited by USC_Trojans on Feb 6, 2015 11:04:38
 
Kayoh
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Originally posted by USC_Trojans
Leaves you vunerable for broken tackles with such low grip and bqlance is kinda low for trying to take on power backs. In all honesty the best defenses to stop run and deal with non air raid teams is to build the front 7 as pure run stoppers and build your secondary to stop the pass. Your lbs are there just to be bodies in passing lanes to force the qbs to look elsewhere.

if anybody is building their secondary to only stop the pass, they're fuuuuucked hard when teams run to the outside.
 
Absolut Zero
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Originally posted by USC_Trojans
Leaves you vunerable for broken tackles with such low grip and bqlance is kinda low for trying to take on power backs. In all honesty the best defenses to stop run and deal with non air raid teams is to build the front 7 as pure run stoppers and build your secondary to stop the pass. Your lbs are there just to be bodies in passing lanes to force the qbs to look elsewhere.


You can drop a few points in physicals to get to 72 tackling grip and 50 balance. Would help a bit. Journeyman is basically the most experience I've had, no first hand experience dealing with Veteran powerbacks and how much is required.

We only really have 1 pure zone defense to go off of right? Didn't DC Corrupt Politicians have a mix of zone and man players?

For zone to not get butchered by pure passing teams, especially with the limited plays in the playbook, the linebackers will have to do more in coverage than just get in the lanes.
 
Kayoh
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there's no such thing as a zone not getting butchered by pure passing teams.
 
Absolut Zero
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Originally posted by Kayoh
there's no such thing as a zone not getting butchered by pure passing teams.


As currently constructed, yes. And with the limitations of the playbooks, yes.

However, I think with differently built rosters and GLB2 adding some basic plays, Zone could be good. The problem is the zone playbooks don't work well with SA's or with the most common passing routes in GLB. The playbook, as its set up, stinks. If I was building a Zone defense, there are fewer than 5 plays I could use (honestly more like 2). It's full of exotic fire zone blitzes that work in real life, because players move around as the balls being snapped. But in GLB, since they don't move pre-snap, it would take a ridiculously long time for these blitzes to connect.
 
Galithor
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I feel it's important that we refocus this thread on galactic's disbelief that 50 tackling tech isn't enough
 
TehKyou
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Originally posted by Absolut Zero
You can drop a few points in physicals to get to 72 tackling grip and 50 balance. Would help a bit. Journeyman is basically the most experience I've had, no first hand experience dealing with Veteran powerbacks and how much is required.

We only really have 1 pure zone defense to go off of right? Didn't DC Corrupt Politicians have a mix of zone and man players?

For zone to not get butchered by pure passing teams, especially with the limited plays in the playbook, the linebackers will have to do more in coverage than just get in the lanes.


No, we built only for zone. We used started using Man plays once we hit Vet for Goalline and Pure Run teams because I was tired of zone causing the defenders to get blocked easily
 
Absolut Zero
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Originally posted by TehKyou
No, we built only for zone. We used started using Man plays once we hit Vet for Goalline and Pure Run teams because I was tired of zone causing the defenders to get blocked easily


Ah ok. I checked and saw things like Man Specialist. But went back and it seems like it was just one corner.
 
yello43
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I figured this would be a fine place to post this:
http://glb2.warriorgeneral.com/game/game/154932

My SS got murdered. On the bright side the assisted tackles stat got a workout.
 
Maxzz
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Originally posted by Detroit Leos
Just let him in the end zone... They typically stop there.


LMAO...

Hey what is the diff between a cake and a reverse cake stat ?
 
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