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Forum > Goal Line Blitz 2 > Changes...here they are
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peeti
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Originally posted by Bort
In case anyone missed it, there were 3 line items missed in the first post (I just added these)

Sim Stuff
- Max pass velocity reduced a little
- Max punt and kickoff velocity reduced a little
- Run D play selection code will now choose inside/outside run defense specific plays first (before pass/run plays) when looking for those play types (100% inside run D setting will always choose "inside run" play first, if available)


Originally posted by jjet5552007
Love the fix to tactics.


 
jjet5552007
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Originally posted by peeti
The point where it now gets more expensive than before is already at 25...That seems a little harsh^^ Thought it would be from maybe 50 or sth, going into the extremes.


Yea they give you extra points right out the gate in those skills, but the initial cost is already higher.
 
USC_Trojans
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My point was pass blocking wasnt as strong as you think i believe it was on par with run blocking. You really just have to know how to apply pressure with it.

 
peeti
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Does the SP increase existng players as well?
 
peeti
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Originally posted by USC_Trojans
My point was pass blocking wasnt as strong as you think i believe it was on par with run blocking. You really just have to know how to apply pressure with it.



only vs bad passing teams...show me elite passing teams who have a problem with pressure. Its non existens imo. Also, I know certain plays are better than others, has nothing to do with my point tho. I can accept that it didnt get touched tho
 
peeti
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Originally posted by peeti
Does the SP increase existng players as well?


Also...what about rookie? Players built before the change have now less initial points there

Can this be adjusted via script? Giving those players extra SPs or sth? Otherwise it kinda sucks for this rookie season^^ I dont mind higher tiers have an advantage, but rookie is sth different here
 
Bort
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There's a script running right now to give extra SP to existing players for the two build-related fixes. It will take a little while, but the appropriate points will show up on everyone eventually. I'll note that on the changelog post I suppose.
 
peeti
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Originally posted by Bort
There's a script running right now to give extra SP to existing players for the two build-related fixes. It will take a little while, but the appropriate points will show up on everyone eventually. I'll note that on the changelog post I suppose.


Mhhhh. Only at rookie or will this give Pro players negative points as well?^^

Good to hear there are scripts tho
 
Bort
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no negative points, cuz that would just be cruel. Just +points for those who should get them.
 
peeti
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Originally posted by Bort
no negative points, cuz that would just be cruel. Just +points for those who should get them.


hehe ok, thx
 
USC_Trojans
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Originally posted by peeti
only vs bad passing teams...show me elite passing teams who have a problem with pressure. Its non existens imo. Also, I know certain plays are better than others, has nothing to do with my point tho. I can accept that it didnt get touched tho


http://glb2.warriorgeneral.com/game/game/145590 ten hurries 3 sacks
http://glb2.warriorgeneral.com/game/game/141204 8 hurries (never letting a fs cover cobb again though)
http://glb2.warriorgeneral.com/game/game/138092 12 hurries and a sack

There was a good reason stark was a top 5 passing defense in vet despite having some terrible games vs air raid and harrisonburg. I was able to apply great pressure and force bad throws

Hell look at the game vs mma http://glb2.warriorgeneral.com/game/game/147086
Or the game vs ny http://glb2.warriorgeneral.com/game/game/132041

Probably the worst games of each qb that season.
 
USC_Trojans
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Originally posted by Bort
There's a script running right now to give extra SP to existing players for the two build-related fixes. It will take a little while, but the appropriate points will show up on everyone eventually. I'll note that on the changelog post I suppose.


Im assuming my qb got points for the leadership thing, kinda surprised me to see extra points put of nowhere.
 
peeti
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Originally posted by USC_Trojans
http://glb2.warriorgeneral.com/game/game/145590 ten hurries 3 sacks
http://glb2.warriorgeneral.com/game/game/141204 8 hurries (never letting a fs cover cobb again though)
http://glb2.warriorgeneral.com/game/game/138092 12 hurries and a sack

There was a good reason stark was a top 5 passing defense in vet despite having some terrible games vs air raid and harrisonburg. I was able to apply great pressure and force bad throws

Hell look at the game vs mma http://glb2.warriorgeneral.com/game/game/147086
Or the game vs ny http://glb2.warriorgeneral.com/game/game/132041

Probably the worst games of each qb that season.


Exactly my point^^
 
USC_Trojans
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Originally posted by peeti
Exactly my point^^


If you were referring to bad games vs air raid and harrisonburg that was strictly because of bad play calling on my end, had nothing to do with their pass blocking.
 
Lokiness
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I think he is referring to the fact that these QB's only got real pressure on them when facing you. But I might be wrong.
 
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