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Detroit Leos
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I personally believe that defenses should receive a bump in some stats if they see the same play "x" amount of times in a game. If this happens in real games defenders will begin to jump routes or crash the box if they know what is coming at them. Just make offenses diversify their playbooks since defenses have to diversify builds. Make teams get away from using the same 5 plays in a game successfully. Just my opinion.
 
USC_Trojans
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Originally posted by Corndog
Been pretty busy with Mighty Brawlers.


Sounds like WG is understaffed if they have to pull you over to work on mighty brawlers, shame they feel its better to pull people off glb 2 than hiring some help.
 
Parab00n
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Originally posted by peeti
uhm no


Not for sure why you are saying no, he is absolutely correct. You buff defense and you cripple balanced offenses, your only option is to either penalize teams for being 1 dimensional or give the defense a buff if they know its going to be pass or run.
 
peeti
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Originally posted by Parab00n
Not for sure why you are saying no, he is absolutely correct. You buff defense and you cripple balanced offenses, your only option is to either penalize teams for being 1 dimensional or give the defense a buff if they know its going to be pass or run.


Originally posted by killershrew
What should be nerfed is the pass/run spamming, not buffing pass D or run D as those buffs will just hit balanced teams double and there will still be a huge advantage of running unbalanced teams. The only answer is to buff defenses incrementaly against teams that run many times ina row or pass many times in a row.



Well, lets see. If you buff Pass Defense, you hit 100% Pass Teams by 100%. If you buff Rush Defense, you hit 100% Russh Teams by 100%.
If you have a 50% Run and 50% Pass team, you get hit on both O things equally, here 50% each. If you go 70/30%, you are hit there equally as well?
I dont see your logic here (Not saying you are wrong, but I think its bs).

I dont talk about the problem of 100% teams. Those need to be adresses as well. But Anyway, there are big issues with run defense and especially pass Deefense. Tried to adress this.

Greetz
Edited by peeti on Jan 27, 2015 04:17:17
Edited by peeti on Jan 27, 2015 04:12:05
 
Detroit Leos
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Originally posted by Parab00n
Not for sure why you are saying no, he is absolutely correct. You buff defense and you cripple balanced offenses, your only option is to either penalize teams for being 1 dimensional or give the defense a buff if they know its going to be pass or run.


I don't think that teams need to be forced in to a more balanced roll as people will want pure running or pure passing teams. Just make them run more plays regularly rather than spamming the same gimmick plays over and over. If the same play is run "x" amount of times in a game the next time the play is run defenders will gain a boost to whatever skills are deemed necessary to stop it or slow it down. The skill boost can be flat or increase if the threshold is pushed even further.
 
peeti
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Originally posted by Detroit Leos
I don't think that teams need to be forced in to a more balanced roll as people will want pure running or pure passing teams. Just make them run more plays regularly rather than spamming the same gimmick plays over and over. If the same play is run "x" amount of times in a game the next time the play is run defenders will gain a boost to whatever skills are deemed necessary to stop it or slow it down. The skill boost can be flat or increase if the threshold is pushed even further.


nah, pure teams should be some kind of penalized. Think about it, if you only run, then Defenders shouldnt care about pass defense and assignements at some point.

Greetz
 
Detroit Leos
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Originally posted by peeti
nah, pure teams should be some kind of penalized. Think about it, if you only run, then Defenders shouldnt care about pass defense and assignements at some point.

Greetz


I do agree Peeti but at the same time I do not believe in a game environment that teams should be forced to be balanced. If the change did not cripple pure teams and still allowed them to perform better at their pure role than balanced teams it would be alright. I just do not think that most people will want to be forced in to a balanced role in a game environment.
Edited by Detroit Leos on Jan 27, 2015 04:27:03
 
Parab00n
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Originally posted by peeti
Well, lets see. If you buff Pass Defense, you hit 100% Pass Teams by 100%. If you buff Rush Defense, you hit 100% Russh Teams by 100%.
If you have a 50% Run and 50% Pass team, you get hit on both O things equally, here 50% each. If you go 70/30%, you are hit there equally as well?
I dont see your logic here (Not saying you are wrong, but I think its bs).

I dont talk about the problem of 100% teams. Those need to be adresses as well. But Anyway, there are big issues with run defense and especially pass Deefense. Tried to adress this.

Greetz


You are oversimplifying it.
 
peeti
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Originally posted by Parab00n
You are oversimplifying it.


then pls show me what im missing here
 
bhall43
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Originally posted by TDiddy8701
YES

pure run/pass teams are the majority of the elite teams now... not cool, and makes things a bit boring.

Harrisonburg Bulldogs vow to never be one of those teams


I take offense to this.
Edited by bhall43 on Jan 27, 2015 06:07:14
 
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Originally posted by Corndog
Been pretty busy with Mighty Brawlers.


 
killershrew
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Originally posted by peeti
Well, lets see. If you buff Pass Defense, you hit 100% Pass Teams by 100%. If you buff Rush Defense, you hit 100% Russh Teams by 100%.
If you have a 50% Run and 50% Pass team, you get hit on both O things equally, here 50% each. If you go 70/30%, you are hit there equally as well?
I dont see your logic here (Not saying you are wrong, but I think its bs).

I dont talk about the problem of 100% teams. Those need to be adresses as well. But Anyway, there are big issues with run defense and especially pass Deefense. Tried to adress this.

Greetz


Let me oversimplify things from my end for you:

Pass team passing power 100
run team run power 100

balanced team pass/run power 50/50

nerf passing/running by 25/25

pass team strength 75
runteam strength 75
balanced strength 25/25
Edited by killershrew on Jan 27, 2015 05:34:34
 
peeti
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Originally posted by killershrew
Let me oversimplify things from my end for you:

Pass team passing power 100
run team run power 100

balanced team pass/run power 50/50

nerf passing/running by 25/25

pass team strength 75
runteam strength 75
balanced strength 25/25


Well, you still have to put in relation. What you do are total numbers, but nerfs cant be done in total numbers.

so yeah, you would still need to do 1/2*1/4.

But I see you want to troll, so keep trolling. You should still know that its true what I said. But be a lil baby, I dont care.

Again, this ofc wouldnt help with the 100% teams, I am aware of that. But still, buffing the particular defense will affect pure and balanced teams the same way

From your Kindergarden logic, an 80/20 team would be fucked xD
Edited by peeti on Jan 27, 2015 05:42:07
 
USC_Trojans
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Better idea, insert a checkbox into defensive tactics that you can set to be pass focused, neutral, or run focused. If you pick run focus then you get a % or flat amount boost to certain attributes that help stop the run but at the cost of losing that amount from pass defending skills. Risk reward system that doesn't shut down balanced offenses while buffing specialty team defenses.
 
Parab00n
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Originally posted by peeti
Well, you still have to put in relation. What you do are total numbers, but nerfs cant be done in total numbers.

so yeah, you would still need to do 1/2*1/4.

But I see you want to troll, so keep trolling. You should still know that its true what I said. But be a lil baby, I dont care.

Again, this ofc wouldnt help with the 100% teams, I am aware of that. But still, buffing the particular defense will affect pure and balanced teams the same way

From your Kindergarden logic, an 80/20 team would be fucked xD


How is he trolling? He broke things down for you about as simple as they are going to get.
 
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