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MileHighShoes
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Wasn't OP asking how to build a speed receiver?
What's up with all of the groupthink telling him how to build a balanced WR instead?
http://glb2.warriorgeneral.com/game/player/140040

Check out the WR I just built, look at the caps and attributes, if non superstar I wouldn't bother aiming for 100 speed due to the above reasoning so you don't really want to bother getting the cap to 100 if you aren't going to invest to 100.
Look at my end build using inspect element 20500 Skill Points, the whole build is centered around leaving a CB in the dust, enough quickness and route technique to not slow down running routes, with quickness high enough for first step to fire often, but not wasting points in Route Elusiveness since the main method for separation is the speed.

http://i1182.photobucket.com/albums/x455/eknine9/SpeedWR_zpsyzmmyrje.png

Now I'm not knocking the WR suggested by the previous posters at all, it works, and works fine in the sim, but it's not a speed WR, and I think that people shouldn't just be pointed towards the middle everytime otherwise it's just going to be all cookie-cutter with no differentiation among the WR's.
 
Kayoh
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Originally posted by MileHighShoes
Wasn't OP asking how to build a speed receiver?
What's up with all of the groupthink telling him how to build a balanced WR instead?
http://glb2.warriorgeneral.com/game/player/140040

Check out the WR I just built, look at the caps and attributes, if non superstar I wouldn't bother aiming for 100 speed due to the above reasoning so you don't really want to bother getting the cap to 100 if you aren't going to invest to 100.
Look at my end build using inspect element 20500 Skill Points, the whole build is centered around leaving a CB in the dust, enough quickness and route technique to not slow down running routes, with quickness high enough for first step to fire often, but not wasting points in Route Elusiveness since the main method for separation is the speed.

http://i1182.photobucket.com/albums/x455/eknine9/SpeedWR_zpsyzmmyrje.png

Now I'm not knocking the WR suggested by the previous posters at all, it works, and works fine in the sim, but it's not a speed WR, and I think that people shouldn't just be pointed towards the middle everytime otherwise it's just going to be all cookie-cutter with no differentiation among the WR's.


http://i.gyazo.com/537a12ec0ad9a6dadca49384e1e6fff5.png
 
Big_B
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This game breeds cookie cutter builds. It's just the way the engine works. You need so much of each stat to perform a role adequately (at any position) that it's hard to have extreme and specialized builds.

Originally posted by MileHighShoes

http://i1182.photobucket.com/albums/x455/eknine9/SpeedWR_zpsyzmmyrje.png


If you follow that build this guy is never going to get open unless he runs Go routes all day. Doesn't matter how quick you are if you cant shake the DB. He also has the range of a midget receiver with that vertical and diving. With the changes to pass accuracy it falls on the receiver to help his QB out by extending his catch range.
 
MileHighShoes
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Originally posted by Big_B
If you follow that build this guy is never going to get open unless he runs Go routes all day. Doesn't matter how quick you are if you cant shake the DB. He also has the range of a midget receiver with that vertical and diving. With the changes to pass accuracy it falls on the receiver to help his QB out by extending his catch range.


Lol Go Routes are the worst in this game, easiest way to throw an interception is to let the CB trail behind the Wr on a go route. And that build will work fine, it's all about leaving the CB in the dust after a cut or direction change by using his quickness and sprinting to create seperation. He's not trying to fool the CB with elusiveness, just get through his breaks as fast as possible, and it works, I see it work all the time. And if you're faster than the DB you don't have to shake them, as they'll fall behind trying to keep up. Or were you actually implying that speed doesn't matter?

Also the range of Wr's isn't terribly important at all IMO, so long as you run your routes well and don't have a swiss cheese O-line you can do fine with very little vertical or diving.

http://glb2.warriorgeneral.com/game/player/85481

But then again, what do I know?
 
Big_B
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Looks like you know you need route tech and elusiveness judging by the WR you linked, silly.
 
MileHighShoes
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Originally posted by Big_B
Looks like you know you need route tech and elusiveness judging by the WR you linked, silly.


No, That Receivers focus is on getting loose during routes by fooling CB's.
Every receiver needs route tech to avoid getting bogged down at their breaks. Elusiveness isn't always necessary depending on the build, and in the rookie I linked it's not important at all. Just because one WR has something doesn't mean they all need it. I simply linked the WR to show I can build one that works, doesn't mean it's the only way to make a working WR. Anyways, I'm putting my money where my mouth is. I built two Wr's and will be following the build plan I posted above. Either it will work and prove you wron, or it won't and I'll happily admit you were right.
 
Kayoh
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Originally posted by MileHighShoes
No, That Receivers focus is on getting loose during routes by fooling CB's.
Every receiver needs route tech to avoid getting bogged down at their breaks. Elusiveness isn't always necessary depending on the build, and in the rookie I linked it's not important at all. Just because one WR has something doesn't mean they all need it. I simply linked the WR to show I can build one that works, doesn't mean it's the only way to make a working WR. Anyways, I'm putting my money where my mouth is. I built two Wr's and will be following the build plan I posted above. Either it will work and prove you wron, or it won't and I'll happily admit you were right.

the amount about this game that you don't know compared to what you act like you know is really sad
 
PS3
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Does anyone think toughness is necessary for a speed WR build on a balanced offense? I.E. does the conditioning/heart loss in blocking situations and the occasional tackles warrant some toughness awareness?
 
Kayoh
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Originally posted by PS3
Does anyone think toughness is necessary for a speed WR build on a balanced offense? I.E. does the conditioning/heart loss in blocking situations and the occasional tackles warrant some toughness awareness?

In a balanced offense, yes, for sure.
 
Xars
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Originally posted by Zoolander_MSM
http://glb2.warriorgeneral.com/game/player/130294
Does a speed WR need snap reaction? I'm sure it doesn't matter at my level. I haven't started investing in speed/quick yet either. If snap reaction does matter, when should I start thinking about that?


My basic rule of thumb is that Snap should = your Quickness. If you're not Quick off the line, what's the point? And if you are, then hammer the advantage.

Plus you'll keep your build in-line for your tier by following it. Of course, there are exceptions but until you understand why you need one, I'd keep them equivalent and you'll be fine.
 
Xars
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Originally posted by MileHighShoes
Lol Go Routes are the worst in this game, easiest way to throw an interception is to let the CB trail behind the Wr on a go route. And that build will work fine, it's all about leaving the CB in the dust after a cut or direction change by using his quickness and sprinting to create seperation. He's not trying to fool the CB with elusiveness, just get through his breaks as fast as possible, and it works, I see it work all the time. And if you're faster than the DB you don't have to shake them, as they'll fall behind trying to keep up. Or were you actually implying that speed doesn't matter?

Also the range of Wr's isn't terribly important at all IMO, so long as you run your routes well and don't have a swiss cheese O-line you can do fine with very little vertical or diving.

http://glb2.warriorgeneral.com/game/player/85481

But then again, what do I know?


What are you trying to show here? Your catch rate has improved the last 2 seasons (59% and now 68%), but you're getting less than 10 targets per game out of 43 from your QB. You've just cracked 100+ yards per game (finally). You need Heart badly (26 sucks). Your build would have been drastically better if you had gone Egotist over Workhorse, considering your SP investment in Physicals. Your Snap Reaction is too low relative to your Quick and Sprint.

Here's the Shifty WR Build that leads all GLB2 WRs in Yards (331 per game) and TDs (30 in 9): http://glb2.warriorgeneral.com/game/player/97220


Edited by Xars on Feb 14, 2015 08:52:13
 
Zoolander_MSM
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http://glb2.warriorgeneral.com/game/player/130294
My number of targets has drastically dropped off between games 1 and 19. Any suggestions on why that's happening? Or what can be done about it?
 
Kayoh
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Originally posted by Zoolander_MSM
http://glb2.warriorgeneral.com/game/player/130294
My number of targets has drastically dropped off between games 1 and 19. Any suggestions on why that's happening? Or what can be done about it?


-Get faster
-Get more route tech
-Vertical also gets you targeted more
Edited by Kayoh on Feb 20, 2015 13:23:11
 
Absolut Zero
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Originally posted by Kayoh
-Get faster
-Get more route tech
-Vertical also gets you targeted more


I'm not sure Vertical does. I've got a receiver on my team with a crap ton of Vert, and without checking I'd say he's the least targeted.

But at the Sophomore level, just get faster.
 
Kayoh
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Originally posted by Absolut Zero
I'm not sure Vertical does. I've got a receiver on my team with a crap ton of Vert, and without checking I'd say he's the least targeted.

But at the Sophomore level, just get faster.

ask Xars
 
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