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Forum > Goal Line Blitz 2 > Passing Game about to go Nuts
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Stobie
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Originally posted by TxSteve
Xars - did you just basically get a boost to your max? Or did you get a boost to your max and a chunk of SP to fill it?


I just checked my S* WR, I got a boost of 10 max points and all the SP that it would have been saved by taking the CiT to where it was at today. Adding all those points into CiT I didn't get all 10 points. So the SP you get back is entirely respective to the amount you have placed into CiT. For those who haven't put much in get very minimum return, but those who did invest get more return. Based on that, I don't see a buff or anything like that.

These are base build issues, should have always gotten the +10 and 20% reduction, if anything they have been playing with a crippled CiT skill if you invested in it, if you didn't no gain/loss.

Where I see the issue is in the Early/Slow category. One cost you more SP other costs you a cap. How those are handled might be considered in a unfair advantage but we are talking literally a few points like 2-3 if you have 60 in there to begin with.

I think people are blowing this out of proportion tbh.

Thank you GLB Staff for finally fixing this bug.
 
peeti
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Originally posted by Stobie


I think people are blowing this out of proportion tbh.

Thank you GLB Staff for finally fixing this bug.


 
Xars
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Originally posted by Parab00n
All his big games were from Screen plays where CiT had nothing to do with it. You guard that one play vs him and he is just another SS WR. I played him 3 times this season and had no trouble with him. And the last thing we should be doing is complaining about a bug that was fixed. As far as passing being OP, I agree but so is offense in general.


With 20 more Catch in Traffic, you don't think his non-screen plays aren't going to get more effective?

Quite frankly, I don't know why they would run Screens when you can run WR3/TE Seam Routes all day with high Catch in Traffic.

SB/SG TE Drive is going to be even harder to stop.
 
Stobie
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Originally posted by Xars
With 20 more Catch in Traffic, you don't think his non-screen plays aren't going to get more effective?

Quite frankly, I don't know why they would run Screens when you can run WR3/TE Seam Routes all day with high Catch in Traffic.

SB/SG TE Drive is going to be even harder to stop.


This is all true if someone has actually utilized this skill. It all depends on your offensive theory. Get open or possession, gotta go one way or another.

Do I think the stat 'unable to secure' will go down as the next few seasons roll in? Yes. But not by as much as you think. I will take a quick peek and store the data across the season. I will get the percentage of all incomplete passes due to unable to secure for season 6 and 7 and 8 when complete. Then we can compare to S9 and I would guess..... its going to be a minimal change.
 
Xars
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Originally posted by TxSteve
That's interesting.

I get that bugs need to be fixed -- but seriously? A potentially major bug fix that buffs passing on day 38?

I don't know the mechanics of it though -- Xars - did you just basically get a boost to your max? Or did you get a boost to your max and a chunk of SP to fill it?

Maybe the extra 10 points isn't as valuable and game changing as we would guess - otherwise surely they'd wait a week and fix it in the offseason?


I don't think the timing of the bug fix is really an issue. When the Weak I counters/whatever those plays were got fixed mid-season, it was a good thing.

The issue is really what's the plan on upcoming fixes. It's why they need a roadmap/priority fix list/something. That way you could group up fixes by game effect. So you fix and deploy this near the same time you fix other stuff to try and keep game balance.

As Stobie mentioned, the cap was increased and you got SP back that were "overspent" on CiT - allowing you to bump CiT immediately. Belgarion was at his 56 cap and his now at 63 out of 66 cap.

And 10 points in CiT to one player probably does have an effect. I've argued for awhile that the value of high skills is parabolic while the cost is linear. Wouldn't 10 more points in Run Blocking for S* OLine help them? Maybe a lot?

Belgarion is at 62.6% catch rate through 25 games; games were he was at his 56 cap. Now it'll be higher. We'll see.
Edited by Xars on Jan 16, 2015 07:49:08
 
TxSteve
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this isn't mid season -- this is day 38 - 1 league game away from playoffs.

I agree bugs need to be fixed - but I would expect if some kind of power running bug were found today - everyone (me included) would think it silly to fix it on day 38.



my guess would be though that this was the first 10 minutes bort had free to spend on GLB2 in the last month or so -- so that probably dictated the timing. I agree with all who say it probably isn't game changing.


my purely pulled out of my butt guess would be that this will affect less than one reception per game.
Edited by TxSteve on Jan 16, 2015 07:56:38
 
Parab00n
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Originally posted by Xars
With 20 more Catch in Traffic, you don't think his non-screen plays aren't going to get more effective?

Quite frankly, I don't know why they would run Screens when you can run WR3/TE Seam Routes all day with high Catch in Traffic.

SB/SG TE Drive is going to be even harder to stop.


Of course they will, but he has to take points from somewhere else and put them there so he is going to lose something. If you want to see why he is running screens instead of more of something else, go check out the top 4 WRs in the game. All 4 are there because of Screens. If you don't specifically gameplan against them they are the most deadly plays in the game.
 
Parab00n
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Originally posted by TxSteve
this isn't mid season -- this is day 38 - 1 league game away from playoffs.

I agree bugs need to be fixed - but I would expect if some kind of power running bug were found today - everyone (me included) would think it silly to fix it on day 38.



my guess would be though that this was the first 10 minutes bort had free to spend on GLB2 in the last month or so -- so that probably dictated the timing. I agree with all who say it probably isn't game changing.


my purely pulled out of my butt guess would be that this will affect less than one reception per game.


I disagree, Bugs like this should be fixed right away especially something like this that will have very little effect on the actual games. We are talking about a difference of 2-3 points of CiT that should have been there all along. It's not like teams are going to drop a player just so he can respec and put all those points there.
 
peeti
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Originally posted by Parab00n
Of course they will, but he has to take points from somewhere else and put them there so he is going to lose something.


Why is he going to lose some? he gets extra SPs cause of the script (the ones he paid too much). So those are actually SPs that wont hurt him anywhere else. Since we are only talking about roughly 3-5 more points in CiT, this isnt a big deal.

Not sure what Xars i trying here
 
Parab00n
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Originally posted by peeti
Why is he going to lose some? he gets extra SPs cause of the script (the ones he paid too much). So those are actually SPs that wont hurt him anywhere else. Since we are only talking about roughly 3-5 more points in CiT, this isnt a big deal.

Not sure what Xars i trying here


I'm saying he is going to now apply those points in CiT that he would have otherwise applied in Speed, Quickness, etc
 
jamz
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PUFF PUFF PASS MOSUCKAS
 
Stobie
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Xars is just stating that for those who were stuck at lets say 67 CiT will now be able to go to 77 CiT thus improving their receiving capabilities.
 
Galithor
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This turn of events pleases me greatly.
 
TxSteve
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gal - how many extra points of CIT are you getting for your WRs? I'm just curious
 
Parab00n
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Originally posted by TxSteve
gal - how many extra points of CIT are you getting for your WRs? I'm just curious


I got 5 for my Vet SS WR, from 51 to 56. So if his guys already have more than that then he will probably be getting 4 at the most.
 
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