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Forum > Suggestions > Buff Defenses Against Pass-Only/Run-Only Teams
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Xars
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Originally posted by jfbueno
Lol there are people in glb2 that understand statistics, T-tests, Z-tests, etc.


And do you think Corndog/ Bort has ever done it even once on global results to make sure the sim is balanced properly?

{pauses}

Yeah, I agree.
 
jfbueno
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Originally posted by Xars
And do you think Corndog/ Bort has ever done it even once on global results to make sure the sim is balanced properly?

{pauses}

Yeah, I agree.


Never said that those two specifically have done those type of tests or ANOVA tests, etc. Just saying that there's probably a decent amount of us that are more than familiar with it.

Having said that I agree that's unlikely that the higher ups have performed any kind of analysis at all in that regards.
Edited by jfbueno on Jan 10, 2015 10:48:49
 
jfbueno
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Not to mention it's not particularly difficult to do given you have a good data set/sample size which there obviously is with GLB
Edited by jfbueno on Jan 10, 2015 10:50:35
 
vipermaw82
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http://glb2.warriorgeneral.com/game/game/144181

im in aggreeance with this... our SER legendz team played a team a full age group younger, only rushed 4 the whole game and we are running 2 s*cb and a s* safety in which our corners were draped all over the younger WR the entire game and they completed 71% of their passes of their 67 attempts we pressured him 25 times and got some sacks as well. when you watch rookie ball you can tell their was obviously a pass buff that was not released as well since now everyone can apparantly pass on rookie ball too even the running teams... btw cbs are running over 80 cov tech 80 aware over 70 int and defl...
 
DeeVee8
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Originally posted by vipermaw82
http://glb2.warriorgeneral.com/game/game/144181

im in aggreeance with this... our SER legendz team played a team a full age group younger, only rushed 4 the whole game and we are running 2 s*cb and a s* safety in which our corners were draped all over the younger WR the entire game and they completed 71% of their passes of their 67 attempts we pressured him 25 times and got some sacks as well. when you watch rookie ball you can tell their was obviously a pass buff that was not released as well since now everyone can apparantly pass on rookie ball too even the running teams... btw cbs are running over 80 cov tech 80 aware over 70 int and defl...


Pretty clutch 59 yard FG to win the game in the final seconds though...

http://glb2.warriorgeneral.com/game/replay/144181/2234708
 
Absolut Zero
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I didn't even know that was possible in GLB. Is that the longest FG ever?
 
vipermaw82
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lol well you know against my teams anything ccan happen he only has 53 power?
 
Torg
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+1
 
peeti
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Originally posted by vipermaw82
http://glb2.warriorgeneral.com/game/game/144181

im in aggreeance with this... our SER legendz team played a team a full age group younger, only rushed 4 the whole game and we are running 2 s*cb and a s* safety in which our corners were draped all over the younger WR the entire game and they completed 71% of their passes of their 67 attempts we pressured him 25 times and got some sacks as well. when you watch rookie ball you can tell their was obviously a pass buff that was not released as well since now everyone can apparantly pass on rookie ball too even the running teams... btw cbs are running over 80 cov tech 80 aware over 70 int and defl...


Uhm no, not at all if you watch actual games
 
vipermaw82
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what are you saying about if you watch actual games peeti?
 
Galithor
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It's tough to say what your issue might be on the Superstar CBs and SS without being able to see the builds. Obviously you've got pretty solid investment in the primary skills, but there's likely some gaping holes somewhere in secondary skills for them to be getting torn up so badly.
 
underdog13
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Originally posted by vipermaw82
http://glb2.warriorgeneral.com/game/game/144181

im in aggreeance with this... our SER legendz team played a team a full age group younger, only rushed 4 the whole game and we are running 2 s*cb and a s* safety in which our corners were draped all over the younger WR the entire game and they completed 71% of their passes of their 67 attempts we pressured him 25 times and got some sacks as well. when you watch rookie ball you can tell their was obviously a pass buff that was not released as well since now everyone can apparantly pass on rookie ball too even the running teams... btw cbs are running over 80 cov tech 80 aware over 70 int and defl...


Hurries should have more of an effect than they currently do
 
Stobie
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It's easy to point to one team and say things are broken. I will point to Stunners and say rushing is OP in the same regard. As Galithor mentioned there is more to the equation with builds than a few attributes.

Taking a look at your team at a high level, across the whole season you allow 57.85% passing, this includes blowouts where you have lost and won, when narrowing down to a +=20 win loss margin you are 60% pass completion on defense. These are pretty good modest numbers, but lets compare to your peers in Journey man, I will look at #1, #4, #9 in a random pull, since you are #7.

#1 gives up 45% pass on the season and 49% in non blowout games
#4 gives up 50% pass on the season and 59% in non blowout games
#9 gives up 55% pass on the season and 57% in non blowout games

Based on this you are essentially equal to your peers in efficiency, but you are comparing to a team that across all games this season is 69% passing and in non blowout games is 65% passing. Compare those numbers to even the best passing teams and you will find that those averages are higher than any other team right now.

In a nutshell, Default Name is doing something VERY right in the passing game.

Lets be fair, and compare to the other all passing teams in Seasoned.

Logzilla is 60% passing on the season and 56% in non blowout games
Sandy Cheeks is 60% passing on the season and 57% in non blowout games

I can't leave out Air Raid, the pinnacle of all passing teams.

Air Raid is 63% passing on the season and 57% in non blowout games *** sadly there were only 5 to view.

Because I always like to back my claims up with pure evidence... here are the top 30 pass % teams in the whole game in non blowout games.

TeamID......TeamName......PassPCT......YPA
407......Louisiana Screaming Pelicans......66.6179......6.69180
1088......Default Name......66.5446......7.46032
272......Brisbane Bogans......65.1515......6.12121
111......ENMU GreyHounds......62.7854......7.79680
729......D.C. Corrupt Politicians......62.7313......7.79427
124......Nashville Ninjas......61.8868......6.52830
1192......Dead World Cerberi......61.5854......6.70655
733......Alaskan Assassins......61.5635......8.09039
852......Oakland Shanks......61.3695......6.91667
626......Denver Nightmares......60.6023......7.03576
62......Hillfield Dinos......60.5081......5.91224
373......Harrisonburg Bulldogs......60.4839......7.76714
1067......Chicago Bears......60.4356......6.73321
674......Philadelphia Bling......60.3509......6.67982
377......Andes Chinchillas......60.2151......7.45520
721......Blitzed Potato Farmers......60.1835......6.62477
898......Washington Bulls......60.1780......6.38988
932......Battle Creek Mayhem......60.0596......6.40835
589......Ellix Burghers......59.9496......7.06045
1101......Flying Spaghetti Monsters......59.8870......7.33239
633......Rhode Island Falcons......59.6648......7.58659
959......Roman Testudo......59.4783......7.23043
597......Cobra Kai......59.3466......7.72595
187......New Jersey Generals......59.2806......6.60072
1153......Fear Factory......59.1002......6.91922
1064......The Drunk Irishmen......59.0968......6.04452
343......Stark Dire Wolves......59.0835......6.42390
1177......The "Flying" Jays......58.8235......6.51544
850......Columbus Wardogs......58.6047......6.14128
906......Arizona State Sun Devils......58.3654......5.73317

Lets compare that to rushing numbers in the game.

TeamID......Name......YPR
735......Winnipeg Wrath......9.52475
284......Minnesota Stunners......8.18526
402......BO( . )( . )OBS!......7.73694
689......I've Never Had Sex......7.67048
830......Milwaukee Beers......7.38485
3......Long Island Knights......7.33097
290......SER NFL Legendz......7.31084
901......Richmond Raiders......7.23308
802......The Boogie Men......7.18736
285......Providence Radicals......6.78217
78......Monmouth EVIL MONKEYS......6.74961
635......D'Haran Empire......6.69764
205......Rocky Mountain Reapers......6.69231
26......Portland Ronin......6.39518
210......New York Nightmare......6.29810
333......Death Valley Devils......5.99363
852......Oakland Shanks......5.97059
1084......Killer Kiwi's......5.96914
955......Wesley Chapel Warriors......5.96494
903......Motor City Mayhem......5.95736
106......Legacy's Dynasty......5.94624
634......The Factory of Sadness......5.89194
32......Sons of Anarchy......5.88450
356......Inner City Kids......5.75000
933......Whoville Whos......5.69083
24......Oklahoma Outlaws......5.67207
965......Houston Roughnecks......5.64598
589......Ellix Burghers......5.61503
61......Corning Cows......5.59251
177......Gatling Valley Pirates......5.5

Now... tell me which looks more realistic? Passing or Rushing?
Edited by Stobie on Jan 14, 2015 13:19:43
Edited by Stobie on Jan 14, 2015 13:02:23
 
bhall43
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I hate the word "realistic" because that is not being achieved through that study whatsoever. Nor will it be achieved in this game ever unless Pure rushing teams are completely brought to their knees all together. Which isn't gonna happen.
 
Xars
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Unfortunately, play calling mix determines a lot of the above. The best GLB running terms have a greater variance vs. the NFL/College than the best Passing teams.

What that means though in gameplay is debatable.

My LogZilla Boys held Winnipeg to 4.1 yards rushing; only to get torched through the air by the Drunks in the very next game.
 
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