Originally posted by Galithor
Are you sure? I've always thought it worked the same way Galactic describes it. In Paraboon's case, it makes sense that Man QB Spy 1 got called because he had Short Pass 100% and Inside Run 100%, which means it was 50/50 on whether it'd used a Short Pass play (Man QB Spy 1) or an Inside Run play (Middle Overload). The blitz 100% was irrelevant the moment Short Pass won the first roll. There's only one short pass play, and it wasn't a blitz. Middle Overload had already been filtered out in those cases. That middle overload's description includes "short" does seem irrelevant to me.
If you put >100% between short/med/long/inside/outside, it just normalizes the numbers to fit a 100% scale.
There might be some merit to color coding the background behind the columns that work together to provide a single filter. As it is, there's really 5 filters for any given defensive play. The #WRs is really a double filter too. It chooses the section of the playbook, and also dictates which plays from that playbook are eligible. If you want to run a 3WR defense play in your 2WR playbook, you can't have other 2WR plays in that playbook or it'll never call the 3WR play.
I think they're in this order:
1. #WRs - filters section of playbook that gets used. Tricky part is, it also filters the plays in that section. If you've got a 2 WR play, and a 3WR play in your 2WR playbook, that 3WR play will never get called.
2. Down and Distance - dictates which row from your tactics gets used.
3. Short/Med/Long/Inside/Outside - filters plays based on dice roll against these values. It will pick one of the 5 based on your settings in tactics.
4. Zone% - Will chose zone plays from remaining options at this rate. If no zone plays available, skip.
5. Blitz% - Will choose blitzes from remaining options. if no blitzes available, skip.
At to point #1, it's incorrect (I believe). I thought so too for a long time. The issue is Pass Distance. Defense "tagging" to a certain # of WR doesn't exist. I've mixed Nickel, Dime and Quarter into 3WR set Defense, and they've all been called. At least, I don't believe so after many, many games. (I could always be wrong. Usually I just run one D for Pass Short/ one for Pass Medium/ etc.)
2. Correct
3. Correct and not correct. A post from Rob illustrated the problem. If you just have ZEB and MO in the play book and you go 50 Pass Short, 50 Inside Run, 100 Blitz - you don't get 50/50 mix of ZEB-MO. Because ZEB is a Run AND a Pass it can fire even when the Inside Run is "rolled". But MO will never be called by any of the "50 rolls" in Pass Short.
4. Correct
5. Correct