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Forum > Goal Line Blitz 2 > Xmas Eve Ladder: #1 Ground Assault vs. #2 LogZilla Boys
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Absolut Zero
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Originally posted by HayRow
GA will never "handle" pass teams with efficiency imo. I have 2 S* CBs on D'Hara and it doesn't really stop passing team. It can slow them down some, but their secondary depth and refusal to play more than 2 CBs will definitely hurt them the entire life of the team. Not saying they won't be a top team, they absolutely can, just don't think they will ever be a sure fire bet when facing any team that can pass


5 Spin Cycles in a QB's face is so sexy though. The problem with having only 1 DT that can Spin Cycle in the super conservative "rush the minimum number of players possible for 8 in coverage", is that Spin Cycle needs a perfect fire to do anything. Not every Spin Cycle fire is the same. You spin off the Center only to usually hit one of the Guards who you then need to spin off as well.

With 5 spin cycles, the Guards are occupied, so a less than perfect spin will put any of them on a direct path to the QB.

The QB starts getting a bit rattled, and holds the RB back. Then the game progresses and he ignores tactics and holds the TE back. At that point, it's 3 players out on routes with 6 defenders. Far better ratio than 8 in coverage on 5
 
Stobie
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I believe this is what cause Default to play poorly against GA. Had over 55% passing but just not efficient enough when it mattered.
 
HayRow
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Originally posted by McGruffHawk
Yeah, but D'Haran only has 2 S* CB's . . . GA has that plus a S* FS and a S* SS in the secondary, all of which are being built to cover. Its an unorthodox plan, and one that can't even remotely be compared to any team out there right now.


i get the only 2 S*CB, but what i'm saying is that S*s in the secondary are a bit of a bump but not the omg shut the pass down. You will still be hurt by conditioning and only putting 2 CBs on the field. How you think having a S* fs/ss means it can't be remotely compared is lolworthy
 
HayRow
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Originally posted by Absolut Zero
5 Spin Cycles in a QB's face is so sexy though. The problem with having only 1 DT that can Spin Cycle in the super conservative "rush the minimum number of players possible for 8 in coverage", is that Spin Cycle needs a perfect fire to do anything. Not every Spin Cycle fire is the same. You spin off the Center only to usually hit one of the Guards who you then need to spin off as well.

With 5 spin cycles, the Guards are occupied, so a less than perfect spin will put any of them on a direct path to the QB.

The QB starts getting a bit rattled, and holds the RB back. Then the game progresses and he ignores tactics and holds the TE back. At that point, it's 3 players out on routes with 6 defenders. Far better ratio than 8 in coverage on 5


5 spin cycles is what could definitely help defend vs the passing game, although just about every team in the top level has 4 gold spin cycles on their DLine already, i just don't think the S* secondary matters much.
Edited by HayRow on Dec 23, 2014 13:22:02
 
Parab00n
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Originally posted by McGruffHawk
Yeah, but D'Haran only has 2 S* CB's . . . GA has that plus a S* FS and a S* SS in the secondary, all of which are being built to cover. Its an unorthodox plan, and one that can't even remotely be compared to any team out there right now.


Depth > SS players
 
Xars
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Originally posted by Absolut Zero
Then the game progresses and he ignores tactics and holds the TE back.


Only true if you don't run routes were the TE is the first target.

Some people make that mistake. 88.23% of the time I don't.
 
Xars
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Originally posted by Parab00n
Damn Logzilla, that ladder record.


Yeah I'm getting my ass kicked.

Good news is my S* WR is averaging 16.75 catches and 209.9 yards in those games.
 
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Originally posted by McGruffHawk
Yeah, but D'Haran only has 2 S* CB's . . . GA has that plus a S* FS and a S* SS in the secondary, all of which are being built to cover. Its an unorthodox plan, and one that can't even remotely be compared to any team out there right now.


How do you do against pure rushing teams? I imagine your DTs are pass rushing built with the Gold Spin Cycle being powered by Pass Rush Tech and Footwork.
Edited by Galactic Empire on Dec 23, 2014 15:14:27
Edited by Galactic Empire on Dec 23, 2014 15:14:15
 
McGruffHawk
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Originally posted by Galactic Empire
How do you do against pure rushing teams? I imagine your DTs are pass rushing built with the Gold Spin Cycle being powered by Pass Rush Tech and Footwork.


Rushing teams have been pretty easy for us. The team was built on the premise that pass rushing DT's are actually better against the run than run-stuffing DT's. It all arose out of an argument between Gal/me and Jampy. ANd so far its proven to be true. And I suspect it will only get better when we round out our builds more.

Season 7 we were the #1 rushing defense in Sophomore.

http://glb2.warriorgeneral.com/game/forum/thread/5213195
Edited by McGruffHawk on Dec 23, 2014 15:56:52
 
Absolut Zero
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Originally posted by Xars
Only true if you don't run routes were the TE is the first target.

Some people make that mistake. 88.23% of the time I don't.


Pretty sure the TE can still be held back even if they're the first target. I feel like I've had both TE's held back on Singleback Big's Iso HB Under before.
 
Parab00n
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Originally posted by Xars
Only true if you don't run routes were the TE is the first target.

Some people make that mistake. 88.23% of the time I don't.


Hmmm, I may need to go back and see if that is 100% accurate. If so, thats huge to know game planning wise. I hate when my TEs get held back.
 
Absolut Zero
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Originally posted by McGruffHawk
Rushing teams have been pretty easy for us. The team was built on the premise that pass rushing DT's are actually better against the run than run-stuffing DT's. It all arose out of an argument between Gal/me and Jampy. ANd so far its proven to be true. And I suspect it will only get better when we round out our builds more.

Season 7 we were the #1 rushing defense in Sophomore.

http://glb2.warriorgeneral.com/game/forum/thread/5213195


Always felt like that was more scheme related with having zero o-lineman capable of reaching a linebacker. So the running back and full back have to hit the same hole (doesn't seem to happen all that often), and backside pursuit is a thing again with no o-lineman cutting them off.
 
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Originally posted by McGruffHawk
Rushing teams have been pretty easy for us. The team was built on the premise that pass rushing DT's are actually better against the run than run-stuffing DT's. It all arose out of an argument between Gal/me and Jampy. ANd so far its proven to be true.


What is your explanation for this?
 
Xars
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Originally posted by Parab00n
Hmmm, I may need to go back and see if that is 100% accurate. If so, thats huge to know game planning wise. I hate when my TEs get held back.


If it's not 100%, it's very close.

Go to Stobie's site and look up my S7 games. I just went through the last game against FF.

I didn't see any TEs held in on TE Drive(x2), TE Post or Corner Threat. My TE has held in twice on WR posts (out of 4).



Edited by Xars on Dec 23, 2014 16:56:24
Edited by Xars on Dec 23, 2014 16:55:55
 
Xars
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Originally posted by Galactic Empire
What is your explanation for this?


They are Tech-based. They get high Run Tech, but not HG. And a ton of Balance is my guess.
Edited by Xars on Dec 23, 2014 16:36:53
 
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