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Forum > Goal Line Blitz 2 > First Step/Head Fake combos and you: A primer on why your possession WR build sucks.
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Absolut Zero
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I wonder how much better his energy/morale might be if that team had a 5th corner.

Of the 4 corners, 3 of them played 68, 78, and 60 snaps. The 4th played only 27 snaps. So Depth Chart issues heavily contributed here. I looked for when the 4th corner next checked into the game (don't know his cond/tough/heart) but it was a few drives later and he had 100 energy and 81 morale.

They have 24 million in salary cap, so there's no reason for them not to have a 5th corner. Better depth chart, deeper roster, and he doesn't need much more SP dropped into cond/heart/tough to not be terrible. He still needs it desperately, but it's not like it would wreck his build.
 
Galithor
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Originally posted by Mezirah

The same result happens in this play http://glb2.warriorgeneral.com/game/replay/132510/750639 if the throw was better, and he didn't even break his ankles on this one. Here he is burned without head fake, http://glb2.warriorgeneral.com/game/replay/132510/751228 but i personally think this is still broken game mechanics from corndog's big coverage patch that screwed turning in coverage. When turning happened at the start of the play it was fine. I would rather go back to that and give up short passing than long. BUT WTV.


The CB is much healthier on the first play from the first quarter, and starts showing some wear on the play in the second quarter. His weakest ability in coverage is clearly the recovery from turning to run, and most folks would probably assume that's due to the lower footwork (maybe some balance?). He gets by with a decent turn on the first quarter play because he's still got solid bars.

By the time the devastating play occurs in the 3rd quarter, his 55 footwork is probably operating more like a CB with footwork in the 30s, or maaaaaaaybe the 40s due to the damage from morale/energy loss.

I agree with you that he probably gets burned on that play even if healthy due to it being a perfect passing play. It looks much, much worse because the CB is demoralized and gassed though.
 
Parab00n
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Originally posted by Mezirah
FUCK galithor. You tore up a CB in game, then you destroy his entire state of being. Chill bro. These plays happen all the time, but this is by far the greatest passing play I've ever seen, and any CB could have been in that position. The only hook is they fall for the head fake. The rest is all your QB and WR.

Brown throws a pass with On The Run minimizing accuracy penalties from moving ( nice, but so stupid, he was barely moving. this should be looked at by Corndog, this was a pocket pass and we all know it.)

He puts it perectly into out stretched arms, and the WR triggers CiS which keeps him at a full sprint. This is the finest pass I've ever seen, and the CB knew nothing about it. It was all the QB and WR.


I think he was actually trying to show how important Heart, Toughness, and proper Roster management is. Also, not much to look at as far as OTR goes. If it was a pocket pass like you suggested then there would be no moving penalty, assuming Cleveland has OTR gold then that pass went through the RNG like it was an actual pocket pass.
 
Mezirah
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I agree, and it's pretty huge. I suppose a CB can get slowed, or flat out stunned. There's obviously 2 levels of being faked, and low morale allowed this guy with 91 man aware to get rocked. The 30 defense consistency didn't help save him either. I wonder if morale loss also affects consistency. I just think it's funny Gal got his judgement on this poor guy, but what he's saying is all true. My point is any CB losing to the head fake on that play gets burned 10/10 times, even if just slowed and not frozen.


I don't like how if you move slightly you receive an accuracy penalty for moving. That's just me. It makes it so even pocket passers need pocket awr+OTR. I guess that's just reality. My QB has 30 pocket awr and OtR silver and it never fires, but obviously he is suffering when throwing because all QB's move a step left or right here and there in the pocket based on the pocket's integrity. After watching a throw like this you gotta consider pocket awr and OTR a must for passers. Most bad throws happen long, OTR would help eliminate some of that. /sigh
 
Galithor
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Originally posted by Parab00n
I think he was actually trying to show how important Heart, Toughness, and proper Roster management is.


paraboon nails it.

I'm giving out free advice here. Some folks don't need it. Some folks disagree with my opinions and interpret what they see in the sim differently.

There's lots of folks still learning the game though. This thread is mostly for them. Hopefully others will offer some good thoughts.


About OTR. If your QB is shifting even a single pixel in the replay, he's suffering some sort of accuracy penalty if he chooses to throw the ball at that exact same moment. QBs are very, very rarely perfectly stationary in the pocket for the majority of a passing play, expecially when there's more than a 3 man rush.

I've not seen where QBs have logic to try and stop and plant their feet to throw if they're moving with enough time to set up. They just throw when their pass awareness tells them that their current target is a good idea. If they happen to be moving at the time, they eat the accuracy penalty. Or many times they don't eat the accuracy penalty if you're smart and took OTR to gold and invested into pocket awareness like maGz did with Cleveland.
 
Stobie
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to Galithor to actually give out advice, though it might be in a bragging manner with his team, but none the less, he gave his thoughts on what you can do to combat what is clearly the best passing team in the game right now.
 
Galithor
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Originally posted by Mezirah
Most bad throws happen long, OTR would help eliminate some of that. /sigh


To be fair on this particular point, Cleveland still misses a ton of deep balls. The game from the OP is one of his more painful outings as far as "overthrows" are concerned.

I've argued before that I think it's a result of passing power lowering the trajectory of deep balls consistently. You get a very elongated oval target distribution for QB throws as a result, and the majority of that oval is going to be downfield out of reach for a WR.

If higher power could simple loft more high angle throws, with the targets deeper, you'd get less of an oval and more of a circle, and the WRs would have a better chance to adjust(defenders too, technically) and reach the passes. Even if the deeper targets necessitate a "bigger" circle.

That said, it's probable this would benefit the passing team more than the defending team. An incompletion is just as good as a deflection, and even with the buff to INTs, it's not like it'd cause a whole bunch more of them compared to the increase in receptions it'd cause, and particularly receptions of the catastrophic sudden bomb TD variety. So it probably isn't a good fix to do for balance reasons right now.
Edited by Galithor on Dec 19, 2014 12:04:40
 
Zaranthuul
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I'm new and only own a soph team. However as rookie I made it a point to address heart as a team. Combine with con and tough guidelines for positions. I addressed heart as a team to try and eliminate the "need" of high contracts so I can have depth and room for s*upgrades.

Our toughest game of the season a 36-35 win we had only 3 or 4 players with morale or energy issues. 2 of them are new players still adjusting to the team builds. Now yes Galithor is on the team but he never actually advised doing this. Was a judgment call I made researching the effects of high contract and other aspects of the game.

I regret it not.
 
Stixx
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Originally posted by Galithor
To be fair on this particular point, Cleveland still misses a ton of deep balls. The game from the OP is one of his more painful outings as far as "overthrows" are concerned.

I've argued before that I think it's a result of passing power lowering the trajectory of deep balls consistently. You get a very elongated oval target distribution for QB throws as a result, and the majority of that oval is going to be downfield out of reach for a WR.

If higher power could simple loft more high angle throws, with the targets deeper, you'd get less of an oval and more of a circle, and the WRs would have a better chance to adjust(defenders too, technically) and reach the passes. Even if the deeper targets necessitate a "bigger" circle.


To be fair, the same thing is happening with Sugar Honey as well. He does tend to have some really nice lofted balls once the WR's route is beyond 20-25 yards, but for the most part he still tries to throw a bullet even if the WR has the DB beat. It seems to just be something that is coded in for all QBs. I wish there was a tactical option like in GLB1 where you could chose to have more "loft" or more "bullet" on your passes.

I think we could figure out a lot from watching Cleveland and Sugar Honey play then comparing how deep a WR has to be before they throw them a lofted ball. I think I have the same belief as you in that the QB will only loft the ball if he doesn't have enough pass power to get the ball to the WR on a bullet pass. We would only be able to actually determine that from comparing games between the QBs.
Edited by Stixx on Dec 19, 2014 12:11:32
 
Galithor
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Originally posted by Stixx
To be fair, the same thing is happening with Sugar Honey as well. He does tend to have some really nice lofted balls once the WR's route is beyond 20-25 yards, but for the most part he still tries to throw a bullet even if the WR has the DB beat. It seems to just be something that is coded in for all QBs. I wish there was a tactical option like in GLB1 where you could chose to have more "loft" or more "bullet" on your passes.


I just don't think there's any possible variability. Seems like the QB just always chooses the quickest ball path to the target based on his passing power. The lowest available trajectory always gets used.

It's nice on intermediate throws in traffic for avoiding CiT rolls. But it blows on deep routes. I'm mixed about it on short stuff, since I tend to think the hard throws can backfire on bad accuracy roll combined with weak awareness and/or hands on a target. But it will tend to get the ball there on some good short routes before coverage can arrive too. So you're juggling the benefit of avoiding a CiT roll vs a more challenging open catch to begin with.
 
Pariah
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To be fair, I see no evidence in this thread why my possession WR sucks...


Lock it up mods...


 
Parab00n
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It also sucks for DT pass deflections, I've seen my guy get deflected 3 times in a row just from the D Line.
 
o The Boss x
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CB
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Mezirah
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Pass deflections are beast. So many linemen with no PD, its crazy. But a lofted ball allows for DB's to knock stuff loose, just not enough people are putting points into PT, ST and Intim. But there's so many reasons to throw longer than shorter in this game, the interception increase patch and back peddling patch increasing affect. It's a shame quick hitter gives a power reduction, because it had a place, but not by throwing the ball slower. Should have been a penalty to range of throw only. Ho hum.
 
bhall43
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Let's not pick on the guys 67 chemistry or medium contract. Let's delve into why his build sucks.
 
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