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aird88
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Originally posted by william78
GG Battle Creek we always seem to have your number


Yeah man, we need to start playing smarter football and hang on to the damn ball. Our turnover percentage against you guys is always really high.
 
Torg
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Originally posted by DeeVee8
Yes, weirdly similar. GG Annapolis. I was ready for an intense second half. That KR TD must have really hurt your player's feelings. I hate that you can't see moral or conditioning on mobile.

http://glb2.warriorgeneral.com/game/replay/133843/309333


Yeah..my guys seem to suck in the second half this season..which is odd because in the past my guys tended to do better as the game went on..
 
Stobie
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Originally posted by aird88
Yeah man, we need to start playing smarter football and hang on to the damn ball. Our turnover percentage against you guys is always really high.


Ill take the hit on this one. Forgot we don't sim at 1pm CST anymore. FML
 
pottsman
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God damn, Battle Creek - that was a fun one. After the first drives by both teams, I figured it'd be a high scoring affair. Slowed down in the second half, but I was still not prepped for you to run that much. Fourth quarter, I figured that fumbled fucked us, but it was clutch to get the ball back.

P.S. - you may want to change your field goal settings http://glb2.warriorgeneral.com/game/replay/133848/525253
 
DeeVee8
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Yes, great game BCM!

All of Orion should feel the Rage...

http://glb2.warriorgeneral.com/game/replay/133848/526008
 
Stobie
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Originally posted by pottsman
God damn, Battle Creek - that was a fun one. After the first drives by both teams, I figured it'd be a high scoring affair. Slowed down in the second half, but I was still not prepped for you to run that much. Fourth quarter, I figured that fumbled fucked us, but it was clutch to get the ball back.

P.S. - you may want to change your field goal settings http://glb2.warriorgeneral.com/game/replay/133848/525253


Yah title of this thread actually says it well, I accidentally loaded sophomore level tactics which in obvious reasons you can see FG range was screwed which cost us the game.

When looking at this further that FG should have been 42 yards.

http://i.imgur.com/z8vEWN5.png

So... WTF honestly is the point of Safe to Max FG range, when does Max activate?

With that said, why not kick this FG? It would have been a 38.5 yd FG which is under the Safe FG Rng....

http://glb2.warriorgeneral.com/game/replay/133848/524744
Edited by Stobie on Dec 16, 2014 09:43:48
 
pottsman
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Originally posted by Stobie
With that said, why not kick this FG? It would have been a 38.5 yd FG which is under the Safe FG Rng....

http://glb2.warriorgeneral.com/game/replay/133848/524744


Well, that one is explainable, but by overall GLB2 tactics, not you specific tactics.
3rd and 10, 25 seconds on the 22, that's clearly in FG range, but it's third down, with "plenty" of time, go for a pass for the endzone, if it misses, clock stops, kick. If you get the first down, run to the line, spike, kick. If you can get out of bounds, kick. But clearly, with 22 seconds and the clock stopped, you run a play.
The worst thing that could happen, happened. Sack, and GLB players are apparently not fast enough to get on the field in 22 seconds. I think your kicker needs to invest in sprinting
 
DeeVee8
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Originally posted by Stobie
Yah title of this thread actually says it well, I accidentally loaded sophomore level tactics which in obvious reasons you can see FG range was screwed which cost us the game.

When looking at this further that FG should have been 42 yards.

http://i.imgur.com/z8vEWN5.png

So... WTF honestly is the point of Safe to Max FG range, when does Max activate?

With that said, why not kick this FG? It would have been a 38.5 yd FG which is under the Safe FG Rng....

http://glb2.warriorgeneral.com/game/replay/133848/524744


Yeah the FG AI has done that from time to time for me too. All of STs if messed up right now.
 
Stobie
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Originally posted by pottsman
Well, that one is explainable, but by overall GLB2 tactics, not you specific tactics.
3rd and 10, 25 seconds on the 22, that's clearly in FG range, but it's third down, with "plenty" of time, go for a pass for the endzone, if it misses, clock stops, kick. If you get the first down, run to the line, spike, kick. If you can get out of bounds, kick. But clearly, with 22 seconds and the clock stopped, you run a play.
The worst thing that could happen, happened. Sack, and GLB players are apparently not fast enough to get on the field in 22 seconds. I think your kicker needs to invest in sprinting


Would agree with you had it not been for this instance.

http://glb2.warriorgeneral.com/game/replay/137286/434947

22 seconds... FG Range, end of half...

The power of having data at my fingertips

http://glb2.warriorgeneral.com/game/replay/136345/217795
http://glb2.warriorgeneral.com/game/replay/136449/287110
http://glb2.warriorgeneral.com/game/replay/136453/217740
Edited by Stobie on Dec 16, 2014 11:51:14
 
aird88
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I'm so fucking pissed right now that our AI did not run the football.
 
masterj81
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Gg freedom... Good to be on the winning side (or almost)
 
DeeVee8
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GG Richmond! You got us this time in an OT thriller -

http://glb2.warriorgeneral.com/game/game/133887

Shut us out in the 4th quarter and the ability to utilize the passing game kept you guys in it.

http://glb2.warriorgeneral.com/game/replay/133887/1718310
http://glb2.warriorgeneral.com/game/replay/133887/1718360 - ridiculous throw and catch

The rivalry continues!
 
Icky Thump
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A war as always! Glad to see us make some critical stands late and respond. GG WCW!
 
aird88
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Annapolis, what a nerve wrecking game. It literally came down to the last second.
 
pottsman
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Originally posted by aird88
Annapolis, what a nerve wrecking game. It literally came down to the last second.


Alpha is so fun this season. I'm looking forward to the BCM and Annapolis rematches for WCW in the coming weeks - I would not be shocked if you guys took one off of us.
 
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