Amazing!!
Forum > Goal Line Blitz 2 > GLB2Scout Program
Galactic Empire
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Originally posted by ki11erkiwi
Wow! That looks awesome! Will it be fully functional for Mac too? (Please say yes )
If it is web based, then yes.
Wow! That looks awesome! Will it be fully functional for Mac too? (Please say yes )
If it is web based, then yes.
iain35
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As impressive as this is and how helpful it will be, I can't help but feel that it evens the playing field for everyone now. I kind've felt I had an advantage on teams because I was willing to scout teams in and out, which takes a long time, but now people can do it in a few clicks. Guess I need to find a new way to get an advantage
Originally posted by iain35
As impressive as this is and how helpful it will be, I can't help but feel that it evens the playing field for everyone now. I kind've felt I had an advantage on teams because I was willing to scout teams in and out, which takes a long time, but now people can do it in a few clicks. Guess I need to find a new way to get an advantage
So I have thought long and hard about this subject and whether to release the tool or not. But I have been around this game long enough and I have dabbled in this tool as well with an OC/DC hat on and essentially what this tool does in its current form is cut the analytic time down. The tool will not tell you what works against plays, but rather only tells you what that team did and to what efficiency to speak. That is why I deemed it a scouting tool and not giving away any secrets, because essentially you are scouting the team. Based on this knowledge you still have to have skill to counter it by finding out what works against it and such. Another point to which I have found during testing and such is despite having a view of what a team does, it doesn't give any guarantee of success due to a multitude of factors that are out of your control. GLB1 had this tool already so all I have done is provide it for GLB2, but since I am not part of WG nor am I funded by WG, I cannot provide this for free because I do have overhead to maintain it and continue the development to add new tools and functions.
As impressive as this is and how helpful it will be, I can't help but feel that it evens the playing field for everyone now. I kind've felt I had an advantage on teams because I was willing to scout teams in and out, which takes a long time, but now people can do it in a few clicks. Guess I need to find a new way to get an advantage
So I have thought long and hard about this subject and whether to release the tool or not. But I have been around this game long enough and I have dabbled in this tool as well with an OC/DC hat on and essentially what this tool does in its current form is cut the analytic time down. The tool will not tell you what works against plays, but rather only tells you what that team did and to what efficiency to speak. That is why I deemed it a scouting tool and not giving away any secrets, because essentially you are scouting the team. Based on this knowledge you still have to have skill to counter it by finding out what works against it and such. Another point to which I have found during testing and such is despite having a view of what a team does, it doesn't give any guarantee of success due to a multitude of factors that are out of your control. GLB1 had this tool already so all I have done is provide it for GLB2, but since I am not part of WG nor am I funded by WG, I cannot provide this for free because I do have overhead to maintain it and continue the development to add new tools and functions.
_OSIRIS_
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Originally posted by iain35
As impressive as this is and how helpful it will be, I can't help but feel that it evens the playing field for everyone now. I kind've felt I had an advantage on teams because I was willing to scout teams in and out, which takes a long time, but now people can do it in a few clicks. Guess I need to find a new way to get an advantage
I was thinking the same thing. It would likely hurt my team a lot more than than the team playing me. I will have to run different AIs for league and ladder games which will likely upset a few of my agents.
The simplicity and lack of a lot of things is what makes this game. It will be great for those who GM lots of teams, but will certainly change the game as we know it.
As impressive as this is and how helpful it will be, I can't help but feel that it evens the playing field for everyone now. I kind've felt I had an advantage on teams because I was willing to scout teams in and out, which takes a long time, but now people can do it in a few clicks. Guess I need to find a new way to get an advantage
I was thinking the same thing. It would likely hurt my team a lot more than than the team playing me. I will have to run different AIs for league and ladder games which will likely upset a few of my agents.
The simplicity and lack of a lot of things is what makes this game. It will be great for those who GM lots of teams, but will certainly change the game as we know it.
Adderfist
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Originally posted by _OSIRIS_
will certainly change the game as we know it.
It won't actually. It cuts about 5-10 minutes off scouting is all.
will certainly change the game as we know it.
It won't actually. It cuts about 5-10 minutes off scouting is all.
In my opinion, GLB2 is essentially made up of different segments
1 - player builds / matchups
2 - game planning
3 - luck (RNG)
1 - Player builds are of course incredibly important. Tackling, Coverage, Sprinting, Conditioning, Heart, etc. And more than that, how each individual build compares to that individual build that is lining up across from him.
3 - Luck - No one can control the RNG (though builds do affect it with skills).
Which leaves Game Planning.
2 Game planning consists of:
a - Having a reasonable idea what the other team might be running on offense and/or defense.
b - Knowing how to counter or attack those plays
c - Having the player builds so that if you get your guys in the right position, they are able to make enough plays to win the game.
By far the most time consuming aspect of GLB is 2a: having a reasonable idea what the other team might be running on offense and/or defense. Up until now, it has required a ton of film study looking for tendencies and patterns. It has required a ton of note taking. It has required charting out game after game after game. Tons of time - just to cover one single step of the scouting process.
With this tool, that time is gone....POOF. Now you can get all of that info in a matter of seconds.
It isn't an "I win" button though. You still have to know how to counter those plays. You still have to have builds that can make plays. You still can't control the RNG. You still have to be a GLB expert to game plan your way to a championship. But, your time is spent actually planning -- rather than watching film and taking notes which any one can do.
1 - player builds / matchups
2 - game planning
3 - luck (RNG)
1 - Player builds are of course incredibly important. Tackling, Coverage, Sprinting, Conditioning, Heart, etc. And more than that, how each individual build compares to that individual build that is lining up across from him.
3 - Luck - No one can control the RNG (though builds do affect it with skills).
Which leaves Game Planning.
2 Game planning consists of:
a - Having a reasonable idea what the other team might be running on offense and/or defense.
b - Knowing how to counter or attack those plays
c - Having the player builds so that if you get your guys in the right position, they are able to make enough plays to win the game.
By far the most time consuming aspect of GLB is 2a: having a reasonable idea what the other team might be running on offense and/or defense. Up until now, it has required a ton of film study looking for tendencies and patterns. It has required a ton of note taking. It has required charting out game after game after game. Tons of time - just to cover one single step of the scouting process.
With this tool, that time is gone....POOF. Now you can get all of that info in a matter of seconds.
It isn't an "I win" button though. You still have to know how to counter those plays. You still have to have builds that can make plays. You still can't control the RNG. You still have to be a GLB expert to game plan your way to a championship. But, your time is spent actually planning -- rather than watching film and taking notes which any one can do.
mrm708
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lazy people (coordinators) will still be lazy. and just because you get this information in a more user friendly way won't mean that everyone knows how to set up their plays to maximize their chances of success.
_OSIRIS_
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I like cutting scouting time and all but I feel it is going make teams use bigger packages and alter their schemes quite a bit now that everything is so exposed. There are more gray areas actually watching games, at least for me.
pottsman
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Originally posted by _OSIRIS_
I like cutting scouting time and all but I feel it is going make teams use bigger packages and alter their schemes quite a bit now that everything is so exposed. There are more gray areas actually watching games, at least for me.
This is a good thing - too many teams run four, five plays all the time. Increasing variance will make for more interesting games, instead of one-sided beatings.
Anything that improves the "baseline" gameplay, that makes the medicore teams kind of good, I'm all in favor for. I say this as an owner of a top-five (seasoned) team, as a guy with players on top five teams of Vet, Pro, and Journeyman - more games where the "bad" teams are better is good for everyone. Being "good" at GLB involves TOO MUCH of a time investment in scouting, this tool will make it much easier for the average owner to field a competitive team, making them stick around longer, making their agents stick around longer, making people learn more about the game and making everything better.
Stobie, thank you. Taking something like this and giving it to the masses is for the good of the game.
I like cutting scouting time and all but I feel it is going make teams use bigger packages and alter their schemes quite a bit now that everything is so exposed. There are more gray areas actually watching games, at least for me.
This is a good thing - too many teams run four, five plays all the time. Increasing variance will make for more interesting games, instead of one-sided beatings.
Anything that improves the "baseline" gameplay, that makes the medicore teams kind of good, I'm all in favor for. I say this as an owner of a top-five (seasoned) team, as a guy with players on top five teams of Vet, Pro, and Journeyman - more games where the "bad" teams are better is good for everyone. Being "good" at GLB involves TOO MUCH of a time investment in scouting, this tool will make it much easier for the average owner to field a competitive team, making them stick around longer, making their agents stick around longer, making people learn more about the game and making everything better.
Stobie, thank you. Taking something like this and giving it to the masses is for the good of the game.
dredgar
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it makes where the builders is still the most important, which it already was. If you have wanted to beat a top teir team bad you have went through and watched every game they played close or lost and mapped out the tendencies they ahve at each situation, checked what plays they run the most and what plays beat those plays best. takes you hour sometimes or more. this does that for you fast. you still have to know like they say how to put it in the everywhere. know to move your best cover guy to match up in a formation against their number one target and what not. not as good corrdinators wont be doing that at all.
Galactic Empire
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Osiris point is that this tool rewards the lazy and hurts the hard worker who puts time into scouting. Putting hard work into scouting was giving advantages to those who chose to do the work. Now you can sit on your arse, click a button and info is handed to you.
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