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Forum > Suggestions > Will we ever get a penalty for the same play being ran on O an D over and over again?
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Rom_Fox
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Originally posted by joe
Right and yes it would be up to the players to do the work on the field. Your talking real life football plus your tell me if Adrian ran the same play off tackle say to the right. That the D would not adjust? Tell me what adjustment can we do IN GAME here?

Player builds trump it all. I know. But if they don't want this ending like GLB1 then something need to be done.

And for anyone saying scout and dont blame the game. that is a lame ass thing to say. How can you not blame something that you can not contoll in game and then give real life stuff that makes no comparison..


i made a suggestion that they put in diminishing returns for repeated plays - effectively tweak the morale/chemistry stuff if a play gets called over an over - it was not well received but I feel your pain
 
Rom_Fox
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Originally posted by killershrew
Yep, absolutely agree. teams built to do one thing is over powered because the D never gets wise to a team always running or always throws deep much like the o never gets wise to this crap in the OP. It's ridiculous. Instead of fixing that issue corndog nerfs running alittle then passing alittle wich hits balanced teams twice making it very hard to run a team that actually tries to play football. Just fix the damn play spamming. Also ban GL offense from being run other than in short yardage or GL situations.



also the one dimensional offense has to only plan for one build, the defense has to be built to handle all the potential offenses - makes it hard to have eveb remotely equal build efficiency at the point of attack

if it were easier/more realistic to swap between man an zone coverage in a game plan an less punitive for being in zone if they pass you could adjust tactics, but the best man coverage CB will tend to look like a walrus on a stick if put into zone coverage to help stop the run
 
bhall43
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So you would rather the game make you run a large slew of random plays rather than actually coordinate with some precision? I don't really see the advantage either way you slice it.
 
SunDevil03
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Originally posted by Rom_Fox
also the one dimensional offense has to only plan for one build, the defense has to be built to handle all the potential offenses - makes it hard to have eveb remotely equal build efficiency at the point of attack

if it were easier/more realistic to swap between man an zone coverage in a game plan an less punitive for being in zone if they pass you could adjust tactics, but the best man coverage CB will tend to look like a walrus on a stick if put into zone coverage to help stop the run


How is that different than real football? There is no such thing as a magical defense that can handle everything thrown at it. Coaches build a defense based on personnel and scheme and leverage the use of those with good coaching and tactics that allow them to do their best to match the teams they will play most often. You've gotta do the same thing in GLB2.

Wanna build a strong run stopping defense? Go for it! But don't make yourself a one trick pony. Find some wrinkles that will allow you to defend against the pass as well. Maybe you'll do it via scheme, or by using a couple role players well. But that's the part of this that YOU need to figure out.

 
chronicbomb
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like run glb screen game they threw like 20 and that was pretty much there passing game.
 
joe
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Originally posted by bhall43
So you would rather the game make you run a large slew of random plays rather than actually coordinate with some precision? I don't really see the advantage either way you slice it.


Come on now. You are a football fan maybe? Can you not say that there is something a little wrong with teams running 1 play on O or D and the other team not being able to kinda combat that. I mean how many tweak were done over the many years in GLB1 because of the wildcat stuff. Or even with flames with the speed stuff. Those were all mover made to help the game out because it just did not make since to build or have guys act they way they did on the game(wildcat, flames speed ect..). Just as this. There is no team in any world in our universe that would be able to run just 1 play and not have the other team adjust. We can not adjust we can only pick and hope the role goes our way. While the O has more control over there play calls. Hints a NEGATIVE penalty on both side of the ball for a play being repeated over and over again.

GLB1 had this same response at first for its penalty. And this is no different. Team then build a SLAM fest team and haha good luck. Put that rule in place and then teams on both side of the ball could not cheat the game.

GLB1 did this with the blitzing placement of LBs. Not a play thing but yet something that was being spammed. A thing in the game where you could not stop it all the time and it became a spamming thing as this is in GLB2.

You have been there and seen it first hand.
Edited by joe on Oct 21, 2014 07:19:13
 
Adderfist
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Repeat play penalty is a bad idea... We've seen this before guys. Don't make the same mistake again.
 
Achelon
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Originally posted by joe
Come on now. You are a football fan maybe? Can you not say that there is something a little wrong with teams running 1 play on O or D and the other team not being able to kinda combat that. I mean how many tweak were done over the many years in GLB1 because of the wildcat stuff. Or even with flames with the speed stuff. Those were all mover made to help the game out because it just did not make since to build or have guys act they way they did on the game(wildcat, flames speed ect..). Just as this. There is no team in any world in our universe that would be able to run just 1 play and not have the other team adjust. We can not adjust we can only pick and hope the role goes our way. While the O has more control over there play calls. Hints a NEGATIVE penalty on both side of the ball for a play being repeated over and over again.

GLB1 had this same response at first for its penalty. And this is no different. Team then build a SLAM fest team and haha good luck. Put that rule in place and then teams on both side of the ball could not cheat the game.

GLB1 did this with the blitzing placement of LBs. Not a play thing but yet something that was being spammed. A thing in the game where you could not stop it all the time and it became a spamming thing as this is in GLB2.

You have been there and seen it first hand.


No, he's a fan of Math
 
Adderfist
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If you want to do something to help the game, make pass blocking less effective at the lower numbers. There's -zero- reason to have a pass blocking OL if a run blocking OL can put 30 points in pass blocking stuff and play exactly as well.
 
Detroit Leos
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Originally posted by Rom_Fox
i made a suggestion that they put in diminishing returns for repeated plays - effectively tweak the morale/chemistry stuff if a play gets called over an over - it was not well received but I feel your pain


I am not sure if diminishing returns would be the way to go. If the same play is run over and over the offense is still going to perform. The change would be on the defensive side of the ball as the players would anticipate what was coming which also leaves them vulnerable if the play actually goes somewhere else as they typically pursue and/or align to defend what has been run at them over and over.

I am in no way saying that a change should or should not be made in this case but if a change is made it should be done "right".
Edited by Detroit Leos on Oct 21, 2014 12:03:47
 
jhiggseiu14
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its half and half....its too much strategy for a team to not be able to stop it.

yes teams spamming is very annoying...yet it can be stopped if coached right and if builds are right....

but its on the coaching staff to scout, test plays in scrimmage to be ready for the big spam game then that alone will make the spam team question its own spamming...thats how u stop it...

SCOUTING
 
bhall43
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Originally posted by joe
Come on now. You are a football fan maybe? Can you not say that there is something a little wrong with teams running 1 play on O or D and the other team not being able to kinda combat that. I mean how many tweak were done over the many years in GLB1 because of the wildcat stuff. Or even with flames with the speed stuff. Those were all mover made to help the game out because it just did not make since to build or have guys act they way they did on the game(wildcat, flames speed ect..). Just as this. There is no team in any world in our universe that would be able to run just 1 play and not have the other team adjust. We can not adjust we can only pick and hope the role goes our way. While the O has more control over there play calls. Hints a NEGATIVE penalty on both side of the ball for a play being repeated over and over again.

GLB1 had this same response at first for its penalty. And this is no different. Team then build a SLAM fest team and haha good luck. Put that rule in place and then teams on both side of the ball could not cheat the game.

GLB1 did this with the blitzing placement of LBs. Not a play thing but yet something that was being spammed. A thing in the game where you could not stop it all the time and it became a spamming thing as this is in GLB2.

You have been there and seen it first hand.


What I'm saying is that you start forcing people to use 10 plays from the playbook on a consistent basis it becomes just as lame as them using 1 or 2. There is no precision to it. It just becomes random to the point where we should just play certain playbooks and not be able to touch anything but %s of run/pass.
 
bhall43
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Rpp in glb1 was the worst idea ever and that had no bearing on stopping islam.
 
AirMcMVP
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Originally posted by Adderfist
Repeat play penalty is a bad idea... We've seen this before guys. Don't make the same mistake again.


I don't think a repeat play penalty makes sense but a providing a bonus for going against spammed plays does.
 
Aeir
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Originally posted by AirMcMVP
I don't think a repeat play penalty makes sense but a providing a bonus for going against spammed plays does.


Yeah, you think the D would gain awareness vs the same play every time
 
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