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TDiddy8701
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I don't want to say that teams like hawaii and air raid are working less than balanced teams, but when you are 100% into one build or the other, it's much easier to build an elite team IMO, at least on the D and O lines.... and it's made it VERY hard to build a balanced defense to counter that.

At least on the level I'm at, this game can't expect me cover Air Raids TEs with my LBs and also be able to tackle RBs from Hawaii. To be able to build a balanced offense and defense that can compete on an elite level, you need basically 2 each for run blocking and pass blocking OL and pass stopping/run stopping LBs. I'm not saying my "hybrid" guys should be able to be amazing at stopping both, but building a good balanced/hybrid player at ANY position late-game, whether it be at QB, RB, DT, LB, or S.... is borderline impossible.

It is widely agreed upon that Ss and LBs are the toughest builds in the game, as they need to do multiple things... is it possible those SPECIFIC positions can both get an in-game buff with awareness, since any XP adjustments is basically impossible at this point?
Edited by TDiddy8701 on Sep 7, 2014 23:10:53
Edited by TDiddy8701 on Sep 7, 2014 23:06:48
Edited by TDiddy8701 on Sep 7, 2014 22:57:39
Edited by TDiddy8701 on Sep 7, 2014 22:55:41
 
Xars
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Well you're looking at teams that were built in S1 and S2. There are new breeds up and coming.

I say this because I'm guilty of making bad builds then and even up through S4 (though plenty of others didn't go that long).

Offenses that specialize should be hard to stop. You can specialize by being all run or all pass, but you can also specialize in balance. Yes, you can do it.

The real issue is play calling vs. player builds. What should the mix be?

Against a pure run O, the DC should have lots of great plays to call that offset his more generic built D. Ask yourself - is this the case?

The same with a pure passing O - a DC should have great plays to use against them which should offset the more generic builds of his players.

Against a Balanced attack, the DC should have less good plays to call and have to rely on more on the builds of his D players.

That's the way to measure game balance.

There's no way to balance a S* Run-based OT like Hawaii's Alan Kelly against a non-S* DE that has to play run and pass D. However, this happens in football all the time and it's the DC's job to compensate. Belichick is considered the best DC ever specifically because he's able to game plan a great defense without having elite players at every position.

Before you can get the answer you want, you have to make sure you're asking the right question.

Edited by Xars on Sep 8, 2014 02:55:36
 
Corndog
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Pretty much everything Xars just said.

If defensive builds are buffed to the point where highly specialized offenses can only score a few times a game, then anything not specialized is going to be getting about 20 yards a game.

Stopping super focused teams should be the onus of the DC, not the player builds. That's not as simple of a thing to fix, or an easily diagnosed problem. Are the massive scores just because coordinators aren't trying that hard against every team? Is it because the coordinators won't run anything besides Man Base and a couple different blitzes? Or is it actually because there's not good enough options?

I don't know, and there's certainly not enough data to really tell. People are still exploring builds, the meta is still shifting, some people are adapting in ways other people aren't. Some games end 21 to 14 while others end 92 to 87.

I'm not entirely sure we can just post "the scores are too high" and then fix it.
 
Corndog
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http://glb2.warriorgeneral.com/game/game/97344
http://glb2.warriorgeneral.com/game/game/97351

Two games literally three days apart. One game's total score is literally three times higher than the other. If we balance it so the 63 to 44 game doesn't happen, what's the 21 to 14 game going to be? 7 to 3? 3 to 0?
 
killershrew
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Originally posted by Corndog
http://glb2.warriorgeneral.com/game/game/97344
http://glb2.warriorgeneral.com/game/game/97351

Two games literally three days apart. One game's total score is literally three times higher than the other. If we balance it so the 63 to 44 game doesn't happen, what's the 21 to 14 game going to be? 7 to 3? 3 to 0?


high scoring game: 101 passes
low scoring game: 48 passes

deep completion is OP

 
Corndog
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Originally posted by killershrew
high scoring game: 101 passes
low scoring game: 48 passes

deep completion is OP


The team that scored the most points in the high scoring game had 140 passing yards and one passing TD.
 
Xars
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Originally posted by Corndog
Pretty much everything Xars just said.


Glad you agree.

I think there are some coding things you can easily do to achieve this.

Example: As DC, I call 4-3 Man C1 Wide Dogs. The Offense runs an outside running play. As a DC, I made the right call. As a result, you could stealth buff the D players much in the same way a SA fires. All D players get +10 to Awareness, +10 Break Run Block and +10 to Hold Ground. This is the benefit of the DC making the right call. If an inside run or pass play is called, there's no buff. The Offense is already running a play where it has the advantage, ie inside run or a pass.

Because the real problem is that even when the DC makes the "right call" the offense is so specialized on a numbers basis, that it doesn't matter. Better blockers run over weaker defenders. So reward the D for the right play call in a way that evens out the numerical advantage of the O.

I think this would spur Defenses to do something other than Man Base at the Pro/Vet level.

 
USC_Trojans
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Originally posted by Xars
Glad you agree.

I think there are some coding things you can easily do to achieve this.

Example: As DC, I call 4-3 Man C1 Wide Dogs. The Offense runs an outside running play. As a DC, I made the right call. As a result, you could stealth buff the D players much in the same way a SA fires. All D players get +10 to Awareness, +10 Break Run Block and +10 to Hold Ground. This is the benefit of the DC making the right call. If an inside run or pass play is called, there's no buff. The Offense is already running a play where it has the advantage, ie inside run or a pass.

Because the real problem is that even when the DC makes the "right call" the offense is so specialized on a numbers basis, that it doesn't matter. Better blockers run over weaker defenders. So reward the D for the right play call in a way that evens out the numerical advantage of the O.

I think this would spur Defenses to do something other than Man Base at the Pro/Vet level.



This right here, if you watch any of the games that run dakota vs brewmasters or even bogans vs brew masters or portlan rhonin vs either of those teams, i have thrown the kitchen sink at them and have a lot of problems stopping them no matter how well i call the defense because the blockers just maul my linebackers or power backs just run through lbs with 70-80 power tackling and 60-70 tackling tech. Im against straight nerfs though to blockers and unsure id even want nerfs to power backs as balanced offenses would get hit. Getting a boost for the right play sounds cool but idk how broken it would be if you call the right defense vs a balanced offense.
Edited by USC_Trojans on Sep 8, 2014 05:12:33
 
Xars
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Originally posted by USC_Trojans
Getting a boost for the right play sounds cool but idk how broken it would be if you call the right defense vs a balanced offense.


That's what testing is for. Perhaps make the boost a random number between 1 and 10. Or it decreases the difference between the OT and DE.

OT has a Run Block Tech of 90 and DE has Break Run Block of 60. DE gets a buff of 1/3 the difference, so +10.

When the OT has Run Block Tech of 70 and DE has Break Run Block of 60, DE gets a buff of 3.

Since we don't know how the code works on blocking and have to guess, all these ideas are just guesses on guesses.

But there's something that could be done.

 
Galithor
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Originally posted by TDiddy8701
I don't want to say that teams like hawaii and air raid are working less than balanced teams, but when you are 100% into one build or the other, it's much easier to build an elite team IMO, at least on the D and O lines.... and it's made it VERY hard to build a balanced defense to counter that.

At least on the level I'm at, this game can't expect me cover Air Raids TEs with my LBs and also be able to tackle RBs from Hawaii. To be able to build a balanced offense and defense that can compete on an elite level, you need basically 2 each for run blocking and pass blocking OL and pass stopping/run stopping LBs. I'm not saying my "hybrid" guys should be able to be amazing at stopping both, but building a good balanced/hybrid player at ANY position late-game, whether it be at QB, RB, DT, LB, or S.... is borderline impossible.

It is widely agreed upon that Ss and LBs are the toughest builds in the game, as they need to do multiple things... is it possible those SPECIFIC positions can both get an in-game buff with awareness, since any XP adjustments is basically impossible at this point?


Sounds like a great argument for recruiting S*'s at LOLB and SS.
 
Merik
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i highly disapprove on defenses getting stronger and better technique from tactics, that's all build related

you could argue that you could have an option by the DC to expect run or pass on certain situations that gave like +10 blitz awr and -20 snap reaction or other way around for pass, why not equal share...cause that would encourage someone building with the mentality to constantly being in run focus. also this will hurt if you guess wrong
 
Merik
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also Snowy Plowder is hawaiis running OT...Alan is the "balanced"
 
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It can and will be done. Watch the evolution and take over of GLB2 by the offensive balance and zone defense of the Galactic Empire!

...just need a few seasons to impliment my plan.
 
Galithor
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Originally posted by Galactic Empire


...just need a few seasons to impliment my plan.


I see we're losing our confidence. Don't worry, it does get worse before it gets epically bad.
 
Xars
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Originally posted by Galithor
I see we're losing our confidence. Don't worry, it does get worse before it gets epically bad.




Now that's funny!

 
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