Originally posted by Galithor
eh, the fact is, pricing's not going to change. you're simply going to have to recruit a wider network of agents if you want to defray the costs.
Game was priced to accomodate all manner of players. It accomodates the whales out there who do like to spend a car payment on their gaming habits. It's also completely free to play as well if you just run a single player and/or do coordinating.
The new team I'm organizing starting next season has exactly 1 player so far that will be built by myself. A Superstar Free Safety. I've got 18 other agents building players for the team. The builds are being discussed and hashed out well ahead of time, so expectations are known. They all know that if they don't build according to the plan, they'll lose their spots on the roster. The team's also being built in such a way that the coordinating time/effort involved should be incredibly minimal.
It's quite possible to put together a very well organized team with a large list of agents. The #1 mistake made by a young new network of agents, such as the loungers, is they build too many different teams, and exhaust their real world resources (time and money for player building, team ownership, and coordinating).
There's a reason you see guys like Adderfist get burned out. It was cool when he won 4 or 5 championships as a DC in season 2. That comes at a cost though. It's a very significant time sink. Most folks really shouldn't be involved with more than 1-2 teams from an organizational standpoint. Scattering players around is easier, so long as the money isn't a strain.
Well, I am glad you enjoy the game the way it is. I myself don't want to be a build nazi and keep track of 20 agents. Perhaps a different game may suit me. I am a whale as you say, but scattering 5 players around (or what have you) would cause me to lose interest. Good luck.