Originally posted by bhall43
The real problem of GLB1 though is that the mid levels are entirely no fun to play whatsoever. All the builds are so radically different in path's. The only real radical difference here is whether you went early bloomer or not. Which as people have showed isn't really a crazy difference maker.
I think this might be a fun season from the games I have played thus far. Nothing about the sim looks stupidly broken that I have seen and games look to be interesting both for passing and running. Time will tell though.
Ya it sucks that journey man is down to 4 leagues but they are 2 seasons from forming right in with current Pro anyways. It is going to take a few seasons of Vet to get things to where people look and see the top level and want to get there. Instead of constantly resetting they will recruit, adapt, and push their way through. Also making it easier is that Sophmore and Seasoned are the only real gap between Rookie and Vet. Journeyman up has people honed in on most of their best skills and starting to fill in where needed.
Yeah, I mean if you are doing it right, you don't get SAs and very little % AEQ until very near the end of the build (especially because of the stacking %s).
I get an idea for a build, but I have no idea whether it is going to be any good for over a year because I can't add the SAs that I want, I don't have all the VAs that I need, and I don't have the AEQ or CEQ %s that will determine ultimate success.
If you do decide to break your build by adding the SAs early, you still have no idea if your build is any good just because he's wrecking in the minors for the very reason that: (1) no one else of value has added their SAs; and (2) many of the best teams/co-ordinators save their cares for PL/WL. You might be wrecking shit against weaker builds, dots, and teams, but that won't translate to the meta of the WL or the quality of the top end dots that built "correctly".
GLB2 at least lets you get SAs to gold in a few seasons and you can balance your builds a bit more. The meta still changes, but at least teams at every level can have cares without killing their plateau.