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Forum > Goal Line Blitz 2 > So the latest DC changes made QB mixes possible...
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mrm708
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And even with a complete lack of prep for run glbs passing game (I hadnt even noticed his roster moves DERP), they still only put up 14 points. Doesn't seem op to me.
 
Corndog
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Originally posted by mrm708
This game should definitely trend towards more control over which players play at which times and at which position than less control.


No, no it shouldn't.
 
Rom_Fox
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Originally posted by Corndog
No, no it shouldn't.


i understand you want a limit to the chaos of trying to code for that - but some amount of predictability is important for trying to make a player feel more like they are in control of what their team does rather than at the mercy of outside forces (RNG).

personally I like the goal line options - the game has a 'wildcat' preset so obviously it's a desirable potential play style even if it is impossible using the normal offenses (and right now I think it is - maybe at higher skill levels it's more viable but at rookie it's been .... harsh - and there are no formations to exploit it properly other than goal line)
 
Corndog
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Originally posted by Rom_Fox
i understand you want a limit to the chaos of trying to code for that


Has nothing to do with that.

We already did that in a football game. And it made building players stupid. You either built a TE like a WR or you built a TE like a Guard, and anything in between was trash.

Then extend that same thing to every position, and suddenly not a single player resembles any position that they are supposed to.
 
sieg76
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Originally posted by Corndog
No, no it shouldn't.


detailed
 
bhall43
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Originally posted by Corndog
Has nothing to do with that.

We already did that in a football game. And it made building players stupid. You either built a TE like a WR or you built a TE like a Guard, and anything in between was trash.

Then extend that same thing to every position, and suddenly not a single player resembles any position that they are supposed to.


Plus then you have to start tagging players and making the AI a lot more complicated.
 
tezed
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Originally posted by peeti
BTW...sorry tezed for calling your team out. You are just the first team I noticed that. Im not saying you did that on purpose, just dislike the fact


No worries.

But this has been possible for a long time? Plus, defense is able to set a play that will destroy the QB Rollout anyways out of the GL. It's really not much of a fair advantage. If it was possible to place a rushing QB in specific formations, such as Pro Set, while you could set a passing QB in other 2 WR situation, then it would be unfair.

Originally posted by Galithor
It doesn't really affect anything. It's not like you're going to lineup in a pass defense against Goalline./QUOTE]
 
tezed
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Originally posted by mrm708
And even with a complete lack of prep for run glbs passing game (I hadnt even noticed his roster moves DERP), they still only put up 14 points. Doesn't seem op to me.


Exactly. Legion put in a Cat 2 Blitz Roll defense and I passed all over them.
 
Rom_Fox
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Originally posted by Corndog
Has nothing to do with that.

We already did that in a football game. And it made building players stupid. You either built a TE like a WR or you built a TE like a Guard, and anything in between was trash.

Then extend that same thing to every position, and suddenly not a single player resembles any position that they are supposed to.


I don't see the extension from having the ability to have a pass catching back (which the game allows for in terms of skills and builds correct?) that can't reliably be on the field in long yardage situations to what you are describing.

currently you have to try to balance your TE and we have some that can do a bit of both kinds of work and some that only catch passes. it would be nice to be able to use them a bit more reliably but I understand your concern. Of course there are many Tight ends in the real world that only block and are 'guard-like' but much smaller and faster in general as well as Jimmy Grahams that never block.

we have to balance this right now because it's semi random who is in on a given play and we can't make situational substitutions. I had figured this was to keep the coding simpler and allow for focus on other things, not that the notion of a situational sub was a bad one in and of itself

I'd think the build thing could be addressed by adjusting point costs, caps and skills and making the blocking of a TE more effective in a game sense to reward more balanced builds.

I'm curious mostly if your response means you are going to start making QBs swap back and forth between positions - could you clarify if that is your intent?
 
Corndog
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I have no idea what will happen with QBs and the goalline formation depth chart. I have no real plans at the moment, but if I had to guess I'd guess something will happen in the future.

And if something happens in the future, it will likely be adding the GL-only positions to the standard depth chart and nuking the GL depth chart.
 
Xavori
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The problem with offense being able to put in specific players for specific situations is that the defense would in turn have to be able to key to those substitutions, otherwise the already impressive advantages the offense has over the defense get nearly insurmountable.

It's bad enough the offense has more tactic situations, ie. being able to set things up to call Single Back Spread HB Dive on 1st and goal knowing the defense will not be able to make a special call to replace their normal 4WR defenses with red zone defenses. Giving them the freedom to specialize players for multiple purposes would just be unstoppable.
 
Rom_Fox
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Originally posted by Xavori
The problem with offense being able to put in specific players for specific situations is that the defense would in turn have to be able to key to those substitutions, otherwise the already impressive advantages the offense has over the defense get nearly insurmountable.

It's bad enough the offense has more tactic situations, ie. being able to set things up to call Single Back Spread HB Dive on 1st and goal knowing the defense will not be able to make a special call to replace their normal 4WR defenses with red zone defenses. Giving them the freedom to specialize players for multiple purposes would just be unstoppable.


this is why I thought it was a coding nightmare to try to account for all of that.
 
bhall43
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Originally posted by Rom_Fox
this is why I thought it was a coding nightmare to try to account for all of that.


It is more than a coding nightmare. It is a DC nightmare. The game goes from casual to tagging every single TE, HB, FB, QB, and WR for every single team you play and making a plan for every single combination of those. That is a tactical nightmare. That is why you see very few DC's in GLB1. The AI is a million inputs long.
 
peeti
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Originally posted by tezed
Exactly. Legion put in a Cat 2 Blitz Roll defense and I passed all over them.


But you did also avg More than 6 yards with QB Rollout vs the best possible Defense against it
 
peeti
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Originally posted by Corndog
I have no idea what will happen with QBs and the goalline formation depth chart. I have no real plans at the moment, but if I had to guess I'd guess something will happen in the future.

And if something happens in the future, it will likely be adding the GL-only positions to the standard depth chart and nuking the GL depth chart.


That would be awesome
 
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