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mrm708
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Originally posted by peeti
First, Matt Stafford in this Game is different. Secondly, Lions will go to the conference game this season!!!


Sry peeti but you be dreamin there man haha
 
Aeir
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Originally posted by peeti
First, Matt Stafford in this Game is different. Secondly, Lions will go to the conference game this season!!!

Quite possible as the Lions finally got a decent coach... (this coming from a Packer fan too )

Edited by Aeir on Jun 24, 2014 08:59:36
 
Jampy2.0
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bhall right as usual
 
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Originally posted by rob4121983
At what level can the QB reliably get rid of the ball in a 4WR formation against middle overload excluding 3rd and long?


This is pretty much what I want to know.
 
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Originally posted by Aeir
I've got a seasoned QB with 76 Pass Awareness currently and a cap of 100 so we'll see what it's like when it gets into the 80's. Don't have any information regarding his numbers vs specific plays though.

http://glb2.warriorgeneral.com/game/player/43495

He's on a fairly bad team however...would do a lot better in an offense correctly built around passing. Still manages to get onto the league leaders board every season though.

Reminds me of Matt Stafford IRL. 5 million yards each season but never makes the playoffs


How often does he get sacked?
 
Aeir
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Originally posted by nortobc
How often does he get sacked?

Still too often.

League Games:
623 Attempts
124 Hurries
79 Sacks

Ladder Games:
528 Attempts
111 Hurries
78 Sacks

The only receiver I truely trust is mine, and the oline has more holes than swiss cheese.
Edited by Aeir on Jun 24, 2014 15:26:19
 
Time Trial
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Originally posted by Aeir

Still too often.

League Games:
623 Attempts
124 Hurries
79 Sacks

Ladder Games:
528 Attempts
111 Hurries
78 Sacks

The only receiver I truely trust is mine, and the oline has more holes than swiss cheese.


That's one of the worst QB builds I've seen. No leadership, low pass technique cap, and that with slow built!

You've decided to build a power passing QB, with 11 points in pass power. But you've put 10 points into strength attribute.

You've made a completely immobile QB, and yet you are heavily investing in "On the Run".

You've invested a ton of points into pass awareness, but aren't investing in the SA that relies on it!

By contrast:

http://glb2.warriorgeneral.com/game/player/11590

My Early Bloomer has better caps in things that matter. I'm passing behind a 100% run focused O-line, but I'm not giving up the sack/hurry numbers you are.

You are running Slow Starter, I'm running Early Bloomer, so there is going to be a difference in our assignable SPs in that sense, but your numbers seem to be really weak. I've been investing in random stuff for a season because I've run out of skills I want to invest in.
 
Aeir
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I never said it was a great build, just giving stats as far as this Pass Awareness thread goes. Gotta sacrifice something to get pass awareness cap to 100... besides that's what cap boosters are for. This way I know where they are going, instead of having 6 low stats...

Even still, ends up in the top 10 in league leaders for the past 3 seasons. Must be doing something fairly well, even being the worst build you've ever seen. *shrug*

Second, On The Run actually fires quite a bit, and the accuracy boost is to help make up for the lack of pass tech. Quick Read will come, just need the points for it.

Originally posted by Time Trial
My Early Bloomer has better caps in things that matter. I'm passing behind a 100% run focused O-line, but I'm not giving up the sack/hurry numbers you are.
So the only stat that matters is Pass Tech? Because mine are higher (or the same) in everything else.

If anything it shows how bad both early bloomer and slow built are for abilities... rofl
 
Galithor
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Originally posted by Time Trial

You've made a completely immobile QB, and yet you are heavily investing in "On the Run".



Fwiw TT, On the Run SA isn't a mobile/not mobile thing. It's based on pocket awareness, and it's purpose is to reduce the accuracy penalty when moving, which can be the case if you're simply slightly sidestepping due to pressure. That means it has the potential to fire on nearly every single pass. It's a fantastic SA for any pocket passer IMO.
 
Galithor
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Originally posted by Aeir

If anything it shows how bad both early bloomer and slow built are for abilities... rofl


Cleveland Brown is an early bloomer S* build at QB. He's got the second most passing yards in GLB2, and is currently #3 on the overall offensive HOF despite being 5 levels behind the other QBs on the list.

I agree that slowbuilt is garbage on 99% of possible builds though, other than to do something crazy with some specific skill caps.
Edited by Galithor on Jun 24, 2014 17:27:52
Edited by Galithor on Jun 24, 2014 17:27:37
Edited by Galithor on Jun 24, 2014 17:26:35
 
bhall43
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Originally posted by Galithor
Cleveland Brown is an early bloomer S* build at QB. He's got the second most passing yards in GLB2, and is currently #3 on the overall offensive HOF despite being 5 levels behind the other QBs on the list.

I agree that slowbuilt is garbage on 99% of possible builds though, other than to do something crazy with some specific skill caps.


At this point Cleveland has probably got to the same level of build SP's as both those QB's though so 5 levels doesn't really mean all that much.
 
Galithor
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Originally posted by bhall43
At this point Cleveland has probably got to the same level of build SP's as both those QB's though so 5 levels doesn't really mean all that much.


I agree. The ladder rank aspect of the algorithm is the only thing keeping him from dethroning Ringin' by the end of this season
 
bhall43
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Tough to say, both Winn and Ringin play a lot of top 10 teams.
 
Time Trial
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Originally posted by Aeir
So the only stat that matters is Pass Tech? Because mine are higher (or the same) in everything else.

If anything it shows how bad both early bloomer and slow built are for abilities... rofl


Do you mean caps? Because how you spend those points is going to count for a hell of a lot. When you take your Pass Power cap up to 100, you had better be intending to spend some points in pass power, because you are screwing yourself out of technique (especially on a slow starter build).

Tech is very important. Probably the most important, because it determines how catchable the ball is going to be when it gets to the WR. Doesn't matter if the ball is thrown in with bullet precision to the exact right spot if the catch roll is still going to be brutal to make or the deflection roll is going to be easy to make.

I mean, if the whole point of the awareness is to see the open man quickly, there's a problem with the build (or the play calling) if you are getting hit or hurried as often as you are. That's why I was thinking quick read.

Originally posted by Galithor
Fwiw TT, On the Run SA isn't a mobile/not mobile thing. It's based on pocket awareness, and it's purpose is to reduce the accuracy penalty when moving, which can be the case if you're simply slightly sidestepping due to pressure. That means it has the potential to fire on nearly every single pass. It's a fantastic SA for any pocket passer IMO.


Yeah, I get that, but with the pocket awareness on this build, it isn't going to give that much of a boost. Would be better on my QB tbh.
 
Aeir
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Originally posted by Time Trial
Tech is very important. Probably the most important, because it determines how catchable the ball is going to be when it gets to the WR. Doesn't matter if the ball is thrown in with bullet precision to the exact right spot if the catch roll is still going to be brutal to make or the deflection roll is going to be easy to make.
I think tech is as important too, but it's not nearly as important as you're making it out to be. Otherwise how do you explain my 8% higher completion percentage or 4 less int's even though I have 550 more pass attempts?

Also, are you really comparing SP's to a QB that's 5 levels below you?
Edited by Aeir on Jun 24, 2014 22:13:03
 
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