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Forum > Suggestions > Middle Overload - the lazy mans defense
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Parab00n
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Originally posted by Corndog
Basically the same as the "make the FB block weakside" suggestion for a QB Rollout nerf.

I feel just directly changing the play because it's too strong is just kind of sweeping an issue under the rug. I'd rather change mechanics and logic to work around the play. It's not like the play is functionally wrong or anything. Yes, the OLBs could blitz towards the middle instead of around the outside, but it's not like them blitzing around the outside is broken, or that there's a extra player or something.


This seems like an instance where a bandaid would work better than completely reworking blitzing/blocking, etc. No other defensive play effects the game like this one does. Maybe I just can't picture what you have in mind, but I don't see how you can change something that isn't going to really hurt all other blitzes.
 
Corndog
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Originally posted by Parab00n
This seems like an instance where a bandaid would work better than completely reworking blitzing/blocking, etc. No other defensive play effects the game like this one does. Maybe I just can't picture what you have in mind, but I don't see how you can change something that isn't going to really hurt all other blitzes.


I don't have anything in mind, but there has to be some reason that it's so strong. Obviously the play design isn't unstoppable or they would just spam it non-stop in the NFL.

The only thing I can think of at the moment is a hot read system, but I'm not entirely sold on that.
 
mrm708
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What about just moving the blitzing lbs slightly back off the line and/or slightly inside so they have a little bit of a longer pass rush route.
 
Adderfist
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Put hot reads in the game. The probpem is the same as when the fs loined up over the hb in storm brave
Hokay corny?
 
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Originally posted by Corndog

I feel just directly changing the play because it's too strong is just kind of sweeping an issue under the rug.


What issue would it be sweeping under the rug? The issue seems to be that Middle Overload is an overpowered defensive play. Is there some underlying issue with defense that is causing Middle Overload to be overpowered?

Originally posted by Corndog
I'd rather change mechanics and logic to work around the play.


This entire game is a rock-paper-scissors game between offensive plays and defensive plays with "player builds" mixed in for flavor. Currently Middle Overload is like using all three at once, it's able to crush inside runs, provide pass rush pressure better than any other blitz and do a solid job stopping outside runs, no single play should be able to do all that.

Changing the entire system to appease one overpowered play is not an efficient use of your time when there are so many other pressing matters with this game that should be attended to. (defensive back coverage bugs, actually providing meaningful statistics on player/team/league pages, etc.)

Originally posted by Corndog
It's not like the play is functionally wrong or anything. Yes, the OLBs could blitz towards the middle instead of around the outside, but it's not like them blitzing around the outside is broken, or that there's a extra player or something.


That is one of the best arguments I've heard for why Middle Overload either needs to be removed or changed. That the play is working within the parameters set by the game's system but is this game altering is proof that something specifically needs to be done about this play, res ipsa loquitur, the thing speaks for itself.

Shouldn't the focus be on maintaining a balanced playing field rather than desperately holding on to a certain play for what ever reason?


 
Adderfist
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Look at rrancho during sewson two
 
bhall43
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Originally posted by Corndog
Nope, there is no testing to do, I'd have to program in some kind of defensive waypoint system. Which I'm not opposed to doing eventually...

Then again, that's just kind of skipping around the "problem". Making two players take themselves out of the play because otherwise it's overpowered is kind of just putting a giant bandaid on it.


Well I mean setting up everyone in the middle and then sendig the olbs outside is the obvious problem. I don't know what else to tell ya. You say it brings two guys out of the play and I say it makes middle overload the entire reason it's called fucking middle overload.
 
Parab00n
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Originally posted by Corndog
I don't have anything in mind, but there has to be some reason that it's so strong. Obviously the play design isn't unstoppable or they would just spam it non-stop in the NFL.

The only thing I can think of at the moment is a hot read system, but I'm not entirely sold on that.


Yea but in the NFL you have the ability to audible or change your game plan mid-game.
 
Corndog
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Originally posted by bhall43
Well I mean setting up everyone in the middle and then sendig the olbs outside is the obvious problem.


How is that an obvious problem?

Are OLBs incapable of going outside in football or what?
 
bhall43
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I mean. It's not a play your supposed to be using 30 times a game. But because it's broken and awesome that's what we do against any non top 10 team. It's literally the only reason some of these teams are near the top 10.
 
bhall43
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Originally posted by Corndog
Basically the same as the "make the FB block weakside" suggestion for a QB Rollout nerf.

I feel just directly changing the play because it's too strong is just kind of sweeping an issue under the rug. I'd rather change mechanics and logic to work around the play. It's not like the play is functionally wrong or anything. Yes, the OLBs could blitz towards the middle instead of around the outside, but it's not like them blitzing around the outside is broken, or that there's a extra player or something.


They could blitz the middle? They are supposed to blitz the middle.
 
Corndog
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Originally posted by bhall43
They could blitz the middle? They are supposed to blitz the middle.


So your entire problem is the play art.

I can pretty easily fix that.
 
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Originally posted by Corndog
So your entire problem is the play art.

I can pretty easily fix that.


So, you feel the current state of Middle Overload is good for the game?
 
Corndog
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Originally posted by Danthesportsman
So, you feel the current state of Middle Overload is good for the game?


No, but I feel "THE PLAY ART ISN'T COMPLETELY RIGHT" isn't the reason it is horribly broken.
 
Parab00n
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Originally posted by Corndog
So your entire problem is the play art.

I can pretty easily fix that.


Now you are just being difficult. All we are saying is that every other defensive play in the game is manageable, this one play is a easy way for people to put it in and win 80% of their games.
 
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