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I wouldn't use slow build on ANY player. You will never hit the caps unless you are just trying to max out like 3 skills, and no player will be worth anything with only 3 or 4 skills maxed.
 
peeti
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I use it on my KO Specialist Kicker and like it there
 
mrm708
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Yea its a must on a KOS but I am hard pressed to think of another good use of it.
 
Galithor
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Originally posted by mrm708
Yea its a must on a KOS but I am hard pressed to think of another good use of it.


There's a few skills that you can't get to 100 without it. I think Power Running is one? So yeah, if you wanted to do an experimental type build, it's got some use.

Definitely on a KOS though. 98 kicking power by about halfway through sophomore season? Yes, please. Sprinkle in a dash of kick consistency and conditioning, and you're good to go.
 
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Originally posted by Galithor
There's a few skills that you can't get to 100 without it. I think Power Running is one? So yeah, if you wanted to do an experimental type build, it's got some use.

Definitely on a KOS though. 98 kicking power by about halfway through sophomore season? Yes, please. Sprinkle in a dash of kick consistency and conditioning, and you're good to go.


Is making a returner even worth it? I hear about all these upper level kickers and punters kicking like 80 yards. Do the players even get a chance to return a kick in the latter stages of the tiers? I'm tempted to not invest in return awareness but just put a really fast returner back.
Edited by nortobc on Jun 12, 2014 15:06:34
Edited by nortobc on Jun 12, 2014 15:06:19
 
Aeir
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Originally posted by nortobc
Is making a returner even worth it? I hear about all these upper level kickers and punters kicking like 80 yards. Do the players even get a chance to return a kick in the latter stages of the tiers? I'm tempted to not invest in return awareness but just put a really fast returner back.


That's pretty much what I did, pile the speed on a HB and stick him back at returner... Since the longer the punt is the more space there is between the return man and the oncoming defenders. That way when you do get a chance to return one, it's usually 13/14/15+ yards. That and the jury is still out whether return awareness is even all that usefull to begin with (http://glb2.warriorgeneral.com/game/forum/thread/5180438) ... Unfortunately most of the punters I seem to face are fairly terrible...so I get like 3 steps then faceplant the oncoming defender wall...but logic behind it makes sense.
Any leftover points are put into quickness, elusive rushing, balance, footwork, then finaly return awareness. Makes for a good back up HB too, for when my main back is tired
 
Galithor
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Originally posted by nortobc
Is making a returner even worth it? I hear about all these upper level kickers and punters kicking like 80 yards. Do the players even get a chance to return a kick in the latter stages of the tiers? I'm tempted to not invest in return awareness but just put a really fast returner back.


Yes. Even 95+ kicking power still misses the right angle on kickoff and kicks it short of a touchback. You don't wanna roll out someone slow or a fumbler as your return man.

But no, you don't build a return man specifically the way you do in GLB1. The roster's too limited in size for that. The backup HB is probably your best bet for your return guy. They'll already be building relevant skills. He probably should be an elusive type guy too. And whether you waste points in return awareness is a subject of debate, as Aeir mentioned above.
 
mrm708
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Originally posted by Galithor
There's a few skills that you can't get to 100 without it. I think Power Running is one? So yeah, if you wanted to do an experimental type build, it's got some use.

Definitely on a KOS though. 98 kicking power by about halfway through sophomore season? Yes, please. Sprinkle in a dash of kick consistency and conditioning, and you're good to go.


Dont forget accuracy.
 
Jampy2.0
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Originally posted by peeti
Not Even I know what u mean


you don't speak english. so how could you.

Originally posted by Mordaloch
If Jampy is saying one thing, just do the opposite and you will be fine


ur ship gives you credibility.

Originally posted by Galithor
But no, you don't build a return man specifically the way you do in GLB1.


Sacrifice Wr5 or HB3, build a good joe, and enjoy the amazing field position and ~5 clutch TDs per season.
 
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Originally posted by Galithor
Yes. Even 95+ kicking power still misses the right angle on kickoff and kicks it short of a touchback. You don't wanna roll out someone slow or a fumbler as your return man.

But no, you don't build a return man specifically the way you do in GLB1. The roster's too limited in size for that. The backup HB is probably your best bet for your return guy. They'll already be building relevant skills. He probably should be an elusive type guy too. And whether you waste points in return awareness is a subject of debate, as Aeir mentioned above.


Well I do...or should...have the #1 returner in rookie ball. Already returned 4 kicks for TDs.

http://glb2.warriorgeneral.com/game/player/72119

But I only have 4 WRs on my team and he is one of them, so he actually gets a good amount of passes thrown to him.
 
InRomoWeTrust
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Originally posted by Galithor
Yes. Even 95+ kicking power still misses the right angle on kickoff and kicks it short of a touchback. You don't wanna roll out someone slow or a fumbler as your return man.

But no, you don't build a return man specifically the way you do in GLB1. The roster's too limited in size for that. The backup HB is probably your best bet for your return guy. They'll already be building relevant skills. He probably should be an elusive type guy too. And whether you waste points in return awareness is a subject of debate, as Aeir mentioned above.


Disagree. My returner is up to 11 return TDs this season. #1 in HoF

Also with how jacked returning is, elusive is pointless.
Edited by InRomoWeTrust on Jun 12, 2014 17:42:04
 
Galithor
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I suspect your run blocking builds have a little something to do with that. And by elusive, I mean "don't build power running".

I can't imagine it's a good idea to be dragging people when everyone else is coming down the field at full speed for a kill shot.
Edited by Galithor on Jun 12, 2014 19:01:53
 
Mysterio
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I disagree, many of my great returns are the result of a juke or spin
 
pottsman
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Originally posted by Galithor
There's a few skills that you can't get to 100 without it. I think Power Running is one? So yeah, if you wanted to do an experimental type build, it's got some use.


Not power running - (one of these should be open) http://glb2.warriorgeneral.com/game/player/63091 http://glb2.warriorgeneral.com/game/player/65355
Relevant to the current convo, I can't seem to top 97 kickoff power withought slowbuit, though - http://glb2.warriorgeneral.com/game/player/82639
 
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Originally posted by InRomoWeTrust
Disagree. My returner is up to 11 return TDs this season. #1 in HoF

Also with how jacked returning is, elusive is pointless.


Good point. I planned on loaded up elusive running on my returner WR but now I may just save the SPs and put them into pass catching skills. He already has Catch in Stride SA.
 
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