Originally posted by 12thKnight Nice writeup. Personally, I think running teams have been badly hamstrung by the recent changes and any run-first offenses are at a serious disadvantage unless further changes are made to the sim.
I agree. I think more adjustments will be made, but as of now you will just have to wait it out and do the best you can. The best way to run seems to be just catching the defense in the wrong formation.
Originally posted by 12thKnight Nice writeup. Personally, I think running teams have been badly hamstrung by the recent changes and any run-first offenses are at a serious disadvantage unless further changes are made to the sim.
I think that's true overall, but especially at this level receivers are so sporadic that I've seen them catch 10 in a row, and I've seen them drop every wide open 5 yard pass thrown their way. I think the way the game is going, LONG TERM passing is going to have an advantage (until the pendulum swings the other way).
As Mysterio said, we're pretty familiar with each other. I think the Sexless team and Run GLB are the two teams we've played the most factoring in all the scrimmages =P.
Originally posted by ahnonamis I think that's true overall, but especially at this level receivers are so sporadic that I've seen them catch 10 in a row, and I've seen them drop every wide open 5 yard pass thrown their way. I think the way the game is going, LONG TERM passing is going to have an advantage (until the pendulum swings the other way).
As Mysterio said, we're pretty familiar with each other. I think the Sexless team and Run GLB are the two teams we've played the most factoring in all the scrimmages =P.
My rookie toons are mostly on defense (8 on Boobs, 7 on the Snoozers, 3 on Convicted) but getting highlight stats in rookie is even more difficult on offense, for sure*. If I were to make another team today under the current sim - and no thanks, I already have 67 toons and my cares given for this game are quickly approaching zero - I'd consider testing a team featuring two or three power HBs with high Intimidation and Freight Train SA simply to batter down morale for a flurry of middle overload passes in the second half. It's hard, but not impossible, to create an effective mental warfare team in rookie. ___ * Except for QB Rollout, which...yeah. Jesus Christ, Corndog.
That game illustrates my point upthread precisely. Boobs was built on a traditional running attack and was absolutely shut out, an outcome I expected. Anyone who built their teams likewise has been severely crippled with these sim changes.
Between GLB1 and GLB2, the devs have had several years to figure out basic pathing mechanics. It is inexcusable to still be making fundamental changes to the sim midseason and radically altering the destinies of entire teams' worth of the paying public.
EDIT: I would also add that I have several toons on both the winning and losing team in this match, so this is not a whine. It is an observation, and perhaps a prophecy.
Originally posted by 12thKnight My rookie toons are mostly on defense (8 on Boobs, 7 on the Snoozers, 3 on Convicted) but getting highlight stats in rookie is even more difficult on offense, for sure*. If I were to make another team today under the current sim - and no thanks, I already have 67 toons and my cares given for this game are quickly approaching zero - I'd consider testing a team featuring two or three power HBs with high Intimidation and Freight Train SA simply to batter down morale for a flurry of middle overload passes in the second half. It's hard, but not impossible, to create an effective mental warfare team in rookie. ___ * Except for QB Rollout, which...yeah. Jesus Christ, Corndog.
I don't want to give away too much of my builds right before the 2nd AP , but last season I beat Yorick for the league chip in rookie and my main strategy was morale/energy death. Unfortunately in rookie it is impossible to do with a HB, although you can be sure Freight Train at 3 stars is in the future plan. The pancake nerf is also going to severely cripple that strategy for me as well...
Originally posted by 12thKnight No. Not a good game.
That game illustrates my point upthread precisely. Boobs was built on a traditional running attack and was absolutely shut out, an outcome I expected. Anyone who built their teams likewise has been severely crippled with these sim changes.
Between GLB1 and GLB2, the devs have had several years to figure out basic pathing mechanics. It is inexcusable to still be making fundamental changes to the sim midseason and radically altering the destinies of entire teams' worth of the paying public.
I find it very confusing that the dev's solution to GL Rollout Strong being spammed, was to nerf blocking, effectively gimping rushing so that GL Rollout Strong is no longer used to rack up massive points, but now MUST be spammed to try and keep our heads above water.