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Time Trial
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When I was pitching this on the test server, I made it a QB SA that could activate to freeze defenders (or cause them to converge on the HB for a few ticks if badly failed) when calling a passing play (in a formation where a HB is in) in certain situations.

When is the Play Action a threat?

A series of successful running plays.
Short yardage situations where the D is looking for the run.

You don't want the SA to activate in 3rd and 10 situations where the D isn't looking for the run (or 5WR situations), but I don't have a problem with having an SA like this.
 
bhall43
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Ya I really don't think romo needs more reason for his Barry Allen wr4 dominating .
 
Time Trial
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Originally posted by bhall43
Ya I really don't think romo needs more reason for his Barry Allen wr4 dominating .


Because your first instinct is that this will be OPed without actually seeing the % activation or bonus?
 
bhall43
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Uh my first instinct is that it's another addition to an already ridiculous pass game and a negative to an already hardly existent pass rush.
 
Time Trial
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Originally posted by bhall43
Uh my first instinct is that it's another addition to an already ridiculous pass game and a negative to an already hardly existent pass rush.


Fair enough, but if Barry is running open because the CB coverage sucks, the delay in the pass rush isn't going to be the thing that breaks him.
 
Xavori
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Originally posted by Time Trial
Fair enough, but if Barry is running open because the CB coverage sucks, the delay in the pass rush isn't going to be the thing that breaks him.


Uh, the only chance you have against deep passes now is to force the QB to throw the ball before the WR's get deep.

The new coverage changes make the hooks and short passes easier to defend, but wow did it open up some huge problems with deep passing.

This SA would slow down pass rush thereby providing exactly what the offense needs to exploit the sim's problems in deep coverage leaving defenses effectively helpless against a good OC with a well built QB (moreso than they pretty much already are).
 
bhall43
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Originally posted by Time Trial
Fair enough, but if Barry is running open because the CB coverage sucks, the delay in the pass rush isn't going to be the thing that breaks him.


If I'm blitzing that means Barry is most likely in single coverage.
 
bhall43
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And what xavori said.
 
Time Trial
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Originally posted by Xavori
Uh, the only chance you have against deep passes now is to force the QB to throw the ball before the WR's get deep.

The new coverage changes make the hooks and short passes easier to defend, but wow did it open up some huge problems with deep passing.

This SA would slow down pass rush thereby providing exactly what the offense needs to exploit the sim's problems in deep coverage leaving defenses effectively helpless against a good OC with a well built QB (moreso than they pretty much already are).


Um... have you watched the high level sim? You can't get to the QB with blitzes in any reliable sense right now. Blitzing the pass is a terrible idea right now.

I've got a lot of "deep" passes queued up right now (and I have NO pass blocking linemen) and the blitz gets me less than one in ten times right now. If you are blitzing 6-7 to stop the pass right now, you deserve to be eaten up because the coverage isn't good enough to make the QB hold the ball long enough to take the hit.
 
Time Trial
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http://glb2.warriorgeneral.com/game/player/11590

5 sacks and 110 passing attempts with 16 hurries. And I'm a running team. I can't imagine a solid passing team getting pressured in the current sim.
 
Xavori
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Originally posted by Time Trial
Um... have you watched the high level sim? You can't get to the QB with blitzes in any reliable sense right now. Blitzing the pass is a terrible idea right now.

I've got a lot of "deep" passes queued up right now (and I have NO pass blocking linemen) and the blitz gets me less than one in ten times right now. If you are blitzing 6-7 to stop the pass right now, you deserve to be eaten up because the coverage isn't good enough to make the QB hold the ball long enough to take the hit.


Um. I'm the DC for the #2 overall team. I'm well aware of what the high end meta is

I don't care if the blitz gets to you or not. I care if your QB gets an extra 30-40 ticks to hold the ball while your WR's make a mockery of the new coverage changes.

If instead I can pressure the QB to throw the ball when the WR's have only gotten 10 yards downfield and still have DB's behind them, that's 100% better than a second or two later when the WR's are past the safeties who stand five yards away, jump at a pass they'll never get, and let the WR run for an easy TD.
 
bhall43
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Eh you are overlooking the value of hurries though.
 
Xavori
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Originally posted by bhall43
Eh you are overlooking the value of hurries though.


Again...not counting on hurries to be disruptive. In fact, I don't care if the sim says "hurried" at all.

I care that the QB can't hold the ball long enough for the WR's to blow past my safeties. That's it. All I'm going for because it's all I can go for.
 
Time Trial
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Originally posted by bhall43
Eh you are overlooking the value of hurries though.


Not really... even my team the QB isn't "stat hurried" though I understand the difference between "making the QB throw early (not a stat)" and "hurried (a stat)".

Still, sending the wave like you did a couple of seasons back to stop the pass isn't as effective as it used to be. Sending a single extra man in order to get double on the "threat" receiver or getting an extra zone might be worthwhile, as I don't see the QB hurried that much better by the classic DAG-type blitzes.
 
Xavori
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Originally posted by Time Trial
Not really... even my team the QB isn't "stat hurried" though I understand the difference between "making the QB throw early (not a stat)" and "hurried (a stat)".

Still, sending the wave like you did a couple of seasons back to stop the pass isn't as effective as it used to be. Sending a single extra man in order to get double on the "threat" receiver or getting an extra zone might be worthwhile, as I don't see the QB hurried that much better by the classic DAG-type blitzes.


I quit running ZEB-DAG in season 2 when rookie-level Lost Lounge was destroying teams that tried it. So many more interesting blitzes and pressure schemes available, espec when your goal isn't sacks, but never letting the QB hold the ball.
 
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